Elias has revealed his full, true form, and takes on the being known as Josef, who has been trying to capture the Church Grim in order to make a chimera. Chise awakens from her injury inflicted by Josef, and she manages to calm Elias down back into his "human" form. She forms a bond with the Church Grim, who becomes her familiar even though he is a fae, which means his eternal life will end when hers does. Chise renames the Grim "Ruth" because of his loyalty. Days later, while wandering and looking for Elias, Chise comes across a man named Joel tending his garden full of beautiful roses. He has a muse attached to him, a parasite who normally feeds on the energy of people in exchange for inspiration, but this muse is content with just being near Joel. At the very end, Chise receives an invitation from Master Lindel to return to the Dragon Sanctuary to make her wand.
Illustrated by Cyril Pedrosa
In a distant kingdom that feels very much like medieval France, the king has just passed, and the coronation of his daughter, Tilda, is soon. The greedy barons want to tax peasants more and blame everything else for their poor yielding fields, but Tilda isn’t about to have her people suffer even more. The coronation doesn’t even have a chance to start when Tilda is usurped and betrayed, then thrown into exile. Flanked by her only two loyal retainers left, Tilda decides to head to the Peninsula, where there is one more loyal man left in her kingdom, one more hope for taking back her throne. Filled with intrigue, secret societies, and treasure, Tilda’s adventure is just getting started.
Illustrated by Jonathan Luna
In this fantasy series, there are several races of beings, including creatures that look like dragons, people who look like humans, and a race in between that came from the joining of human-types and dragon-types. This world is ruled over by an Empire, at the helm of which is the Eternal Empress, one of the beings closer to a dragon than a human. Two young human “workers” for the empire both begin to have visions that lead them to break out of their enslavements and find each other. When they get too close to each other, flames start shooting out of their hands, which has never happened to either before, and they coach each other through controlling this new power They decide they must escape the Empire, so they head towards the last kingdom on the planet that isn’t part of the Empire, just as the Eternal Empress sets her sights on conquering this last corner of the world.
Caesar continues to try to win over Nakaba, but when Loki reveals he plans to work against the royal family of Belquat, Nakaba pushes Caesar away even more. When bad dreams wake Nakaba in the middle of the night and turn out to be visions, Loki reveals that she has inherited a gift from her ancestors: the Arcana, the gift of seeing past, present, and future. The visions reveal someone trying to kill Caesar with a poisonous snake in his room! Even though she is fighting not to let Caesar into her heart, Nakaba finds she also can’t bear the thought of someone killing him. What can she do with her heart torn in two between Loki and Caesar? And how is she going to learn to harness this new power with no one from her kingdom or family to guide her?
Lord Beldaruit tells Coco a story of Qifrey’s past and why he has such a strong prejudice against the Brimmed Caps. Because of this, Coco decides to break off from the group and go to the Tower of Tomes to seek answers for Qifrey’s struggles as well as seek a solution for her own mother. But getting to the Tower proves to be much more perilous than Coco believed it would be. The Tower is guarded by fierce water dragons that spring out of the lake and attack any movement they sense on the banks of the lake. Qifrey races after her to save her from the guardians of the Tower, but he's still not fully healed from his previous injuries, and he must rely on Coco's originality and ingenuity to save them both.
After finding out the truth about the famous painting Sayuri, the Phantom Thieves take on the artist Madarame for all the evil he’s done to his students and victims, especially how much art he has passed off as his own when it was really the hard work of others all along. This high profile change of heart brings more notoriety to the Phantoms, but it’s not all good. Special investigators, the police, the school president, even a mysterious high school student detective have all started to investigate the Thieves. Some believe their intentions to be good, but others wonder what laws they're breaking, and what sort of power they have over their targets to instigate this change of heart in the first place. So far, none suspect there is really another "world" the Phantoms step into to change their targets' hearts.
Illustrated by Jen Wang
Anda gets invited by a guild runner to join up playing a MMORPG (Massive-multiplayer-online-roll-playing-game), Coarsegold Online, as a female avatar in an all female guild. She makes a friend in game and they take on missions that pay real money. Their missions are to exterminate gold farmers who sell in-game gold to players for real money. It’s a lucrative system that is a real part of most MMORPGs. Anda makes a friend with one of the gold farmers and finds out he’s a teen named Ah Duo (Raymond in English) from China. Raymond is the same age as her, but he's farming gold online as an actual paying job in China. He has health issues, and Anda convinces him that he needs to stand up for himself with his boss, but things don’t turn out well for Raymond. Anda discovers a darker side of world economics played out in her game, and struggles with how to really help her new friend.
Satoru and his friends continue “playing detective” by finding all the elementary students in their class who spend too much time alone. These kids could become targets for the serial killer on the loose. Satoru has succeeded in thwarting some of the killer’s plots, but he’s has now prevented the murders he knows about, rendering him effectively blind in predicting the killer’s next moves. Being such a visible deterrent to the killer has put Satoru in the path of the killer, but he doesn’t realize this until much too late. This volumes ends with a major time jump and only one and a half volumes left for Satoru to get everything straightened out in his life.
Illustrated by Meaghan Carter, letters by Joamette Gill
Ash and his new friends from the Pride Club stumble upon a spell that transports them to the world of Koretris. What Ash believed to be a novel written by his absent mother turned out to be an entire world filled with magical creatures. Koretris is a haven for girls, so how did Ash get here? It turns out that Koretris is in trouble - threatened by The Scourge - and the citizens hope that Ash has the same magical gifts as his mother. The friends must save the queen and Koretris, and Ash must embrace his true self if he is to save everyone.
Tami is a young boy questing through the world, charged with becoming a man. He was cast out of his village and told not to return until he achieves his goal. Tami has fought monsters and saved princesses, but he is still not a man. A wiseman tells him he must travel far to the north, climb an unscalable mountain, and take the Flower of the Witch who lives there. Tami ventures to this place and continues to fight monsters along the way. Defeating one of the monsters inadvertently sparks a conflict between the villagers who live at the base of the witch’s mountain, and Yabra, the daughter of the slain monster. The villagers and Tami fight side by side to protect everyone and defeat Yabra, which puts Tami in a difficult spot. He must choose between completing his quest or saving everyone.
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