Illustrated by Tsukasa Abe
Four adventurers return home after a ten-year journey to fight the Demon King. They take their rewards, enjoy a powerful meteor storm that happens once every fifty years, then go their separate ways. Frieren is an elven mage, and she plans on traveling the world to gather as much magic as she can. Himmel, the human hero, settles down in the capital city and grows old. Fifty years go by and Frieren returns to take her friends to a secluded place to enjoy the meteor shower. Afterwards, Frieren visits Heiter, a priest with an unnatural love of alcohol, who tricks Frieren into taking a young girl as her mage apprentice. Fern becomes exceptional at magic, and the two travel around, continuing to gather odd magical spells and helping people in villages. Frieren and Fern take odd jobs like beautifying statues and cleaning once pristine beaches. Frieren chases some of the memories of her adventure party while desperately trying to understand the meaning behind many of the words and actions of humans.
Mitsuki started at a new high school far away from her middle school in the hopes of starting fresh. She has some social anxieties and desperately wants to make friends, but doesn’t know how. Four best friends on the boy’s basketball team invade the quiet sanctuary of her job at a café, but without their screaming entourage of adoring girl fans, the boys are decent. One of them is in love with Mitsuki's coworker, and he's convinced if he comes around often enough, she'll fall in love with him too. The boys are initially rude to Mitsuki, but they slowly prove they're good people and become Mitsuki's friends. Another girl at Mitsuki’s school, Reina-chan, also becomes her friend, but she has a slightly unhealthy obsession with the basketball boys that we don’t quite get fully explained (preliminary signs point to a boys-love fantasy). Mitsuki and Reina-chan go to the first Basketball game, and Mitsuki leads the crowd of admirers in cheers that help the boys get to their first victory.
Vol 1: Fantasy heartbreaker, illustrated by Stephanie Hans, letted by Clayton Cowles
For Ash's 16th birthday, his best friend Solomon (Sol) creates a new role-playing game that will knock everyone's socks off. Ash's kid sister, Angela, tags along, and the group is rounded out by Chuck, Isabelle, and Matt. The players build their characters, and Sol passes out special dice to each of them, reserving the D20 for himself as the master. They role, and they find themselves inside the game. Two years later, they come back to the real world, unable to speak about what has happened. Angela is missing an arm, and Sol is missing entirely. Twenty five years later, Sol's D20 finds its way back to Ash, who brings the gang back together again to decide what to do. Before anything can be decided, the five are sucked back into the game again. Sol is now the Grandmaster, and he insists they play again to defeat him this time. The group tries to work together to defeat Sol, but they discover their personal motives don't perfectly align this time.
The friends continue to get letters from their future selves that warn them of choices and events that might lead to a tragedy. In the future, we see some speculation about how they can send letters to their former selves. The friends in the present and in the future worry about Suwa, whose future might completely change if they are successful in helping their past selves. The sports festival is coming up, and the letters warn how this event shaped their futures, and offer suggestions on how to stop the bad future from coming to pass. Later, the friends go to a shrine for New Years, and Naho is extremely worried. This outing is where everything can change in the battle make everything right, and one little misstep could ruin all of their hard work.
Sakura continues to collect Clow Cards in a few new adventures. Her class gets a new substitute Math teacher, Kaho Mizuki, and it's someone from Tōya's (Sakura's brother) past. She can make predictions, and often they come to fruition. Syaoran warns that she is incredibly powerful, and tells Sakura not to trust her, but Sakura has a warm, floaty feeling evey time she talks Mizuki-san. Mizuki is the daughter of a local shrine family where Sakura tries to buy a charm, but instead she, Syaoran, and Tomoyo get sucked into a maze. Then, the school goes on a field trip to the beach, and one of Sakura’s classmate scares her with a ghost story about a test of courage that happened inside a cave on the very beach they're visiting. The next day, Sakura’s class has to do the same test of courage, and Sakura is petrified. When classmates start disappearing inside the cave, it's up to Sakura to figure out why and save them all.
Illustrated by Nao Emoto
Five high school girls comprise the school’s Literature Club, where they read deep, intellectual books, but always there seems to be references to or full on scenes of sexual coupling. This strikes each of the club members fairly differently. You’ve got the prude who is very vocal about not liking these scenes, the budding writer who wants to understand coupling more so she can include them in her manuscripts, the hot girl who wouldn’t mind some sexual coupling of her own, and two friends who seem to be on the same wavelength - it’s just not something they’re interested in right now. That is until Kazusa walks in on her hot neighbor boy doing something naughty, then sex seems to be all around her. Is she really as ambivalent about the whole thing, or is she as intrigued as some of her classmates?
Vol 1 : The Tea Dragon Society, Vol 2, the Tea Dragon Festival, Vol 3, The Tea Dragon Tapestry
Greta is a young, aspiring blacksmith in a fantastical world with many animal-human hybrid beings. She finds a tea dragon in the market one day and rescues it from becoming dinner for some hungry wolves. Greta returns the tea dragon, Jasmine, to her master Hesekiel, a local tea house proprietor. When Greta becomes interested in tea dragons, Hesekiel and his partner, Erik, bring Greta into their fledgling Tea Dragon Society, comprised of themselves and a foundling named Minette. In the second volume, we see Erik and Hesekiel in their past adventuring days. Erik takes Hesekiel back to his village where Rinn, his niece, is trying to find her place in village life. Rinn finds a dragon who has been asleep for eighty years who was supposed to be guarding the village, but was put to sleep by the creature Erik and Hesekiel are here to take out. In the third volume, Greta has the opportunity to become a blacksmith apprentice to a well-respected master as long as she smiths a piece that inspires him. Minette, meanwhile, is struggling with her lack of memories and some of her residual powers we found out about in volume one. Greta continues to care for her tea dragon, Ginseng, who is mourning for its former master.
Musashi and his childhood friend, Kojiro, learn the legend of the Bushi - demon fighting warriors who use their katanas to fight even in the name of humanity. The only problem is, the two of them seem to be the only ones who think the demons are bad. Musashi hides his dream to become a Bushi and instead goes to school to become a miner, but he fashions his pickaxe to be a katana and continues to hone his skills in sword-fighting. On the day Musashi goes out to the mines, he discovers that his sword practice was well worth it, and that his dream of becoming a Bushi is much more obtainable than others made him believe.
Luke is an aspiring high school basketball player whose mother is an archaeologist, and she has just secured him a visitor pass to come to her latest dig site. Despite her warning not to touch anything, Luke is drawn to an artifact that looks similar to the others his mom’s team has uncovered, but the artifact pulls Luke into a dark place, where the Earth is the size of a basketball! He runs into a girl named Lully, who calls this place the Black Gateway. Luke grabs the Earth and Lully leads him out of the darkness into her bedroom. They decide to travel to the closest town to see if there’s anyone who can help Luke get the Earth back to normal size. Along the way, they meet Mitton, a deserter from the military force on this planet, and they must fight to keep the Earth out of the hands of mercenaries and evil robots who all want it for the evil Damas.
Ryū knows he’s a boy, but fate put him in a female body. He hates wearing his uniform at school and only really feels comfortable in his own clothes. Ryū lets out some of his frustration with street art - tagging around his neighborhood. Jin transfers into Ryū ‘s class after being absent from school so long that he’s held back a year. Jin and Ryū become friends when they both reach for the same shirt at a store. Jin is convinced that their similar taste in fashion would be critical in opening a “brand” dedicated to selling clothes. Jin offers to run all of the business side of things, like setting up the website and working on marketing, but Ryū and his art skills is responsible for designing the shirts. The two also pull in a third student, who has a passion for photography, to take photos of Jin modeling their designs to use in marketing.
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