Louie is a fierce, passionate high schooler who cares deeply for her struggling small town. Southborough is a tourist destination made famous by a sasquatch sighting decades ago. Businesses have depended upon the tourist income for survival, but traffic to Southborough has slowed in recent years. The town has become a target for a tech mogul who begins buying up businesses and properties as a future headquarters location. Louie’ dads own Squatch Burger, a local eatery, and the latest target of Start-up.com’s land grab. Louie makes it her mission to save her dads’ business, and her entire town, from disappearing forever.
Tami is a young boy questing through the world, charged with becoming a man. He was cast out of his village and told not to return until he achieves his goal. Tami has fought monsters and saved princesses, but he is still not a man. A wiseman tells him he must travel far to the north, climb an unscalable mountain, and take the Flower of the Witch who lives there. Tami ventures to this place and continues to fight monsters along the way. Defeating one of the monsters inadvertently sparks a conflict between the villagers who live at the base of the witch’s mountain, and Yabra, the daughter of the slain monster. The villagers and Tami fight side by side to protect everyone and defeat Yabra, which puts Tami in a difficult spot. He must choose between completing his quest or saving everyone.
Akira and Amelia decide to adopt the not-so-0fierce demon kitty. Amelia heals him, and Akira names him Night. Akira and Night form a new pact as master and servant, which will allow the demon king to still be able to see everything with the link inherent between demon king and all demons, but will give Akira and Night special abilities. Night reveals that there are three other dungeons in the world, and each dungeon challenges a different aspect of the character's skills. A portal opens at the end of the labyrinth, and Akira decides to travel to the next labyrinth in the forest of the Elven people, where Amelia is being hunted by her twin sister. With Akira caught right in the middle of the power struggle in the Elven kingdom, will he ever make it to the labyrinth to continue his development?
Rayearth is one of those interesting series broken up into parts. While this is volume four if this series, it's labeled as "Part Two: Book One." In the 25th Anniversary Edition, Part Two is in a different boxed set than Part One.
Hikaru, Umi, and Fuu are still reeling from their major battle that closed out Part One. The three try to adjust back to normal life, but the weight of what happened in Cefiro weighs heavy on them. The three meet up in Tokyo Tower again to try to come to terms with what has happened when suddenly, they are transported again! This time, the world they enter is in shambles. The ocean is gone, the sky is black, and the only thing they can see is a castle standing tall above a jagged, rocky island. The three are taken to the castle, where they reunite with what’s left of the old cast, and they are told what grim fate has befallen Cefiro. They also discover that there are several invading forces from other worlds desperately clawing at Cefiro’s borders, all vying for the chance to install themselves as a new ruler. Our Magic Knights pick up the mantle once again in defense of this once-beautiful world.
Illustrated by Hiroyuki Aigamo
Akira has retreated back to the labyrinth his class went to in volume one, determined to gain maximum levels in as much as he can. He’s been in the labyrinth a month before he finds Amelia trapped inside a slime monster. She’s an elven warrior who has come to the labyrinth for the same reason, and the two decide to team up to defeat the most challenging monsters at the end of the labyrinth. Back in the castle, Kyosuke, another classmate whose class is samurai, wakes to find himself in the princess’s chamber, having just cut through six black crystals. He has no idea what he’s doing or what the crystals are until the next day when hero Tsukasa announces he’s going off to fight the demon king. The rest of the class ridicules him, all except six classmates, Kyosuke among them.
Vol 4: A Frenchman on Mars
Seraphin and his aethership make it to Mars and find a world teeming with strange life forms and weird versions of aetherite that solidify after you walk through a seeming puddle. Searching for the previous Prussian expedition turns up no survivors, including Seraphin’s father. But Gubbard reveals the true nastiness of his plan to get Seraphin and the others to agree to go to Mars in the first place, and it is steeped in deception! Seraphin is wounded and wakes up abandoned by his fellows. He stumbles upon what he thinks is a winged beast, badly injured, but still he feels the need to save the creature from being a feast to other beasts. The creature ends up being a prominent figure in a fractured Martian society, one half dying out, the other exiled to the desert.
The beginning of this wraps up the storylines that happen around Christmas time, then launches into a new story arc - Takane’s grandfather is frustrated that Takane won’t give him details about how his relationship is going with Hana. He decides he’s spoiled the kid too much, so he takes away all his stuff: freezes his accounts, sets him up in a shoebox of an apartment, gives him two cheap suits, and around $91 to live on for the month. He says Takane must climb back up to the top from the bottom to prove himself. Takane is so embarrassed by his new situation that he refuses to see Hana. But, based on the advice of her friend Okamon, Hana takes a page from Takane’s book and decides to pester him for a change.
Illustrated by Pat Nietupski
Legends of Fomora follows Baeve and her friend, Aengus, as they search for a terrible monster. Along the way, they find that the magic that flows through this world is deeper and more mysterious than they thought, and they will have to trust in each other, and themselves, to overcome their many obstacles. There are lots of monsters foe Baeve to fight, and Aengus uses his magic and potions ability to help her in any way he can. There are mysterious forces at work that are influencing Fomora, and the friends must battle it all together.
This is a manga adaptation of the classic novel. Adapted by Crystal Chan, illustrated by Kuma Chan.
Anne Shirley, a precocious orphan girl, was sent to the Cuthberts’ home of Green Gables by accident. the Cuthberts, siblings Marilla and Matthew were hoping to adopt a boy to help around the farm, but they got Anne instead, a girl full of imagination and spunk. After hearing of the life she could have if adopted by another family, Marilla decides to let Anne stay. Anne starts at school and befriends a neighbor girl named Diana, and even has her own enemy in Gilbert Blythe. Anne tries exceptionally hard to make Marilla happy, despite her lack of proper upbringing. She also grows close to Matthew, who likes her imaginative stories very much.
Coming off the interruption of the Second Test for Agott and Richeh, the apprentices and Master Olruggio travel to the Hall of Witches where they can get medical attention for the badly injured Master Qifrey, and where they have to answer the questions of Lord Beldaruit, wise of teaching, about what happened during the test. The apprentices show Coco around the Hall, and she continues to be amazed by the magic employed by witches. The apprentices are also given a make-up test opportunity: they must surprise Lord Beldaruit, wise of teaching, who seems to be not easily impressed, with some form of magic that will rekindle his awe for magic. But, instead of the rest being just for Agott and Richeh, Beldaruit gives all of Quifrey’s apprentices the opportunity to take and pass the Second Test, including Coco.
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