In a universe inspired by Osamu Tezuka's original work, Princess Sapphire must hide that she's a girl and make herself invaluable to the Robots in order to protect her people and her kingdom. But something breaks her and reveals her secret, and now she's sailing the universe as the fearsome captain of a pirate ship! When she stumbles upon a refuge for humans and robots and meets the mysterious Fire, she and her crew become tangled in the survival of these refugees and possibly a greater fate for the universe.
In the near future, Tokyo is the end of the line on a bustling commercially viable railroad connecting Europe to all of Asia, which brings prosperity and crime to the bustling metropolis. Within this city are deadly and advanced robots, some of whom have taken to murdering humans. Origin, however, has taken his father and creator’s last words and made them a personal mantra: lead a good life. Origin has decided that he must hunt down his “siblings” and stop them from killing too many people. But while doing so, he must guard his own identity and not let his coworkers at the most advanced robotics company find out who he is.
Kaguya is headstrong, defiant, and certainly not the prim-and-proper princess her mother would hope she would be. But, with the queen's failing health and enemies closing in on all sides to steal the sacred Moon Blade, the queen decides to perform the ascension ceremony and pass the torch down to her upstart daughter. Their enemies had other ideas, however, and the ceremony is beset with attackers, causing them to evacuate and send Kaguya to Tainted World alone. But Earth isn't what Kaguya thought it would be, and she still has to stay ahead of her pursuers who are trying desperately to steal back the Moon Blade and wrest control of the Moon Kingdom from Kaguya's family.
Yearbook Edition vol 1, illustrated by Michael Dialynas
On a fateful day in 2013, students and staff at Bay Point Preparatory High are going about their normal days, when they are suddenly transported to an alien and hostile environment with violent monsters trying to eat them all, and strange glowing rocks. Several exceptional teens try to take some modicum of control and seek solutions. Several decide the answers they need lie in the woods, and they soon discover they are not the only humans who have been plucked from Earth! Some of them are abducted by warriors who look seem like Vikings, while others discover a Ziggurat full of writing from ancient civilizations, as well as more questions about why they were brought to . The Viking warriors, take the teens back to a civilization named New London, and they know English, but they are also keenly interested in what the rest of Bay Point might have to offer for their own continued survival.
In a war-torn desolate future, a small group of humans fights desperately against an endlessly replicating monster that seems to have only one weakness: adamantium. With only a few adamantium bullets left, they decide their last hope is to rip a warrior from his timeline. A young girl reaches back into our time and pulls Wolverine forward, but he struggles against her efforts and lands outside their shelter in the wasteland that used to be a city. They rescue him and he sees first hand the terrible enemy they're up against. Wolverine could demand to be sent home, but that means abandoning them to these creatures. Instead, the hero and what's left of these rag-tag warriors must mount a last-ditch, all-out assault against the source of their enemies, hoping they can stop the plague and rebuild their society.
Vol 1: Kill Columbus, illustrated by Davide Gianfelice, colored by Joana LaFuente
In the year 2112, the Earth has been destroyed by wars, pollution, and more. Portions of the population have already taken to the skies in search of a new planet. But in the desert of Arizona, a group of Native Americans find a cave that sends them back in time. They hatch a plan to save the world and protect their ancestors, but it involves killing Christopher Columbus before he discovers America. The group chooses Tad, who is a linguist and could potentially pass as sailor, to jump back and try to find a way onto Columbus' ship, but this means leaving behind his family in the future and relying on his knowledge of history to help him navigate through the voyage of Columbus.
Elise is, for all intents and purposes, the "law" on the most elite space station full of Earth's 1% who have escaped a dying planet below. There's hardly any crime aboard, so she feels ill-equipped when there are multiple murders to investigate! Someone is going after the station's Board of Directors, and they're not just dying quietly. Each body is made into a spectacle that would disgust even the most heartless of the working-class citizens. While she's trying to solve the murders, Elise is also trying to kick her habit of taking the highly addicting, hallucinogenic substance known as "Blue". Her paranoia is heightened when it seems like she might have had a hand in one of the murders in an intoxicated stupor, but she's determined to figure out what is really happening on her station.
This volume collects two short stories: Blood of the Sardaukar and Whispers of a Caladan Sea.
In the first sorry, we follow along with a commander of the Sardaukar forces the night they were deployed against House Atreides. We discover that he originally had a deep hatred for Duke Paulus, who spoke up and eventually went to battle agains the commander’s father, who was the noble of the planet of Borhees. The House Atreides seized the planet, while the children of the noble family were conscripted into becoming deadly Sardaukar.
In the second story, we come upon a group of Atreides soldiers who were ordered into the caves to protect the stores of supplies hidden inside. They become trapped during the battle of Arrakeen and know there is no survival. The men ask Vitt to tell them a tale and distract them from their impending doom. Vitt is of an ancient line of Jungleurs, storytellers with powers like the Bene Gesserit, power to make their words come alive and entrance their listeners. Vitt bids the group to remember the sea on Caladan, and all the treasures it held, as their oxygen slowly runs out.
Sanko, Avadian, and Shimada have infiltrated a cult devoted to the light that was actually the beginning of Photosphere. Sanko is captured, and the other two disguise themselves as believers in order to save him. Along the way, they find the fourth member of “The Four Little Shits,” Hajime Damemaru, who was taken prisoner in the previous volume. Damemaru appears to be dead, so Avakian brings him along in case his bones can be sold. Meanwhile, a priest takes it upon himself to try and harvest Sanko’s bones for himself. Sanko manages to escape, although badly injured, and he’s finally reunited with his friends. Damemaru’s paggy also reunites with its master and is able to revive him into his old (looking) self. Once back on the Moja, the group gets a tour and finally gets to enjoy all of their purchases from the previous volume.
Vol 3: The Treacherous Hope, illustrated by Eric Zawadzki
The culminating fight between Midnight and the military is here, and Sera knows there's something fishy going on. There's also world-shattering quakes happening, and thanks to the data solid, Sera and Zahn know this is spelling the end of their world. Regardless, Sera desperately tries to stop Midnight from attacking the city's structures. She is determined to make the last days of Krypton peaceful and happy, rather than filled with violence and bloodshed. Zod has other thoughts, as he leads the military against the very rebel organization he built up. He's convinced that Krypton needs new leaders, ones who might save the planet, and he has no idea how close their demise is. Meanwhile, Lara and Jor-El welcome their baby boy into the dying world and see him away on his spacecraft.
I've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students.
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