Naruse is a first year and a member of the basketball team, of which Yuki is the manager. As the manager, she’s sort of like the assistant coach and team mom at the same time. She initially signed up as team manager to get to spend more time around Kido, her crush, but she always told herself she was perfectly happy being near him, not in a relationship with him. She keeps telling herself this, up until he gets a girlfriend, and then discovers her feelings are much deeper than what she kept telling herself. Annoyingly enough, Naruse is also very astute, and he picks up on Yuki’s little crush and devastation. When Naruse tells Yuki he has feelings for her, she can’t believe it, and can’t imagine herself with such an annoying guy. She’s determined to finish the season strong, especially in honor of the 3rd years (and her crush), but she finds herself increasingly distracted by Naruse's presence and her constant thoughts about him.
Jinwoo and a couple other survivors of the double dungeon take on a raid at dungeon, and they’re joined by three criminals and their handler. These criminals can take time off their sentence by helping to clear dungeons, but things go south with the handler, and Jinwoo is forced to show some of his overpowered skills in front of the healer and mage from the previous dungeon. Jinwoo is then noticed by a prestigious clan, who have figured out he’s a reawakened being. As Jinwoo’s level finally reaches 40, he is presented with a new quest: job change, where he must survive for an unspecified amount of time and be assessed to see what his classification will be.
Mari has been stuck in a classroom by herself, forced to practice reviving things, while havoc goes on around her. Miriam and the demon she summoned, whose name is also Alice, apparently have a long history together. Lady Alice the demon sets things in motion between two other countries to spark a war, and the country they’re all in must decide which of their alliances are strongest. The countries then discover that it was the witches who started everything in their quest to get back at the humans for generations of abuse. The country starts attacking the school they’re all in just as Alice discovers Mari’s mother is in the witch’s crypt below the school. Lady Alice dares Mari to try and resurrect everyone she’s killed, but it turns out that everyone has misunderstood Mari’s powers from the beginning.
Draconia is on the brink of war with Nadasha, all in the name of the Priestess Princess, which is annoying little Asahi. Ruri decides she has to go talk to Asahi, regrettably, to maybe stave off a war that will get people killed. The talk doesn’t go well - Asahi does some pretty impressive mental gymnastics to get out of seeing Ruri’s points, so Ruri leaves, dejected. Meanwhile, her abrupt trip has sent the Dragon King into an absolute frenzy. He wants to go after Ruri, send search parties, appeal to the fairies - anything but run the kingdom. Ruri’s return stops the kingdom-wide panic, and the Dragon King finally gets back to some of the paperwork that’s been piling up. But soon, the news of war reaches them, and the Dragon Army must start preparing for what’s to come.
This collection brings together three Japanese folktales where there is something very tempting that must not be opened. The first tale is of a young boy who saves a turtle and is invited to come under the sea to a magical kingdom. He stays for what he feels is a short amount of time, but when he goes back to the surface, it has been 30 years, and his family is gone. The queen of the ocean gave him a box before he left, and if he opens it, he’ll be taken back to the Ocean Kingdom. In the second story, a master tells his apprentices not to open a jar that supposedly contains a deadly poison, but they suspect has something delicious that their master wants to horde for himself. In the third tale, the main character saves a crane in the forest one day, and is visited by a beautiful young maiden the next. She is caught in a snow storm and he offers her shelter, and it turns into a much longer stay and an eventual marriage. In need of money, so goes into another room to spin some cloth and begs her young husband not to open the door despite what he might hear.
Takafumi’s uncle has been in a coma for seventeen years. He finally awakens and he’s been stuck in a fantasy, RPG-style world for the last seventeen years. Most of the family has fallen apart, in large part over a disagreement with what to do with the comatose family member, so Takafumi takes in his uncle as he becomes accustomed to the world again. Uncle turns out to be a huge fan of the Sega game systems, and he’s devastated to find that it, amongst other of his favorite things, have been left in the past. While adjusting, Takafumi continually asks his uncle about his experiences in the other world, where everyone was beautiful but treated Uncle like a sub-species of Orc.
Miku suddenly starts seeing really gruesome evil spirits. Instead of reacting to them, she’s convinced that if she pretends she can’t see anything, they’ll go away. It works for the most part, but it doesn’t stop Miku from feeling terrified every time one of them shows up. Miku and her friend try to live normal lives — getting tea, going shopping, but Miku’s constant moments of fear start to freak everyone else out. Miku buys some prayer beads to hopefully keep the spirits away from her, but every strand she puts on breaks and scatters beads everywhere. A vendor and spiritually powerful fortune teller gives Miku her best set of prayer beads, which also breaks, forcing the fortune teller into retirement in disgrace. All the fun and games are pushed aside when Miku comes down for breakfast, and finds much more than a terrifying spirit in her kitchen.
Illustrated by Tōru Naomura
Students at the elite private school, Hyakkaou Academy, aren't interested in getting great grades or joining clubs. The Academy prioritizes the ability to manipulate people, and the most popular past time at the school is gambling. There's a very strict caste system that ranks students based on their winnings and how good they are at gambling. Suzui finds himself in the lowest of casts after a disappointing lost to Mary - he becomes a "house pet" and has to do everything Mary says. Then, transfer student, Jabami, surprises everyone by coming in and destroying Mary in a special game of Rock-Paper-Scissors. Jabami then challenges several other students, including some powerful members of the Student Council, and Suzui goes along for the crazy ride.
A mysterious innkeeper will let lost souls stay in his inn for a price that isn’t money: he feeds on secrets. When a young man is being chased by a monster in a cage, he finds refuge in the Inn, but has no secrets to give. The Master uses his power to create a situation where he will know the young man’s secret, and it gives them both new life. The Innkeeper also has several creatures in his service, including Butterfly, who can take the shape of a man, but also burst into hundreds of butterflies. Butterfly often "gets into trouble" in his human form, particularly with young ladies who often fall for him.
Jinwoo is still dealing with the trauma from the last double-dungeon, but he decides he needs to get stronger so he can earn more and help out his family. He starts grinding in a low-level dungeon and puts a majority of his skill points into strength. This changes his physical appearance - he’s taller and has more muscle mass. He decides it’s time to try a harder dungeon, and he finds a group who need to round out their numbers to 10 to enter. There’s another new person, who is also low level, but he has extremely expensive equipment. Things turn out badly for the two of them in the dungeon, and Jinwoo uses all his new experience to protect them and survive the dungeon.
I've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students.
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