![]()
Illustrated by Tsukasa Abe
At the end of volume 11, Frieren does what she does best and got her self into some trouble by touching things. The ramifications are volume 12, where she is stuck 80 years in the past with her former adventuring party! They take a detour from their quest to defeat the demon king in order to research a way to send Frieren back to the future, but Frieren must be extra careful not to do anything that could affect her future, including cast spells that she shouldn't have access to, which include flight magic and Zoltraak.
0 Comments
![]()
Adapted by SUOL
Penelope is inches away from getting Eckles to 100% affection and completing her plan to escape, and it can't come fast enough. She is days away from her coming-of-age ceremony when the true daughter, Ivonne, is supposed to return. After the events on the island of Soleil that entangled Penelope and Callisto and caused her to embrace powerful magical abilities, Penelope reluctantly accepts an invitation to the crown prince's birthday celebration and a rumor-filled dance that sparks outrage from her family. Callisto extends an invitation to formally court Penelope, throwing a wrench in all of her carefully laid plans. Could Callisto's red and locked affection meter have a different meaning than Eckles' grey yet nearly full? As the fateful date approaches, Penelope suffers what seems to be the ultimate betrayal as the game's events are changed and her plans are put into jeopardy! ![]()
Wakana Kinme can’t remember anything about her life previous to two years ago, except how to wash clothes. She runs a local specialty cleaning service that does wet cleaning, stain removal, polishing of leather, and more. Kinme even offers to pick up or drop off items, which is a popular service for her aging clients given the hilly community in which they live. After a long day of work, nothing hits the spot more than a dip in the hot bath or a hot spring, something her small town is known for.
![]()
Flora is a mysterious girl with a penchant for painting who inherits a macabre mansion in a likewise eerie town. Unbeknownst to her, her new residence also comes with a creepy cat that can multiply infinitely, see ghosts, travel to other dimensions, and converse with otherworldly creatures. Even though she is at first frightened by the cat, Flora begins to love the cat and becomes distressed when the cat goes missing. The local police officer, Oscar, who is rather sweet on Flora, takes opportunities to try to help Flora with the many situations Creepy Cat gets her into, though Flora doesn't always appreciate Oscar's advances.
![]()
Yuru and his daemon pair have confronted the Kagemori clan in the hopes of getting some answers about the attack on his village and what’s going on with his twin sister, Asa. After a fight that more or less ends in a stalemate, Yuru agrees to come back to the Kagemori compound even though it might be a trap. No sooner do they arrive than strange daemons begin to attack everyone and attempt to capture both Yuru and Asa! But these daemons don't belong to the Kagemori clan, so Yuru and the Kagemoris team up to try to protect everyone from these interfering forces.
![]()
Arisu and his team have survived several games, but there’s little time to rest. Chota and Shibuki only have one day left on their visas for Borderland, so they must play another game soon and extend their time. Shibuki reveals that the cards corresponding to the games not only reveal the difficulty level but also tell of the type of game they’ll be playing, and that hearts are the worst of all because they prey on people’s emotions. With little time to find another arena, the four enter the only game arena they found and are crushed to discover the game is a Seven of Hearts. Towards the end of the game, Harube tells Arisu to find “The Beach”, a clue he was given in the previous game. Arisu reunites with Usagi, also from the previous game, to figure out what kind of help may lie at The Beach.
![]()
Illustrated by Kei Urana and Hideyoshi Andou
Sana is out for the count down inside the basements of an abandoned building, leaving Rudo, Gris, and another cleaner to try to get back to the surface. But a tough enemy descends on them and battles with Rudo, one with deadly poisons on his sharpened claws. In the ensuing fight, Rudo discovers something important and powerful about his power that helps him defend himself and his teammates, but he has to hold out long enough to either beat his enemy or be rescued, and time is precious since one of his comrades is in need of medical attention! ![]()
High schooler Amane lives alone in a small apartment and clearly has no life skills - he eats convenience store food or take out, rarely cleans his apartment, and seems perfectly fine mixing his clean and dirty laundry around his home. He also happens to live next door to Shiina, the class “Angel” who is perfect — she’s beautiful, poised, and put together. The two are in completely different leagues, and Amane wouldn’t dare to approach her even if they are neighbors. When he sees her sitting on a swing in the rain one day, he can’t help but intervene, causing an odd-couple friendship that brings Shiina into his messy life in the form of dinner leftovers, apartment cleaning, and inspiration to get his act together.
![]()
Adapted by HereLee, illustrated by SUMPUL
Navier does an interview with a local journalist, and she includes a tidbit about overhearing part of Soveishu’s plan to divorce her. Upon reading the ensuing article, Soveishu realizes his mistake and sends a letter to Navier explaining his entire plan, but Navier is unimpressed and declines to come back or participate any further in his schemes. Soveishu decides to have his wedding to Rashta before Navier's in the Western Kingdom to force Heinrey and Navier to attend, but all Navier sees are Rashta’s missteps in maintaining the empire despite all of the advice she had left and instructions on how to continue to keep things running smoothly. ![]()
Illustrated by Denki Amashima
Suzume and Daijin connect from across the bar where Suzume is temporarily staying in Kobe, and Daijin playfully leads Suzume out to the next breach: a worm escaping from an abandoned amusement park high in the hills above the city. Souta and Suzume give chase, hoping to catch the keystone but also stop the worm from damaging the region. Through the open gate, Suzume glimpses a place Souta explains is the Ever After, a parallel to their world and a space where souls go to when they’ve passed on. Daijin is next on his way to Tokyo, which leads the two back to Souta’s apartment and old journals from generations of Closers that may give clues as to what the menacing cat could be up to. |
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
All
Archives
May 2025
|