Vol 6: The Vow, illustrated by Sana Takeda
In the aftermath of the attack on Ravenna, Maika has been badly burned, many Arcanics were killed, but the Federation forces have stopped their attacks, for now. Maika and Zinn have a bit of a heart-to-heart about facing their pasts, so Maika decides it's time to stop running from hers. She summons her grandmother, the Ancient Wolf Queen, which also brings her face-to-face with her aunt - the Warlord - who is none to happy to finally have her hands on her deadly niece. Maika and the Baroness of the Dusk Court are finally reunited, but it's not a happy occasion. The Federation begin another assault on Ravenna, this time with canisters of gas that turn Arcanics into raging zombie-type creatures, and Maika decides to call on the power of the Mask fragments she's been collecting to try and save everyone in the city.
Illustrated by Tsukasa Abe
Four adventurers return home after a ten-year journey to fight the Demon King. They take their rewards, enjoy a powerful meteor storm that happens once every fifty years, then go their separate ways. Frieren is an elven mage, and she plans on traveling the world to gather as much magic as she can. Himmel, the human hero, settles down in the capital city and grows old. Fifty years go by and Frieren returns to take her friends to a secluded place to enjoy the meteor shower. Afterwards, Frieren visits Heiter, a priest with an unnatural love of alcohol, who tricks Frieren into taking a young girl as her mage apprentice. Fern becomes exceptional at magic, and the two travel around, continuing to gather odd magical spells and helping people in villages. Frieren and Fern take odd jobs like beautifying statues and cleaning once pristine beaches. Frieren chases some of the memories of her adventure party while desperately trying to understand the meaning behind many of the words and actions of humans.
Vol 1: Fantasy heartbreaker, illustrated by Stephanie Hans, letted by Clayton Cowles
For Ash's 16th birthday, his best friend Solomon (Sol) creates a new role-playing game that will knock everyone's socks off. Ash's kid sister, Angela, tags along, and the group is rounded out by Chuck, Isabelle, and Matt. The players build their characters, and Sol passes out special dice to each of them, reserving the D20 for himself as the master. They role, and they find themselves inside the game. Two years later, they come back to the real world, unable to speak about what has happened. Angela is missing an arm, and Sol is missing entirely. Twenty five years later, Sol's D20 finds its way back to Ash, who brings the gang back together again to decide what to do. Before anything can be decided, the five are sucked back into the game again. Sol is now the Grandmaster, and he insists they play again to defeat him this time. The group tries to work together to defeat Sol, but they discover their personal motives don't perfectly align this time.
Ragna has now teamed up with Crimson, who for reasons unknown wants to rid the world of dragons. Their next target is Disas Trois, the Tempest Cell, a dragon who harnesses the power of the wind to destroy towns and people. A band of hunters comes across Ragna and Crimson, and Crimson cleverly manipulates information out of them about the Tempest Cell, whom the hunters are all running from. Ragna, after using all of his strength in the last battle at the end of volume one, can't move his muscles from exhaustion. Crimson decides to use non-magical guns and embue them with Ragna's Silverine powers so that the bullets will be deadly to Disas Trois. As the group of Crimson and failed hunters re-enter the destroyed down below the Tempest Cell, they find Disas Trois mutilating the women of the town with his wind power, slowly cutting their limbs until they perish from blood loss or pain. Elsewhere, we meet another dragon monarch who is working against the humans and deploying her dragon soldiers to various human cities.
Ruri makes it to the capital, but she has been traveling as a cat in order to avoid attention. She is introduced to the king's advisor, and later, the king himself, as a cat, so now she's not sure how she'll be able to tell them she's a human! The Dragon King and Ruri also have similar magical wavelengths that compliment each other, so King Jade ends up sneaking off to visit her every chance he gets. Ruri indulges in a life of laziness and luxury for quite some time before she remembers her ultimate goal: get revenge on Asahi. Ruri decides to visit the kingdom of Nadosha after hearing they may be preparing for war (on Asahi's recommendation, most likely), and what she finds is desolation and starvation.
Illustrated by Johanne
Princess Sartrienne, or Sally, wants nothing more than to go on an adventure and escape the dull life she leads every day. Outside the walls of her kingdom, there are fierce ogres with tell-tale horns trying their best to eat as many humans as possible. One day, Sally meets the mysterious Mikoto, who is hunting ogres, and he’s seems to have a special ability that makes him particularly deadly to any ogre he comes across. Mikoto kills the ogres he finds in Sally's town, then sets off again, leaving her to her hum-drum life. But her safe little kingdom is threatened, and Sally's father decides to send her away. Sally finally gets her wish and sets off to explore, fight ogres, and find Mikoto again. Out in the wilderness, she meets a demi-human, an anthropomorphic rabbit named Frau, and discovers there is a lot of prejudice against demi-humans from the villagers in her kingdom.
Laios' entire party is wiped out by a dragon, but his little sister manages to cast a teleportation spell on everyone except herself. The three remaining members are transported outside of the dungeon, but without any of their provisions or other supplies, including their money. Laios is determined to go back in and revive his sister before she's fully digested by the dragon, but without food or money to buy more, he turns to a more unsavory (or maybe it is savory?) option - eating the monsters and plants foraged from inside the dungeon. Along the way, they meet a dwarf who has made a lot of progress in figuring out which monsters and plants are edible, but not so much headway in conquering the dungeon. Together, they eat their way through the dungeon, one floor - and monster - at a time.
Vol 4: The Crystal Kingdom by Clint, Griffin, Justin, and Travis McElroy, illustrated by Carey Pietsch
The trio is on another mission to bring back another relic, a transmutation stone that is acting kind of like King Midas. It's currently on a floating laboratory that is slowly being consumed by pink crystal that transforms everything it touches. With their favorite team of Regulators (including Killian and Carey), they travel to the laboratory in special space suits to keep out any crystal particles that might transform them. They have to find the transmutation stone and save the laboratory before it's engines can't handle the weight and it crashes to the planet below, which will turn all of that into crystal too. Just in case that isn't all too complicated, Kravitz, an agent of Death, tags along to try to right the wrongs of people escaping death, which includes most of the people on the laboratory!
Mia and Theo continue to try to get the fortune teller to help them find a magician to help Mia, but the fortune teller refuses once more. Mia and Theo catch him after he's been ruffed up by a street gang, and Theo gives him some salve to help with his bruises. They learn that his name is Nora, and he has a "partner", a little ferret named Tama who "helps" Nora locate lost items. It turns out, Tama is extremely attracted to shiny things, and usually steals them, then Nora uses his "fortune telling" powers to help "locate" the item that Tama has stolen. The thugs come back and kidnap Nora. Mia, Theo, and Tama plan to rescue him. They turn out not to be the best rescuers, and Mia once again loses control of her magic, making it even more pressing that they find someone to train her.
Chise accidentally puts Elias under a strong sleeping spell, and she seeks counsel from Angie to brew a counter-potion to wake him up. The process of making the potion tires Chise out, and she sleeps for two days to recover! In her dreams, Chise connects with the powerful menace, Josef, who is searching for a way to successfully recover or replace his severed left arm. Meanwhile, two dragon chicks from Linden's aerie find themselves in trouble after wandering away at night, and they are kidnapped by dragon poachers. Chise, Elias, and three alchemists agree to help find the chicks and bring them back to the aerie. Chise's skills at making "friends" helps the group locate one dragon chick at a rarities auction house. They enter as potential buyers and plan to pool their money together to buy the chick, but the panicking young dragon escalates the situation to a dangerous level.
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