In a universe inspired by Osamu Tezuka's original work, Princess Sapphire must hide that she's a girl and make herself invaluable to the Robots in order to protect her people and her kingdom. But something breaks her and reveals her secret, and now she's sailing the universe as the fearsome captain of a pirate ship! When she stumbles upon a refuge for humans and robots and meets the mysterious Fire, she and her crew become tangled in the survival of these refugees and possibly a greater fate for the universe.
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Illustrated by Rachel Distler, colored by Francesco Montalbano
A group of young orphan adventure seekers put together an investigation force to figure out some of the strange happenings around their town. One of their first cases is for their friend whose parents seem to have been replaced by lookalikes who are werewolves, but their investigation proves there is more than they first believed. Meanwhile, Mr. Jacob, who runs their orphanage, has a mysterious past that isn’t just connected to his history of making scary movies, and his daughter, Marysia, is recovering memories from her childhood that don’t add up. To complicate matters further, a hunter named Greta shows up in town to hunt the werewolves, and she also has some history with Mr. Jacob that isn’t all friendly.
Adapted by Koma Warita, illustrated by Riku Tsuchida
Guarding the streets of Paris is the adorable duo, Ladybug and Cat Noir, whose secret identities are teenagers Marionette and Adrien. When they’re not their superhero selves, Marionette tries to navigate being a teenager, which means babysitting, dealing with class projects with the stuck up preppy girl, and trying to confess her feelings for Adrien. Meanwhile, Adrien tries to deal with his crush on Ladybug! Around them, folks continue to have their strong emotions exploited by Hawk Moth, the sworn enemy of Ladybug and Cat Noir, who sends forces to transform these passionate folk into monsters bent on capturing our heroes’ miraculouses - the source of their transformation power.
Master Rei tries to help Mira overcome her shyness and make new friends, but it seems Mira is only comfortable talking to cute animal-type creatures, rather than others her age. Later, Master becomes sick and their magic goes wild, so the roles are reversed as Mira takes care of her master for a change. Once Master is feeling better, the two get to work replenishing some of the Master's medicinal ingredients, and Mira is shocked to see the cost in labor and ingredients. Then, Stella, one of Master Rei's old friends, comes by and finally gets to meet Mira, who she only knows through Rei's letters. Stella is an inventor and has created many awesome things, including crayons that draw in the air. Lastly, Rei and Mira reminisce about when Mira first came to live with Master Rei and how they started on the path of finding a way to control her powers.
Illustrated by George Kambadais, colored by Josh Burcham, lettered by Ed Dukeshire
Five friends from our world have been transported to the land of the Forgotten Realms and, after fighting so many monsters and escaping many times from the Big Bad, Venger, they’re looking forward to possibly having a good night’s rest along with their pal Uni the Unicorn. But their sleep is interrupted when monsters attack their camp and a portal opens up. On the other side, find themselves in Waterdeep and trying to save a young girl cursed with Wild Magic that can surge at any time, a labyrinth with Beholders, and other monsters that test them to their limits!
In this magical tale, Alpi is a young girl who has a very important task. Great spirits bestow blessings on the regions where they live, but when they die, their bodies infect the land with terrible energy and plague the very people they once blessed. Soul Senders travel far and wide and help to send these spirits on to the afterlife and cleanse the land, but they do so at a great physical cost. Alpi and her companion, Pelenai, travel to several places and help them restore their lands, but one village has disrupted the natural order and twisted how their spirit should work with their land. Alpi is placed in a terrible position, and to uphold her duty as a Soul Sender, she might have to make a terrible choice.
Illustrated by Haruki Niwa
Since a tragic traffic accident took both her parents at a young age, Alice has lived with her aunt and uncle and their many children. She aspires to go to high school, but her grumpy uncle has made it very clear that he has neither the patience for her, nor the funds to keep up with her dreams. After seeing an ad in a paper for new maikos in her home city of Kyoto, Alice jumps at the chance to return and possibly escape her family, find a new job, and potentially reconnect with a childhood friend. But, the Kyoto she finds upon arrival is now what she expects. Everything is slightly off - streets and shrines aren’t where she expects; no one seems to pay for anything with money; and, there are anthropomorphized animals talking to her. She then finds out that her reasons for becoming a maiko are not pure enough. Alice must find a profession that will fulfill her life’s purpose, or she’ll risk being expelled from this Kyoto before being reunited with her friend, or worse, suffer even more dire consequences.
Original story by Trigger/Yoh Yoshinari, illustrated by keisuke Sato
Akko is determined to be a witch. She will follow in the footsteps of her favorite witch, Chariot, who attended Luna Nova Witchcraft Academy. The major obstacle to her attaining her hopes and dreams is that she is not magical -- yet. After a disastrous attempt to get to school that led them through a forbidden forest, Akko and her new friend Lotte make it to Luna Nova. But, going to witch school is nothing like Akko thought it would be! Classes are not as interesting as she would hope, and she hasn't mastered flying a broom. Plus, lots of other witches make fun of her for not being from a magical family. One of the instructors realizes there is tension between the new arrivals, and she matches them up into a "friendly" game of volleyball, hoping they will work out some of their rivalries.
Being a moth keeper means having the fate of the whole Night village on your shoulders. Knowing this, Anya takes the oath anyway and sets about training to become the next moth keeper. She is responsible with guiding the moths out of their home, made from a covered tree stump, but getting them back in by sunrise. The moths then pollinate the most important tree in the village, which will also induce a multitude of other desert plants to grow and sprout flowers. One night, Anya decides she isn’t satisfied with just knowing what life is like in the Night village. She visits the villages of creatures who thrive in daylight. Her exhaustion the next night leads to the moths flying away from her sight, and it's up to her and the power of other moon creatures to get the moths back before the tree withers from lack of pollination.
Vol 2.5: City of Giants, and 3.5: Tales of the Unnamed World, illustrated by Drew Zucker, colored by Vittorio Astone
This volume collects two short adventures of Canto and his friends, which come between some of the other volumes. The first is City of Giants, which happens in between volumes two and three, where Canto travels to the titular city to try and gain the support of the giants in the fight against the Shrouded man. In order to gain their trust, Canto must first solve a labyrinth outside the city, which includes fighting some fierce monsters. In the second side story, Tales of the Unnamed World, Canto and his friends find their way barred by a Bard, who requires, as toll, a story he has never heard before. Canto and his group each take turns telling their best stories, but they're all ones the Bard has heard before! This story takes place after volume three of the published stories. |
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