Adapted by Dubu
Jinwoo is responsible for the safety of all the top hunters on the planet, and as we soon find out, there are massively evil forces amassing to take him down. He comes back from his trip to the US and soon has a supremely powerful gate opening up over Seoul, the likes of which no one has ever seen before. US hunter Thomas Andre and a German hunter come to South Korea to meet with Jinwoo as the gate has opened. Mighty creatures that look like magical beasts pick fights with these hunters before Jinwoo has a chance to intervene, putting countless lives at risk.
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Adapted by Komo Ushino, character design by Nanna Fujimi
The fallout of the soirée means Victoria is on the radar of the Royal family of Ashbury, and that’s not exactly where a spy in hiding wants to be. She starts some light fighting training with Nonna, mostly self-defense and the art of running away spiritedly. Later, she starts a new job tutoring Captain Jeffrey’s nephew, who has gone through many tutors and has gotten the reputation of being a difficult child. Victoria teaches both Nonna and her new charge and her teaching methods integrate the power of play as much as possible despite this coming across to observers as unconventional teaching methods.
Adapted by Dubu
Jinwoo and his shadow soldiers make short work of the giants, and then it’s time for the International Guild Conference in America. He’s been warned not to go to America before because a certain S-ranked hunter and brother of a deceased hunter may want to have words with him about just what happened and how he and Jinho were the only survivors of a deadly gate what seems many moons and many levels ago. America also has some other questions for Jinwoo based on a magical beast that’s walking around bearing a terrible resemblance to someone close to Jinwoo.
Yuru, Dera, and Yuru’s daemons take on a tricky pair of daemons — Long Arm and Long Leg — at Dera’s safe house. Only members of Dera's immediate family are supposedly able to find their way to this house, so they are all a bit befuddled as to who could be setting this daemon pair upon them. When they finally discover the master of the daemons, Dera is completely surprised, but one is more in shock than Hana! Later, Yuru decides he should get into contact with his grandmother, who lives on the island of Okinawa, as a possible lead to finding his parents.
In a futuristic world, calamities wreak havoc on the world. These giant spiritual powers are known as “Nights”, and the bring with them large destructive forces people once thought were natural disasters. One such night, a typhoon force attacked Great Britain and sent its prince escaping to Japan where he met Jin through a terrible circumstance. Now, Gao and Jin are fighting back using their own god-like powers, channeling forces of mysterious fugeki creatures to fight off the Nights and hopefully save humanity.
Poor docile Iruma-kun says yes to everyone thanks to his horrible parents who have raised him to be a pushover for them. When they get the bright idea to barter their son to a demon, initially Iruma says yes out of reflex, and now he’s landed himself the grandson of the Chair-Demon of a demon school! Thanks to his insufferable bad luck and his exceptional skills at avoiding danger, these demons are convinced that Iruma is ultra powerful.
An up-and-coming fighter follows his master, Doppo, to the Tokyo Dome where they are intercepted by a Noble Elder from the Tokugawa family who has a fondness for Doppo. They all proceed down a hidden elevator to a secret sixth floor basement where a prestigious and elicit fighting ring was built centuries ago, and over which Baki has been champion for many months. Baki is about to fight a fierce opponent, the notorious Cord-Cutter who has mastered a deadly karate style with sharp fingers perfect for targeting his opponent’s nerves and precise enough to cut them right out of their bodies.
Somewhere between existing and not existing, a being calls forth an orb and sets it upon the planet Earth. The orb begins to mimic shapes and life until it settles on a dying white wolf in an Arctic wasteland, and the orb takes on the wolf’s shape. A boy recognizes the wolf and calls out to it. The boy is stranded in the arctic, hoping other humans will return to the fishing village. In another part of the world, and young girl named March can’t wait to grow up and become a mother. Her family has just welcomed another baby into the family, but she’s a long way away from being able to raise her own family.
Illustrated by Bilquis Evely, colored by Matheus Lopes, letters by Clayton Cowles
Helen Cole is a rebellious young girl who recently lost her father, a famous pulp fiction writer, and has decided to lose herself to the inside of a liquor bottle. But Helen's grandfather sends a governess to fetch her and bring her back to the sprawling estates of Wyndhorn. Instead of conforming to the ways of a dutiful granddaughter, Helen discovers the wine cellar. But soon, Helen realizes that the adventures and larger-than-life character that made C. K. Cole famous may have been inspired by the mysterious grounds surrounding Wyndhorn and the looming figure of her very own grandfather.
Illustrated by Goseki Kojima
Booklist starred review Sara's Rating: 9/10 Suitability Level: Adult Publisher: Dark Horse Manga Publication Date: Dec 9, 2025 ISBN: 9781506747613 (Hardcover) Tags: Rating: 9/10, Suitability: Adult, Manga, Action Adventure, Historical Fiction, Dark Horse |
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