After an encounter with the Lunatic Magician, the party recovers in the care of a group of orcs. In another part of the dungeon, another party is revived and tries to figure out why all of their food is gone but none of their money. One member, Kabru, thinks it might have something to do with Laios. They dodge some body snatchers who were sent to retrieve their dead corpses, then join another group, led by Shuro, who is seeking out Falin. Back with our adventuring group on Level 5, they've decided to go back to the surface and report what they’ve seen to the Lord of the Island, and perhaps come back a little more prepared to take on the Lunatic Magician. But, the dungeon is moving, which is making getting back to the surface near impossible.
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While the adventurers have finally reached Level 5 where the Red Dragon has been dwelling, Namari and her party reach the surface and resolve the tasks of their party. Namari's benefactor report to the Lord of the Island, and we learn some background about the dungeon and some hints as to who might be the creator of the dungeon. Back inside, Marcille, Laios, and Senshi hatch a plan to take on the Red Dragon. Initially, Chilchuck wants nothing to do with it, but he gets sucked into the planning phase and agrees to help. Then, it's time to find out if Falin can be revived, and someone in the party has been harboring a secret that will help, but terrifies the rest.
Our adventuring party continues deeper into the watery depths of Level Four. Marcille recalls a a story from her school days where she learned about building dungeons and befriended an odd but gifted magic user name Falin. Another group of adventurers catches up to the party, and they are aided by a fighter named Namari who used to be part of their group. They partially blame her for Falin’s predicament, but Chilchuck reminds them an adventurer’s ultimate loyalty is to coin, rather than friends. They all have a scary run-in with some tentacles that actually yields some delicious results even though some walk away with swollen body parts. In the end, our adventurers fight through some giant frogs to find themselves at last at the base of the Orc village they’ve been seeking.
Illustrated by George Kambadais, colored by Josh Burcham, lettered by Ed Dukeshire
Five friends from our world have been transported to the land of the Forgotten Realms and, after fighting so many monsters and escaping many times from the Big Bad, Venger, they’re looking forward to possibly having a good night’s rest along with their pal Uni the Unicorn. But their sleep is interrupted when monsters attack their camp and a portal opens up. On the other side, find themselves in Waterdeep and trying to save a young girl cursed with Wild Magic that can surge at any time, a labyrinth with Beholders, and other monsters that test them to their limits!
Adapted by Dubu
Jinwoo is making his way through the demon castle inside a very difficult dungeon. He comes across a demon who can speak, and it turns out she’s a daughter of a powerful demon family that has been placed in the dungeon to protect it. She barters for her life by promising to help Jinwoo get magic items that will allow him to advance to the next floors. Jinwoo wipes out every powerful family on floors above hers, effectively leaving her clan in charge until the dungeon resets. But most importantly, Jinwoo can finally craft the Elixir of Life and see if it cures his mother. In another part of the world, giant evolving ant beasts have wiped out an entire Japanese island and are threatening the mainland of Korea and other islands of Japan. Several S-Rank hunters from Japan concoct a plan to launch an attack on the island, with the help of S-Rank Korean hunters.
Illustrated by Gonbe Shinkawa
One day, when out adventuring with a friend, Lecan and his companion spy a black hole inside a dungeon. These black holes have been known to transport adventurers to difficult dungeon levels where they must defeat that level's greatest monster in order to return. Sometimes, adventurers come back fairly quickly, while others don't come back at all. Lecan decides to try his luck at this black hole, and he's actually transported into another world! Almost immediately, Lecan saves a noble family from a fierce beast, and he's taken in by them to be employed as their daughter's personal guard. This gives him a chance to learn the language and customs of this world, but his senses tell him that something far bigger and far more powerful lurks in the woods beyond their home.
Illustrated by Undead Gamja, adapted by S-Cynan
Jaehwan and many others suddenly find themselves as "Walkers" in a Tower that has crashed to Earth. They must complete the 100 levels in order to save the human race. There are many obstacles and mini-boss fights that clear out most of the other Walkers, until Jaehwan is the last man standing. What he finds out in the room of the final boss throws everything of the past years into complete disarray, and Jaehwan has to reconcile what he believes and what is his perceived reality.
Adapted by Dubu
Jinwoo has to wait a few days for the results of his re-ranking, but in the meantime, he needs money and fireproof items in order to get through the last levels of the dungeon and retrieve the materials to make the elixir of life for his mother. He decides to join an excavation team, low-rank hunters who go in after a raiding party has taken out most of the monsters in order to mine the dungeon for valuables. Of course, he’s great at mining because of his brute strength, and some of the miners take a liking to him. The next day, he goes to mine again, but the luggage carrier for the raid team didn’t show up. Jinwoo volunteers to go so he can learn more about the raiding parties and how they clear out a dungeon. He has a bad feeling before stepping into the gate but brushed it aside. He comes to regret this as the party is faced with tons of high-level orcs that nearly kill them until Jinwoo uses his stealthy attacks to save them.
The party has gotten to the third floor, but there are a lot of undead creatures here, and not many edible ones. When Senshi hears there are golems nearby, he springs to action to incapacitate them by removing their monster core. He then inspects the crops growing along their back that he planted the last time around, and there’s a bumper crop of cabbage, carrots, and more. After the harvest, he tills and plants more things with the help of the party, and replaces their core, so the crops maybe continue to grow for his next time around the third floor. Then, some orcs demand their leftover crops, but they barter as they overheard the orcs talking about the red dragon. Laios jumps into some living pictures and eats plenty of food from the festivals there, but upon leaving the painting, he discovers he’s hungry all over again. Chilchuck gets tricked by a mimick yet again, but it leads to another delicious meal. The party is about to travel to the fourth floor, but first they have to get across a treacherous lake with deceptive kelpie.
Adapted by Dubu
Jinwoo gets “recruited” to help talk to his sister’s friend who is an aspiring hunter. He takes her along on a raid to show her how difficult the hunter life is. The C-Rank gate morphs as the team goes in, and becomes a Red Gate - a gate that transports them to another world. Within the team is an A-Rank hunter, several B-Rank hunters, and a handful of C-Ranks. The A-Rank abandons the lower rank hunters, but Jinwoo helps them and keeps them alive while he works through the bad guys. He tries out his newest skill, which lets him raise shadow soldiers from defeated enemies. Later, he goes back to the dungeon to which he earned a key, and he grinds through several levels before discovering the recipe to make an elixir that might bring his mother out of her sleeping-sickness coma. In order to find all the ingredients, he decides to finally reclassify and stop pretending he's an E-Rank hunter. |
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