Yearbook Edition vol 1, illustrated by Michael Dialynas
On a fateful day in 2013, students and staff at Bay Point Preparatory High are going about their normal days, when they are suddenly transported to an alien and hostile environment with violent monsters trying to eat them all, and strange glowing rocks. Several exceptional teens try to take some modicum of control and seek solutions. Several decide the answers they need lie in the woods, and they soon discover they are not the only humans who have been plucked from Earth! Some of them are abducted by warriors who look seem like Vikings, while others discover a Ziggurat full of writing from ancient civilizations, as well as more questions about why they were brought to . The Viking warriors, take the teens back to a civilization named New London, and they know English, but they are also keenly interested in what the rest of Bay Point might have to offer for their own continued survival.
Illustrated by Flaviano, colored by Rico Renzi
Jessica, Eddie, and Marcel start off still trapped in Las Vegas, having learned some secrets to Jess’ lineage. Meanwhile, all over Earth, people aren’t dying like they’re supposed to, as the Reapers are not there to collect the newly departed and the Afterlife is thrown into chaos from Jess’ revelations. Despite not being able to return to the Afterlife, the three find some other figures straight out of Greek Mythology, including the Three Fates that tell Jess how she can fix everything by taking up the mantel she clearly doesn’t want. To make things a little more messy, an embodied form of Life gets entangled with Jess’ mom and tries to pay her a good deal of money for a special necklace in her possession.
Illustrated by Alexandre Tefenkgi, colored by Lee Loughridge
In a time after the apocalypse, Mezzy is part of the Wasteland Rangers, a group that is part boy-scouts, part doomsday-preppers. She, however, is determined to find her way to the fabled Oasis where everything will be plentiful. Along the way, she takes refuge from pursuing Rangers in a giant tower, where she meets Maceo. Maceo is an inventive young person with tons of television entertainment options, a tape recorder where he records messages to his quarantined (and dead) parents, and loads of vending machines full of candy and treats. He tries to entice Mezzy to stay, but she refuses. Instead, Maceo packs up a giant pile of his belongings, gives one last message to his parents, and follows Mezzy out into the Wasteland, despite her refusal to travel together. Over the next few weeks, Mezzy constantly saves Maceo from wasteland disasters and reluctantly teaches him how to survive, but Maceo shares his hoard of treasures and helps Mezzy understand what it means to live.
Illustrated by Chris Shehan
Best friends Kenny and Ted live in a small town in Ohio in the 1980s. Ted plays on the baseball team, and Kenny is trying to hide the fact that he's gay and has a crush on his best friend. One day, they find an advertisement for wish-granting glasses in the back of an old comicbook. They think nothing more of it until the specs arrive, un-summoned. When they decide to use a wish to make the town bully disappear, they start down a dark path of wishes as they try to fix their mistake, and as Kenny tries to make life better for himself and Ted. Rarely does any wish turn out without unintended consequences, so Kenny descends into an out-of-control spiral of wishes and ramifications.
Elise is, for all intents and purposes, the "law" on the most elite space station full of Earth's 1% who have escaped a dying planet below. There's hardly any crime aboard, so she feels ill-equipped when there are multiple murders to investigate! Someone is going after the station's Board of Directors, and they're not just dying quietly. Each body is made into a spectacle that would disgust even the most heartless of the working-class citizens. While she's trying to solve the murders, Elise is also trying to kick her habit of taking the highly addicting, hallucinogenic substance known as "Blue". Her paranoia is heightened when it seems like she might have had a hand in one of the murders in an intoxicated stupor, but she's determined to figure out what is really happening on her station.
This volume collects two short stories: Blood of the Sardaukar and Whispers of a Caladan Sea.
In the first sorry, we follow along with a commander of the Sardaukar forces the night they were deployed against House Atreides. We discover that he originally had a deep hatred for Duke Paulus, who spoke up and eventually went to battle agains the commander’s father, who was the noble of the planet of Borhees. The House Atreides seized the planet, while the children of the noble family were conscripted into becoming deadly Sardaukar.
In the second story, we come upon a group of Atreides soldiers who were ordered into the caves to protect the stores of supplies hidden inside. They become trapped during the battle of Arrakeen and know there is no survival. The men ask Vitt to tell them a tale and distract them from their impending doom. Vitt is of an ancient line of Jungleurs, storytellers with powers like the Bene Gesserit, power to make their words come alive and entrance their listeners. Vitt bids the group to remember the sea on Caladan, and all the treasures it held, as their oxygen slowly runs out.
Jo sets out one day to find someone who can help with the poltergeist in her attic and her ailing mother. She finds Orla, the granddaughter of the last witch of Haresden. Orla has no intention of being sucked back into Haresden’s problems, but Jo is pretty convincing. Orla agrees to fix her problems, but discovers that the magic is off in Haresden because of her late grandmother. She wasn’t buried properly, so her bones have been spread all over the town, causing chaos with the fae spirits and engendering magical problems across the countryside. Orla enlists the help of Jo in gathering all of the bones and setting the magic right again, but the two get more than they both bargained for.
Vol 3: The Throne in the Sky, illustrated by Michael Dialynas
Our heroic band of kids is on the run, including from Duke Yadriel, who was supposed to be their savior! So now, humans, faeries, and those pesky vampires are wanting to overtake the group for a variety of reasons. The most terrifying presently is General Eks, a ruthless faery who believes the children are responsible for the destruction of an entire city. A suggestion is thrown out that they take the mountain pass to avoid being tracked, but this terrifies Merien. Faeries aren't built to withstand such extreme temperatures, which might be good for evading Eks, but not for their friend. While refreshing themselves at a mountain hot springs, the kids are picked up by Strawberry, a seemingly-friendly giant, who takes them to the ruins of an ancient city. Merien and Wynd discuss using his likeness to the Winged Ones to win allies, but Wynd still rejects the notion that he's descended from the original creators of the world.
Illustrated by Dev Pramanik, colored by Alex Guimarães
With the death of his father Paulus, Leto ascends to the throne of his dukedom, and his first order of business is getting to the bottom of the accident that killed his father. Duncan Idaho proves to be instrumental in exposing the culprit who drugged the bull that killed Paulus. After that, Duncan becomes a trusted person in Leto's court. The Harkonnens continue to stoke the flames against the Atredies, and they waste no time making all manner of suggestions to the new Emperor, Shaddam IV. One of Leto's many enemies frame him for violating the peace that must be maintained inside the Heighliner, and Leto spends his first visit to the Emperial Palace trying to clear his name. Back on Arrakis, Pardot Kynes continues his work with the Fremen to try to make Dune into a lush paradise. He has been accepted into the Fremen society as a prophet, and has fathered a child, Liet, with is Fremen wife.
Illustrated by Flaviano, colored by Rico Renzi
Jessica Harrow is a Reaper, responsible for helping the recently dead realize their death and then take them to the afterlife. On one of her many routine missions, Jessica suddenly crosses into the world of the living and interacts with people who are alive! This leads Jessica and her two friends, Marcel and Eddie, to start investigating what could be different and why she has this power that only one other reaper has ever had: the big guy himself, Death.
I've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students.
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