While the adventurers have finally reached Level 5 where the Red Dragon has been dwelling, Namari and her party reach the surface and resolve the tasks of their party. Namari's benefactor report to the Lord of the Island, and we learn some background about the dungeon and some hints as to who might be the creator of the dungeon. Back inside, Marcille, Laios, and Senshi hatch a plan to take on the Red Dragon. Initially, Chilchuck wants nothing to do with it, but he gets sucked into the planning phase and agrees to help. Then, it's time to find out if Falin can be revived, and someone in the party has been harboring a secret that will help, but terrifies the rest.
0 Comments
Illustrated by Tsukasa Abe
Frieren, Fern, and Stark have reached the Northern Plateau, and there are many fierce monsters around. Within the plateau is a corporation that has tried to help the flow of goods and protect the small towns from demons, but even their resources are stretched thin. It seems on Frieren’s last journey through the Plateau, she worked up a sizable debt to the Norm Corporation, so they work out a deal putting her to use in their mines. Once Frieren settles the score, they’re off again and they find a village decimated by a powerful demon, but Fern isn’t the only First Class Mage answering their call for help.
Adapted by HereLee, illustrated by SUMPUL
Sovieshu comes up with the ultimate plan to have everything he ever wanted, but it involves divorcing the empress, elevating Rashta to be his empress for long enough for their child to be a legitimate heir, then to divorce her and have Navier back as his empress. But rather than let anyone else in on his plans, he sets a few things in motion and is overheard by Navier who doesn’t fully know how to handle the idea of her husband wanting to divorce her. She instead leaves the capital for a few days to check in on a mage student she’s been sponsoring who has reportedly been losing her magic, and while there, she runs in to King Heinrey who has escaped his kingdom for a short getaway. Heinrey yet again begs Navier to become his queen. In the meanwhile, Navier’s brother, Kosair, is banished for what the emperor supposes is conspiring against Rashta.
The procession of Silver Eve is here, and it’s time for Coco and Agott to show off the spells they’ve made and hope that people find them useful. They’ll present their spells while floating on stages above the crowd, while everyone else watches from below and waves tiny flags to show their support for how useful they believe the spell will be. Olly goes first, and his spell is an ingenious trapping of fire into what looks like a crystal, giving a versatile lamp for folks, or a beautiful stone for jewelry for others. Coco goes next, and her contraption doesn’t resonate as well with the audience at first. After a pep talk from Agott and a little intervention, Coco’s spell is a little more successful, but the procession is ultimately interrupted by nefarious doings on the other side of the castle.
Our adventuring party continues deeper into the watery depths of Level Four. Marcille recalls a a story from her school days where she learned about building dungeons and befriended an odd but gifted magic user name Falin. Another group of adventurers catches up to the party, and they are aided by a fighter named Namari who used to be part of their group. They partially blame her for Falin’s predicament, but Chilchuck reminds them an adventurer’s ultimate loyalty is to coin, rather than friends. They all have a scary run-in with some tentacles that actually yields some delicious results even though some walk away with swollen body parts. In the end, our adventurers fight through some giant frogs to find themselves at last at the base of the Orc village they’ve been seeking.
Adapted by HereLee, illustrated by SUMPUL
Rashta continues to be blackmailed by her former owner who has now moved into the capital and wants her help as his daughter comes of age. Navier starts to snoop into the Viscount and his family and even invites the daughter to tea, knowing something is up between them and Rashta. But the Viscount makes a grave error in sending men after Navier’s hot-tempered, overprotective brother, Korsair, and it may cost him more than just his comfortable, blackmail-paid-for lifestyle.
Adapted by HereLee, illustrated by SUMPUL
Navier decides to ask Duke Kaufman about the mysterious love potion she received since he has a background in magic. The Duke demonstrates the potion and reassures Navier that he is in no danger of permanent effects, but it turns out to be much stronger than the Duke anticipates. He gets into an altercation at first with Heinrey, and later with Emperor Sovieshu himself because of his jealousy! The whole affair puts Navier’s trade talks with Hwa in jeopardy and gives Sovieshu some outrageous ideas about Navier’s love life. Heinrey must return to his own kingdom after some devastating news about his older brother's health. Navier finds herself friendless at a desperate time as Rashta becomes entangled high society drama that ends with an attempt on her life and Navier convincing Sovieshu not to immediately execute the man responsible.
Master Rei tries to help Mira overcome her shyness and make new friends, but it seems Mira is only comfortable talking to cute animal-type creatures, rather than others her age. Later, Master becomes sick and their magic goes wild, so the roles are reversed as Mira takes care of her master for a change. Once Master is feeling better, the two get to work replenishing some of the Master's medicinal ingredients, and Mira is shocked to see the cost in labor and ingredients. Then, Stella, one of Master Rei's old friends, comes by and finally gets to meet Mira, who she only knows through Rei's letters. Stella is an inventor and has created many awesome things, including crayons that draw in the air. Lastly, Rei and Mira reminisce about when Mira first came to live with Master Rei and how they started on the path of finding a way to control her powers.
Illustrated by Tsukasa Abe
Frieren and Fern face the final of their three trials for Mage First Class, and it’s a personal test with Serie, the elf mage who trained Frieren’s master, Flamme. The results come out exactly as Frieren predicted, knowing all too well the grudge Serie still bears. Finally, the party can move into the Northern Lands and continue their journey. In this part of the kingdom, there’s no shortage of odd quests and small jobs to be requested of the powerful Demon King-killer, and she continues to happily trade work for spells just as before in her journey. In the great walled city of Heib, Fern and Stark find themselves with some spare time, so Stark jokingly suggests they go on a day-long date. Not to be outdone, Fern acquiesces.
One morning, Keina wakes up in the world of Leadale in the body of her high elf Cayna. In the physical world, Keina knows she is hooked up to life support, and she vaguely remembers a power outage that might have caused her to be thrown into her VRMMORPG. Now that her medically fragile body has probably died, she now has to make the most of her second life as a very powerful elf in a fantasy world that has moved on from the time she was playing the game. How much has the events of the game changed the society, and what can she do to survive and not be found out as a powerful magic user!
|
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
All
Archives
March 2024
|