While the adventurers have finally reached Level 5 where the Red Dragon has been dwelling, Namari and her party reach the surface and resolve the tasks of their party. Namari's benefactor report to the Lord of the Island, and we learn some background about the dungeon and some hints as to who might be the creator of the dungeon. Back inside, Marcille, Laios, and Senshi hatch a plan to take on the Red Dragon. Initially, Chilchuck wants nothing to do with it, but he gets sucked into the planning phase and agrees to help. Then, it's time to find out if Falin can be revived, and someone in the party has been harboring a secret that will help, but terrifies the rest.
0 Comments
Our adventuring party continues deeper into the watery depths of Level Four. Marcille recalls a a story from her school days where she learned about building dungeons and befriended an odd but gifted magic user name Falin. Another group of adventurers catches up to the party, and they are aided by a fighter named Namari who used to be part of their group. They partially blame her for Falin’s predicament, but Chilchuck reminds them an adventurer’s ultimate loyalty is to coin, rather than friends. They all have a scary run-in with some tentacles that actually yields some delicious results even though some walk away with swollen body parts. In the end, our adventurers fight through some giant frogs to find themselves at last at the base of the Orc village they’ve been seeking.
Illustrated by MyeongMi Kim
After working for Vice-Chairman Youngjun Lee for nine years, Secretary Kim has decided that it is finally time to focus on herself. She wants to find a nice, considerate man from an unknown family, have a few kids, and settle into a quiet life doing a menial job. But all of this completely baffles Youngjun who not only relies on her for every task in his life, but, as he has come to respect her as an equal, he can’t imagine Secretary Kim being satisfied with a boring, hum-drum existence. He sets out to figure out why she would really want to leave and what he could do to make her want to stay, even if that means marrying her himself.
Master Rei tries to help Mira overcome her shyness and make new friends, but it seems Mira is only comfortable talking to cute animal-type creatures, rather than others her age. Later, Master becomes sick and their magic goes wild, so the roles are reversed as Mira takes care of her master for a change. Once Master is feeling better, the two get to work replenishing some of the Master's medicinal ingredients, and Mira is shocked to see the cost in labor and ingredients. Then, Stella, one of Master Rei's old friends, comes by and finally gets to meet Mira, who she only knows through Rei's letters. Stella is an inventor and has created many awesome things, including crayons that draw in the air. Lastly, Rei and Mira reminisce about when Mira first came to live with Master Rei and how they started on the path of finding a way to control her powers.
Illustrated by Mengo Yokoyari
Aqua begins filming his reality dating show with five other teens from the entertainment industry while Ruby tries to get her idol group to have an online presence thanks to a popular YouTuber who is also repped by Strawberry Productions. Though Aqua is content to stay on the fringe of the show and not become entangled in the love triangles, he is ensnared when online rage is pointed at one of his female cast-mates. In thanks for his heroism, the cast-mate vows to become the kind of girl Aqua can fall in love with, which sends her into a deep character study of Ai and makes her a valuable asset in Aqua’s continued quest to discover everything about the idol.
In this collection of short stories, Takeda explores love and humanity in some non-traditional ways. In the first story, a young princess is captired and blindfolded and forced to sign treaties or make other deals that syphon away her power. the only person who shows her kindness during her captivity is a man with no pinky. During the three months of captivity, she can feel herself falling in love. In another story, a woman comes face to face with her stalker and has an honest conversation with him while they wait for the police. Another story with a historical setting focused on an emperor on his wedding night where he became entangled with an empress-assassin, and how they both found happiness in the end. In another story, explorers think they've found a "treasure" in the jungle, but it's a delicious new fruit instead of gold. But not understanding the native language costs them dearly. A short interlude piece spanning only a few pages focused on a vending machine and the apocalypse. In yet another story, a wife who is dying of cancer makes a difficult choice for her husband so that he might live on easier without her once she's gone.
Raeliana secures a friendship with a marquis' wife as Duke Noah instructed her to, but no sooner has this task been complete than Raeliana finds herself kidnapped by the terrible Francis Brooks, the fiancé she desperately tried to avoid from volume one because of the ill fate he had in store for her character in this novel to begin with. But of course, Duke Noah saves the day. Now that Raeliana is safe, she believes the contract can be called off, but Noah seems to want to follow through with the fake arrangement for much longer. Her next task is to accompany Noah on a monster hunt and play the part of a doting fiancée while parties of knights traipes off into a harsh winter forest and bring back offerings of dead beasts to lay at ladies' feet. Most of the knights bring back large beasts to offer to Vivian Shamal, the fairest of the ladies, but Noah's party doesn't return on time.
One morning, Keina wakes up in the world of Leadale in the body of her high elf Cayna. In the physical world, Keina knows she is hooked up to life support, and she vaguely remembers a power outage that might have caused her to be thrown into her VRMMORPG. Now that her medically fragile body has probably died, she now has to make the most of her second life as a very powerful elf in a fantasy world that has moved on from the time she was playing the game. How much has the events of the game changed the society, and what can she do to survive and not be found out as a powerful magic user!
Nai is a young boy searching for someone important to him, and all he has for a clue is a valuable bracelet that may entangle him with a secretive organization known as Circus. First, he finds himself being saved repeatedly by Gareki, a young man himself who has a tragic past and who society had not treated kindly. Gareki isn’t exactly a law-abiding citizen, having a strong affinity to making and dissecting explosives, and running afoul of Circus himself, the two nevertheless find themselves in the sights of the organization and somewhat on their way to finding Nai’s important person, and finding more about themselves along the way. Set in a world that is past fantasy, past steampunk with flying airships, magical creatures, and possible chimeras.
On a seemingly normal day, Nene rushes late into her class but thankfully makes it in before Sensei. Instead, she finds Hanako-kun sitting in the desk behind her, and he’s dressed like a normal student. What’s more, her classmates can see him, and they attest he has been attending classes with them this whole time! In the middle school, Kou reports early for his morning cleaning duty and finds Mistuba is already there. He seems perplexed by Kou's questions about School Mysteries. Upon comparing notes, it's clear that Nene and Kou are the only two that remember the school the way it seemed it was only yesterday, and why is there also a strange tower in the garden that also wasn't there yesterday?
|
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
All
Archives
March 2024
|