In the near future in Tokyo, powerful supernatural forces have infiltrated our dimension and continue to attack humans. These “Lucifer Hawks” are beaten back only by a specialized police force: The Attacked Mystification Police Department. AMP is a group of six strong-willed, high-spirited women - Katsumi, Nami, Yuki, Kitty, Lebia, and Chief Rally - who use their special power to fight the Lucifer Hawks, and is a force composited entirely of strong-willed, opinionated ladies. In the first adventure, Katsumi Liqueur is targeted by a mid-level Lucifer Hawk who is determined to possess her and take her power. The entire AMP force has to work together to overcome the powerful Hawk. Later, Nami must overcome a trial from her family to prove herself ready to become the true heir of the Yamigumo Clan, a family with deep-rooted power from the Five Spirits. At the end, Kitty goes up against a fierce enemy with deadly razor-sharp cords.
Adapted by Brian Herbert & Kevin J. Anderson, illustrated by Raúl Allén and Patricia Martín
The Atreides family is preparing to leave their home on lush Caladan and make a new one on the desert planet of Arrakis. Paul, the son of Duke Leto, is put to a test just before he leaves, and he just might be a man of prophecy the Bene Gesserit have been waiting generations for. Paul's mother, Jessica, has been training him in their ways in the hopes he can fulfill their hopes for his future. But first, the Atreides must adjust to their new life on Arrakis, and the previous owners may not have given it up so easily. Booby traps, political intrigue, and betrayal are around every corner in this hostile world. To compound things, Duke Leto needs to figure out the spice mining operation, complete with its destructive sand worms threatening crew and equipment, while trying to broker a piece with the local Fremen who survive in the harsh desert climate.
In the 1980s, strange explosions took out some of the major cities around the globe. Now, in 2032, Neo-Tokyo is a rough place to grow up. Tetsuo and Kaneda are high school students, but they’re also part of a rough biker gang that likes to push the boundaries of where they drive their bikes. In the seedy underbelly of this tough society is a secret government research team with an unknown tie to a project only known by one name: Akira. A young boy escapes from this research team and crosses paths with Kaneda and Tetsuo while they're out joyriding. This chance meeting brings Tetsuo into the crosshairs of the government agents, and has Kaneda searching for his friend - and answers.
Ellipses Howell (or El to her friends) lives outside The Dome and works in a comicbook store that sells vintage titles from before The Event. The Crossover Event was an unexplained phenomenon that ripped a hole in our reality and let superheroes and other fictional characters spill out into Denver, Colorado. One of the supers put up a force field to not only keep the other superstars in, but to protect them from the outside world that is now bent on destroying them. This field is now known as The Dome. Ryan is the son of a baptist minister who has been chosen to fulfill a special mission with almost no details as to what he’s expected to do, just that he is the only one who can do it. With shop owner Otto, the three rescue a young comicbook girl and try to get her back to her parents, but they’ll have to go into The Dome - and the war zone - to do it.
Jinwoo Sung is one of the weakest Hunters in the game, but he has to keep adventuring because the health benefits are paying for his ailing mother’s extended stay in the hospital. Jinwoo continues to put himself in harms way and put tons of pressure on himself because his sister is about to go off to college, and someone needs to pay for her tuition. Jinwoo adventures with large parties, hoping to not be killed in the dungeons that pop up all over town. The latest mission is in a D-rated dungeon, which most of the group has no problem handling. After defeating the dungeon’s “boss”, another way opens up. The team votes whether to continue on or not, and Jinwoo casts the tie-breaking vote to keep going. What they find at the end of the long tunnel changes the entire party, and sets Jinwoo on an entirely new path that he doesn’t fully understand by the end of volume one.
Sakura continues to collect Clow cards with her fabulous outfits, only in this volume, she has a rival: Syaoran, a transfer student from Hong Kong who seems to hate Sakura right off the bat. Kero figures out that Syaoran is a descendant of Clow on his mother’s side, and thinks he has a claim over Clow’s cards and magic. However, since Sakura released the deck, Syaoran can’t collect the cards on her behalf. Some of the cards in this volume are more difficult to capture. Sakura runs into an entirely different card - one that she has to call by its name in order to capture. There’s also another thing about Syaoran - he also seems to like Yukito, making him Sakura’s rival for magic and love.
Volume 13 starts off giving us insight into how Scar ended up running away with a (seemingly) unconscious Winry from the end of volume 12. Ed and Al hatched a plan to get Scar, Dr. Marcoh, and everyone else back to Fort Briggs safely without drawing the attention of Kimbley. A heavy snow storm covers the groups’ tracks and they slowly make their way back while the two Elric brothers try to steal Kimbley off their tracks. Then, Central Command pulls Major General Armstrong away, removing the fierce ally in the Fort that should be protecting the fleeing group. Alphonse trudges through the snow storm to warn them, but he falls victim to an odd sensation - the sense that his physical body is pulling his soul out of the armor. Later, we delve into Van Hohenheim’s backstory, and how he’s tangled up with the Father of the Homunculi.
Onodera is a former detective whose partner, Kajita, was assassinated after their patrol car’s brakes were tampered with, and he’s spent the last three years trying to prove Kajita was not killed from a car crash. A dirty cop who has connections with The Undertaker, a deadly hitman, wants nothing more than for Onodera to stop his digging, so he calls in The Undertaker to finish the job. The only problem? Undertaker’s precious kitty has died, leaving him incapacitated with grief. One fateful night, The Undertaker and his target find each other at a cat bar, and nothing is as easy as it seems.
The cells are still hard at work, this time against a few different attackers. First, the blood cells have to fight off food poisoning from bacteria but also a tape worm hidden inside sushi, and it threatens to break through the stomach wall! Next, the body undergoes heat stress, which makes it difficult to fight off bacteria, especially ones that have their own heat protection. Red Blood Cell gets lost on a delivery (again) and finds herself in the Bone Marrow where red and white blood cells are nurtured through their young lives before they become mature red or white blood cells. This detour takes Red Blood Cell down memory lane, to her own upbringing. Lastly, the immune system must fight off the deadly, mutated cancer cells that trick the body into bringing it nutrients so it can multiply faster.
Ragna is a dragon hunter who follows around the world’s best dragon hunter: a twelve-year-old-girl named Leo. He takes care of her day-to-day needs while she hunts the most ferocious dragons, who can take on many shapes outside of the typical giant lizards. One night, Ragna begins to have dreams of Leo’s death and a shrouded figure who bemoans how he couldn’t save her. He warns Ragna that this reality is coming soon. When the fateful day finally arrives, Ragna rushes out to confront the powerful dragon, only to be brushed aside into the town’s river. As he sinks to the bottom, the shrouded man comes to him again and explains that he is Ragna’s future self, and the only way to save Leo is to give him all the power he has been learning for twenty years. He also tells Ragna that the only way to keep Leo really safe is to team up with Crimson, the dragon monarch, to eradicate all the dragons from the world.
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