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On the remote island of Mesa's Boon, Bandit and Thatcher run an underground kitchen providing fresh meals to locals using recipes their dad taught them. But, if only they had more ingredients, which are usually hoarded by a greedy company that squanders resources on the island. In an ill-conceived attempt to sneak in and stockpile fresh foods, the siblings find much more -- Zawa, a creature of myth, but also of cookies? She's been trapped below the surface, feeding on garbage and industrial waste, but she also could be the Spirit of the Mountain, and she also loves Bandit's cookies he fashioned to look like the Spirit. After an escape and some helpings of fresh food, Zawa's temperament completely changes, though her appetite is still ravenous! There's much more going on behind the company's door than shackling spirits and hoarding resources, including what Bandit and Thatcher's mom has been up to at work, and it all shakes the very foundation of the town, forcing the citizens to question the relationship they have with the natural world around them.
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Illustrated by Flaviano, colored by Rico Renzi
Jess and Eddie are imprisoned by Adira while Marcel wallows in a layer of Hell, but humans on Earth are still unable to die and the Reapers are starting to get restless. Meanwhile, the deal Adira struck to capture Jess has dire consequences as the soul she traded for Jess releases onto Earth something even worse than the undying. Elsewhere, Life bargains with Lilah, Jess's mom, to try and get her to relinquish her powerful amulet, but first he has to understand what she truly wants after serving decades in prison away from her family. ![]()
Yearbook Edition vol 1, illustrated by Michael Dialynas
On a fateful day in 2013, students and staff at Bay Point Preparatory High are going about their normal days, when they are suddenly transported to an alien and hostile environment with violent monsters trying to eat them all, and strange glowing rocks. Several exceptional teens try to take some modicum of control and seek solutions. Several decide the answers they need lie in the woods, and they soon discover they are not the only humans who have been plucked from Earth! Some of them are abducted by warriors who look seem like Vikings, while others discover a Ziggurat full of writing from ancient civilizations, as well as more questions about why they were brought to . The Viking warriors, take the teens back to a civilization named New London, and they know English, but they are also keenly interested in what the rest of Bay Point might have to offer for their own continued survival. ![]()
Illustrated by Flaviano, colored by Rico Renzi
Jessica, Eddie, and Marcel start off still trapped in Las Vegas, having learned some secrets to Jess’ lineage. Meanwhile, all over Earth, people aren’t dying like they’re supposed to, as the Reapers are not there to collect the newly departed and the Afterlife is thrown into chaos from Jess’ revelations. Despite not being able to return to the Afterlife, the three find some other figures straight out of Greek Mythology, including the Three Fates that tell Jess how she can fix everything by taking up the mantel she clearly doesn’t want. To make things a little more messy, an embodied form of Life gets entangled with Jess’ mom and tries to pay her a good deal of money for a special necklace in her possession. ![]()
Illustrated by Alexandre Tefenkgi, colored by Lee Loughridge
In a time after the apocalypse, Mezzy is part of the Wasteland Rangers, a group that is part boy-scouts, part doomsday-preppers. She, however, is determined to find her way to the fabled Oasis where everything will be plentiful. Along the way, she takes refuge from pursuing Rangers in a giant tower, where she meets Maceo. Maceo is an inventive young person with tons of television entertainment options, a tape recorder where he records messages to his quarantined (and dead) parents, and loads of vending machines full of candy and treats. He tries to entice Mezzy to stay, but she refuses. Instead, Maceo packs up a giant pile of his belongings, gives one last message to his parents, and follows Mezzy out into the Wasteland, despite her refusal to travel together. Over the next few weeks, Mezzy constantly saves Maceo from wasteland disasters and reluctantly teaches him how to survive, but Maceo shares his hoard of treasures and helps Mezzy understand what it means to live. ![]()
Illustrated by Chris Shehan
Best friends Kenny and Ted live in a small town in Ohio in the 1980s. Ted plays on the baseball team, and Kenny is trying to hide the fact that he's gay and has a crush on his best friend. One day, they find an advertisement for wish-granting glasses in the back of an old comicbook. They think nothing more of it until the specs arrive, un-summoned. When they decide to use a wish to make the town bully disappear, they start down a dark path of wishes as they try to fix their mistake, and as Kenny tries to make life better for himself and Ted. Rarely does any wish turn out without unintended consequences, so Kenny descends into an out-of-control spiral of wishes and ramifications. ![]()
Elise is, for all intents and purposes, the "law" on the most elite space station full of Earth's 1% who have escaped a dying planet below. There's hardly any crime aboard, so she feels ill-equipped when there are multiple murders to investigate! Someone is going after the station's Board of Directors, and they're not just dying quietly. Each body is made into a spectacle that would disgust even the most heartless of the working-class citizens. While she's trying to solve the murders, Elise is also trying to kick her habit of taking the highly addicting, hallucinogenic substance known as "Blue". Her paranoia is heightened when it seems like she might have had a hand in one of the murders in an intoxicated stupor, but she's determined to figure out what is really happening on her station.
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This volume collects two short stories: Blood of the Sardaukar and Whispers of a Caladan Sea.
In the first sorry, we follow along with a commander of the Sardaukar forces the night they were deployed against House Atreides. We discover that he originally had a deep hatred for Duke Paulus, who spoke up and eventually went to battle agains the commander’s father, who was the noble of the planet of Borhees. The House Atreides seized the planet, while the children of the noble family were conscripted into becoming deadly Sardaukar. In the second story, we come upon a group of Atreides soldiers who were ordered into the caves to protect the stores of supplies hidden inside. They become trapped during the battle of Arrakeen and know there is no survival. The men ask Vitt to tell them a tale and distract them from their impending doom. Vitt is of an ancient line of Jungleurs, storytellers with powers like the Bene Gesserit, power to make their words come alive and entrance their listeners. Vitt bids the group to remember the sea on Caladan, and all the treasures it held, as their oxygen slowly runs out. ![]()
Jo sets out one day to find someone who can help with the poltergeist in her attic and her ailing mother. She finds Orla, the granddaughter of the last witch of Haresden. Orla has no intention of being sucked back into Haresden’s problems, but Jo is pretty convincing. Orla agrees to fix her problems, but discovers that the magic is off in Haresden because of her late grandmother. She wasn’t buried properly, so her bones have been spread all over the town, causing chaos with the fae spirits and engendering magical problems across the countryside. Orla enlists the help of Jo in gathering all of the bones and setting the magic right again, but the two get more than they both bargained for.
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Vol 3: The Throne in the Sky, illustrated by Michael Dialynas
Our heroic band of kids is on the run, including from Duke Yadriel, who was supposed to be their savior! So now, humans, faeries, and those pesky vampires are wanting to overtake the group for a variety of reasons. The most terrifying presently is General Eks, a ruthless faery who believes the children are responsible for the destruction of an entire city. A suggestion is thrown out that they take the mountain pass to avoid being tracked, but this terrifies Merien. Faeries aren't built to withstand such extreme temperatures, which might be good for evading Eks, but not for their friend. While refreshing themselves at a mountain hot springs, the kids are picked up by Strawberry, a seemingly-friendly giant, who takes them to the ruins of an ancient city. Merien and Wynd discuss using his likeness to the Winged Ones to win allies, but Wynd still rejects the notion that he's descended from the original creators of the world. |
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
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