Tami is a young boy questing through the world, charged with becoming a man. He was cast out of his village and told not to return until he achieves his goal. Tami has fought monsters and saved princesses, but he is still not a man. A wiseman tells him he must travel far to the north, climb an unscalable mountain, and take the Flower of the Witch who lives there. Tami ventures to this place and continues to fight monsters along the way. Defeating one of the monsters inadvertently sparks a conflict between the villagers who live at the base of the witch’s mountain, and Yabra, the daughter of the slain monster. The villagers and Tami fight side by side to protect everyone and defeat Yabra, which puts Tami in a difficult spot. He must choose between completing his quest or saving everyone.
Illustrated by Jorge Corona
Abel and his father live in a trailer in a town called Farmington in Middlewest. Abel decides to circumvent dad‘s controlling instructions and hangs out with his friends for a day. He is caught shoplifting, and the father completely loses his temper. This introduces an inexplicable monster to Abel’s life. He runs away from home to find someone who can help him with a strange mark that appears after the monster attack, and a kindly old man in a strange dilapidated home tells him to find his sister who works for a traveling carnival. The sister reveals that the magic eating away at the boy could result in another monster being born. She lacks the specific knowledge for how to help him but pledges to research for the solution while he works off his debts at the carnival
Akira and Amelia decide to adopt the not-so-0fierce demon kitty. Amelia heals him, and Akira names him Night. Akira and Night form a new pact as master and servant, which will allow the demon king to still be able to see everything with the link inherent between demon king and all demons, but will give Akira and Night special abilities. Night reveals that there are three other dungeons in the world, and each dungeon challenges a different aspect of the character's skills. A portal opens at the end of the labyrinth, and Akira decides to travel to the next labyrinth in the forest of the Elven people, where Amelia is being hunted by her twin sister. With Akira caught right in the middle of the power struggle in the Elven kingdom, will he ever make it to the labyrinth to continue his development?
Hot off of her successful acquisition of her first Stella, the Folger family is on the way to get a dog for Anya. They have no success at a pet store (completely stocked with agency dogs and run by the agency), so Yor and Anya try a pet expo while Loid gets feigns a bathroom emergency in order to slip away to his handler. Loid finds out that a foreign minister is in the country for peace talks, and there is a terrorist plot to blow up the meeting using highly trained — what else? — dogs! Anya, with her telepathic ability, accidentally discovers one of the terrorists’ lairs, but one of the highly trained dogs comes to her rescue. Anya sees brief glimpses inside the dog’s mind, and she realizes that this dog has a special ability! In their own separate ways, Yor, Loid with the agency, and Anya with the dog work against them terrorists in the name of World Peace.
Illustrated by Hiroyuki Aigamo
Akira has retreated back to the labyrinth his class went to in volume one, determined to gain maximum levels in as much as he can. He’s been in the labyrinth a month before he finds Amelia trapped inside a slime monster. She’s an elven warrior who has come to the labyrinth for the same reason, and the two decide to team up to defeat the most challenging monsters at the end of the labyrinth. Back in the castle, Kyosuke, another classmate whose class is samurai, wakes to find himself in the princess’s chamber, having just cut through six black crystals. He has no idea what he’s doing or what the crystals are until the next day when hero Tsukasa announces he’s going off to fight the demon king. The rest of the class ridicules him, all except six classmates, Kyosuke among them.
Vol 4: A Frenchman on Mars
Seraphin and his aethership make it to Mars and find a world teeming with strange life forms and weird versions of aetherite that solidify after you walk through a seeming puddle. Searching for the previous Prussian expedition turns up no survivors, including Seraphin’s father. But Gubbard reveals the true nastiness of his plan to get Seraphin and the others to agree to go to Mars in the first place, and it is steeped in deception! Seraphin is wounded and wakes up abandoned by his fellows. He stumbles upon what he thinks is a winged beast, badly injured, but still he feels the need to save the creature from being a feast to other beasts. The creature ends up being a prominent figure in a fractured Martian society, one half dying out, the other exiled to the desert.
Illustrated by Pat Nietupski
Legends of Fomora follows Baeve and her friend, Aengus, as they search for a terrible monster. Along the way, they find that the magic that flows through this world is deeper and more mysterious than they thought, and they will have to trust in each other, and themselves, to overcome their many obstacles. There are lots of monsters foe Baeve to fight, and Aengus uses his magic and potions ability to help her in any way he can. There are mysterious forces at work that are influencing Fomora, and the friends must battle it all together.
Vol 2: Murder on the Rockport Limited! by Clint, Griffin, Justin, and Travis McElroy, illustrated by Carey Pietsch
Your adventure zone friends are back with an Agatha Christie vibe. The three are officially part of the Bureau of Balance as "Reclaimers" - tasked with finding ridiculously powerful magical items and bringing them back to the Bureau to be destroyed. Their next assignment is to figure out where another reclaimer went wrong in obtaining one of the powerful magical objects. This lands them on the Rockport Limited, an express train with heightened security and relatively few passengers. They get assistance from Angus, the World’s Greatest Detective, and a fourth grader. Together, they must solve the murder mystery aboard the train, obtain the overpowered magical item, and have a hilarious time doing it.
Yor’s brother Yuri comes to visit after he heard through the grape vine that she’s been married for a year. It turns out, Yuri is part of the secret police, and his number one target is the super spy, Twilight! Loid is back to training Anya to win stella awards through academics, but Anya hates studying. He tries to get her into a community service project at a recovery hospital because that’s another way to earn stellas, but Anya proves to be horrible at that as well. On their way out, she hears a little boy drowning in the physical therapy pool, and saving his life earns her her first Stella! The bonus chapter has Yor trying to hide a gunshot wound in her butt, a souvenir from her latest assassin job, but her pain comes across to Loid as her being unsatisfied with him. He tries to win her over by taking her on a wonderful date, all the while Yor deals with her pain.
Illustrated by Werther Dell'Edera, colored by Miguel Muerto
James and a few of his friends go into the woods one night on a dare, but James is the only one who comes back out alive. He swears a giant monster killed his friends, but everyone believes James did it. Tales of monsters attract Erica Slaughter to the town of Archer's Peak, a mysterious fighter who travels around killing monsters. She enlists James’ help far enough to help locate the monster, but despised telling him anything more. Even stranger, Erica often talks to a stuffed octopus toy and seems to be getting information from it. Other locals believe Erica may be the cause of the children going missing. The local sheriff gets involved, as well as others whose family members have disappeared in the woods.
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