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All of the pieces of Laios' plan are coming to a head as the Winged Lion is about to break through the dungeon and unleash the magic of the dungeon on the surface. If Laios understands the ultimate monster correctly, he and his friends may actually come out of this, but that also means that the Canary Elves and Kabru must trust in Laios' knowledge and a plan they weren't privy to.
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The gang talks Marcille down from the ledge metaphorically and physically, and Laios shares his plan for for defeating the Winged Lion. He gives everyone in the party a task in case things go sideways. Then, it's go time, before the monsters, who are all dangerously close to breaking through the dungeon's surface, escape into the outside world and begin wreaking havoc on the island. The Winged Lion shows Laios his origins as a being and the beginnings of the dungeon, then the Lion begins to delve into Laios' deepest desires to discover what he wants the most.
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The new lord of the dungeon rearranged all the floors into one, so now dangerous monsters are headed towards the surface, and an all out assault is taking place between all the inhabitants! The Canaries are trying to keep things under control while the Adventurers appeal to the new Lord to wrest the power of the dungeon and settle things down. If the monsters get outside the dungeon, the magic will escape and could potentially destroy not just the island, but bring all of the world's inhabitants under the Winged Lion's control!
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Sissel’s unleashed horde of dragons on the party mostly works against them, but Laios’ advanced knowledge of monsters keeps him alive long enough to get close to Sissel and overtake him. The two have a healing meal where Laios tells Sissel about how his desires have actually harmed the people of the Golden Kingdom. Laios feels like he’s getting through to Sissel, but it’s all trickery in the end. Kabru and the Canaries eventually find their way to Sissel’s home, and they try to reason with the party to voluntarily give up the books where Sissel has sealed away the Winged Lion, but lots of mistrust on all sides leads to skirmishes and a new Lord of the Dungeon being born.
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In this leg of the journey, the adventurers find themselves at the home of Sissel, the Lunatic Magician and Lord of the Dungeon, and find a disorganized mess of dirty dishes, broken mirrors, a library in disarray, and the bodies of Delgal’s family around a table. The party decides to clean the house while they scour for signs of the imprisoned Winged Lion. Sissel catches on to their activities, so they lay a trap for Falin and plan to take on the Lunatic Magician. As Sissel bemoans his now clean house, we learn how he became the Lord of the Dungeon in his attempt to protect the people of the Golden Kingdom.
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Laios finds himself within an inch of his life after being attacked by a fierce suit of armor. As the party helps him recover, they are beset by succubi, and everyone is susceptible except Izutsumi. She nurses them back to health using cooking methods she thinks Senshi would follow if he were able. Laios has an illuminating dream while knocked out from being drained by the succubi, except he only remembers, “don’t trust the Canaries.” Elsewhere in the dungeon, Kabru and Captain Mithrun of the Canaries have fallen to the 6th floor after their run in with the Lunatic Magician, and to Kabru’s ultimate disgust, they must resort to eating monsters in order to survive, just like Laios. Mithrun tells Kabru about his past and why he’s very powerful but helpless at the same time, and why the dungeon seems to be providing for their every need.
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Our merry band of adventurers carelessly traipes through a ring of changeling mushrooms on their way out of volume 7, and as they sleep at the beginning of volume 8, they awake to find themselves all in another’s skins, so to speak. Senshi is an elf, Marcille is a halffoot, Chilchuck is a tall man, Laios is a dwarf, and Izutsumi is a kobold. Their fighting styles are nearly impossible when their magic runs dry quickly, strength is nonexistent, senses are all wrong. They have to find more mushrooms to change themselves back but the dungeon is still moving and forging new paths forward instead of backward. We also learn more about Chilchuck’s past with his family and estranged relationship with his wife. Meanwhile, the elves also try to close up the dungeon but things don’t go according to Kabru’s expectations as the elves come face to face with the Lunatic Magician.
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Laios confides in Shuro, one of their former party members and the man in love with Falin, but it backfires and Shuro is appalled by what kind of magic Marcille used to resurrect their fallen party mate. The large group’s resting activities gain the attention of monsters in the area, including a certain human-chimera they’re searching for, and Shuro’s worst fears are realized. After the fight, Shuro decides to report Marcille to the Elves of the West. Laios’s party make up their minds to venture father in to confront the Lunatic Magician to see if there is any way to save Falin, or if they’ll have to rectify their wrong. They head down to level 6, where the monsters are all about mind games. While on this floor, they are joined by a member of Shuro’s party - Izutsumi, who has some special traits and reasons of her own for finding the Lunatic Magician.
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After an encounter with the Lunatic Magician, the party recovers in the care of a group of orcs. In another part of the dungeon, another party is revived and tries to figure out why all of their food is gone but none of their money. One member, Kabru, thinks it might have something to do with Laios. They dodge some body snatchers who were sent to retrieve their dead corpses, then join another group, led by Shuro, who is seeking out Falin. Back with our adventuring group on Level 5, they've decided to go back to the surface and report what they’ve seen to the Lord of the Island, and perhaps come back a little more prepared to take on the Lunatic Magician. But, the dungeon is moving, which is making getting back to the surface near impossible.
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While the adventurers have finally reached Level 5 where the Red Dragon has been dwelling, Namari and her party reach the surface and resolve the tasks of their party. Namari's benefactor report to the Lord of the Island, and we learn some background about the dungeon and some hints as to who might be the creator of the dungeon. Back inside, Marcille, Laios, and Senshi hatch a plan to take on the Red Dragon. Initially, Chilchuck wants nothing to do with it, but he gets sucked into the planning phase and agrees to help. Then, it's time to find out if Falin can be revived, and someone in the party has been harboring a secret that will help, but terrifies the rest.
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About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
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