![]()
Adapted by Dubu
After the Jeju Island raid, Jinwoo and Jinho are primed to start their own Hunter Guild. They’re short a few founding members, however. But, Hunter Cha surprises them both when she comes knocking and asks to join the guild. Jinwoo decides to test her, regardless of having seen her in action and knowing she’s S-ranked. After putting her against two of his shadow warriors, he’s still not convinced. Then, an A-ranked gate opens, and Jinwoo gets recruited to help another guild fill up their ranks and take down the magical beasts inside. At the same time, though, a dungeon break happens inside his sister’s school, tearing him between two critical places at once.
0 Comments
![]()
Laios finds himself within an inch of his life after being attacked by a fierce suit of armor. As the party helps him recover, they are beset by succubi, and everyone is susceptible except Izutsumi. She nurses them back to health using cooking methods she thinks Senshi would follow if he were able. Laios has an illuminating dream while knocked out from being drained by the succubi, except he only remembers, “don’t trust the Canaries.” Elsewhere in the dungeon, Kabru and Captain Mithrun of the Canaries have fallen to the 6th floor after their run in with the Lunatic Magician, and to Kabru’s ultimate disgust, they must resort to eating monsters in order to survive, just like Laios. Mithrun tells Kabru about his past and why he’s very powerful but helpless at the same time, and why the dungeon seems to be providing for their every need.
![]()
Adapted by Dubu
The battle with the ants rages on with the S-Class heroes taking on the queen when an even more fearsome warrior enters the battlefield: the ant king. Jinwoo and his shadow soldiers engage with hordes of ants on the surface and draws the attention of the ant king after it takes down several hunters. And, because one team travels with a camera crew, much of Jinwoo’s battle was televised for most of Korea to see. The footage also caught the attention of the Americans, who are now heavily trying to recruit Jinwoo. ![]()
Our merry band of adventurers carelessly traipes through a ring of changeling mushrooms on their way out of volume 7, and as they sleep at the beginning of volume 8, they awake to find themselves all in another’s skins, so to speak. Senshi is an elf, Marcille is a halffoot, Chilchuck is a tall man, Laios is a dwarf, and Izutsumi is a kobold. Their fighting styles are nearly impossible when their magic runs dry quickly, strength is nonexistent, senses are all wrong. They have to find more mushrooms to change themselves back but the dungeon is still moving and forging new paths forward instead of backward. We also learn more about Chilchuck’s past with his family and estranged relationship with his wife. Meanwhile, the elves also try to close up the dungeon but things don’t go according to Kabru’s expectations as the elves come face to face with the Lunatic Magician.
![]()
Laios confides in Shuro, one of their former party members and the man in love with Falin, but it backfires and Shuro is appalled by what kind of magic Marcille used to resurrect their fallen party mate. The large group’s resting activities gain the attention of monsters in the area, including a certain human-chimera they’re searching for, and Shuro’s worst fears are realized. After the fight, Shuro decides to report Marcille to the Elves of the West. Laios’s party make up their minds to venture father in to confront the Lunatic Magician to see if there is any way to save Falin, or if they’ll have to rectify their wrong. They head down to level 6, where the monsters are all about mind games. While on this floor, they are joined by a member of Shuro’s party - Izutsumi, who has some special traits and reasons of her own for finding the Lunatic Magician.
![]()
After an encounter with the Lunatic Magician, the party recovers in the care of a group of orcs. In another part of the dungeon, another party is revived and tries to figure out why all of their food is gone but none of their money. One member, Kabru, thinks it might have something to do with Laios. They dodge some body snatchers who were sent to retrieve their dead corpses, then join another group, led by Shuro, who is seeking out Falin. Back with our adventuring group on Level 5, they've decided to go back to the surface and report what they’ve seen to the Lord of the Island, and perhaps come back a little more prepared to take on the Lunatic Magician. But, the dungeon is moving, which is making getting back to the surface near impossible.
![]()
While the adventurers have finally reached Level 5 where the Red Dragon has been dwelling, Namari and her party reach the surface and resolve the tasks of their party. Namari's benefactor report to the Lord of the Island, and we learn some background about the dungeon and some hints as to who might be the creator of the dungeon. Back inside, Marcille, Laios, and Senshi hatch a plan to take on the Red Dragon. Initially, Chilchuck wants nothing to do with it, but he gets sucked into the planning phase and agrees to help. Then, it's time to find out if Falin can be revived, and someone in the party has been harboring a secret that will help, but terrifies the rest.
![]()
Our adventuring party continues deeper into the watery depths of Level Four. Marcille recalls a a story from her school days where she learned about building dungeons and befriended an odd but gifted magic user name Falin. Another group of adventurers catches up to the party, and they are aided by a fighter named Namari who used to be part of their group. They partially blame her for Falin’s predicament, but Chilchuck reminds them an adventurer’s ultimate loyalty is to coin, rather than friends. They all have a scary run-in with some tentacles that actually yields some delicious results even though some walk away with swollen body parts. In the end, our adventurers fight through some giant frogs to find themselves at last at the base of the Orc village they’ve been seeking.
![]()
Illustrated by George Kambadais, colored by Josh Burcham, lettered by Ed Dukeshire
Five friends from our world have been transported to the land of the Forgotten Realms and, after fighting so many monsters and escaping many times from the Big Bad, Venger, they’re looking forward to possibly having a good night’s rest along with their pal Uni the Unicorn. But their sleep is interrupted when monsters attack their camp and a portal opens up. On the other side, find themselves in Waterdeep and trying to save a young girl cursed with Wild Magic that can surge at any time, a labyrinth with Beholders, and other monsters that test them to their limits! ![]()
Adapted by Dubu
Jinwoo is making his way through the demon castle inside a very difficult dungeon. He comes across a demon who can speak, and it turns out she’s a daughter of a powerful demon family that has been placed in the dungeon to protect it. She barters for her life by promising to help Jinwoo get magic items that will allow him to advance to the next floors. Jinwoo wipes out every powerful family on floors above hers, effectively leaving her clan in charge until the dungeon resets. But most importantly, Jinwoo can finally craft the Elixir of Life and see if it cures his mother. In another part of the world, giant evolving ant beasts have wiped out an entire Japanese island and are threatening the mainland of Korea and other islands of Japan. Several S-Rank hunters from Japan concoct a plan to launch an attack on the island, with the help of S-Rank Korean hunters. |
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
All
Archives
July 2024
|