Master Rei tries to help Mira overcome her shyness and make new friends, but it seems Mira is only comfortable talking to cute animal-type creatures, rather than others her age. Later, Master becomes sick and their magic goes wild, so the roles are reversed as Mira takes care of her master for a change. Once Master is feeling better, the two get to work replenishing some of the Master's medicinal ingredients, and Mira is shocked to see the cost in labor and ingredients. Then, Stella, one of Master Rei's old friends, comes by and finally gets to meet Mira, who she only knows through Rei's letters. Stella is an inventor and has created many awesome things, including crayons that draw in the air. Lastly, Rei and Mira reminisce about when Mira first came to live with Master Rei and how they started on the path of finding a way to control her powers.
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Illustrated by George Kambadais, colored by Josh Burcham, lettered by Ed Dukeshire
Five friends from our world have been transported to the land of the Forgotten Realms and, after fighting so many monsters and escaping many times from the Big Bad, Venger, they’re looking forward to possibly having a good night’s rest along with their pal Uni the Unicorn. But their sleep is interrupted when monsters attack their camp and a portal opens up. On the other side, find themselves in Waterdeep and trying to save a young girl cursed with Wild Magic that can surge at any time, a labyrinth with Beholders, and other monsters that test them to their limits!
Illustrated by Rito Kohsaka
As Miyo received no formal training with he Saimori family, she begins etiquette training in order to feel more worthy of her husband-to-be. And her trainer is none other than Lord Kudo's sister, Hazuki! She's also plagued by nightmares, which Kudo tries to keep away, but he's not always successful. With the increased activity of grotesqueries, he's kept busy at the office, and the strain takes a tole on Miyo's physical health. As Kudo continues to look into Miyo's family history, he also meets a strange young man -- Arata Tsuruki -- who, officially, is dispatched to help the Anti-Grotesquerie Unit, but he also seems to be connected somehow to Miyo's Usuba clan.
Illustrated by Haruki Niwa
Since a tragic traffic accident took both her parents at a young age, Alice has lived with her aunt and uncle and their many children. She aspires to go to high school, but her grumpy uncle has made it very clear that he has neither the patience for her, nor the funds to keep up with her dreams. After seeing an ad in a paper for new maikos in her home city of Kyoto, Alice jumps at the chance to return and possibly escape her family, find a new job, and potentially reconnect with a childhood friend. But, the Kyoto she finds upon arrival is now what she expects. Everything is slightly off - streets and shrines aren’t where she expects; no one seems to pay for anything with money; and, there are anthropomorphized animals talking to her. She then finds out that her reasons for becoming a maiko are not pure enough. Alice must find a profession that will fulfill her life’s purpose, or she’ll risk being expelled from this Kyoto before being reunited with her friend, or worse, suffer even more dire consequences.
Illustrated by Toshi Aoi
Will is a No-Talent student attending Regarden Magical Academy and hoping one day to become part of the Magia Vander. He can’t cast a single spell, but he isn’t talent-less - rather, he is exceptionally skilled at the sword, and he has gotten as far as he has by beating monsters in the dungeon below the school, and by studying relentlessly so that he can pass all of his written exams. Despite his skills, most of Will’s classmates and professors refuse to accept a No-talent among their ranks, and they test him and bully him frequently. One such occasion comes within the dungeons as Will’s classmate, Sion, tries to eliminate a dangerous beast before Will and deprive him of the prize credits. In another turn, a professor challenges will to land a single offensive strike. Will constantly must prove that he is worthy of his place at Regarden and achieve his dreams at his friend's side in the highest place of their magical society.
Illustrated by Rito Kohsaka
Miyo has been kidnapped and is brought back to the Saimori house where Kaya and her mother try to force Miyo to refuse Kudo's marriage proposal. Kaya believes she will be able to rearrange fiancés and become Kudo's fiancée while giving Kōji to Miyo. Kōji was unable to stop the kidnapping from happening, but he does the next best thing: he brings Lord Kudo to the Saimori house. Lord Tatsuichi tries to stop Kudo from entering the Saimori house, and even forces a bewildered Lord Saimori to stand with him, but the two of them are no match for Kudo's superior strength. In another part of the kingdom, sinister actors put an evil plan into motion by digging up a sealed grave and introducing new grotesqueries into the world, which Kudo's battalion will have to investigate.
Adapted by Aki
Asahi is leading the humans to war against the Draconians, all under the banner of saving a kidnapped Ruri. The fight is over before it begins thanks to the overwhelming strength of the Draconian fighters. Ruri still hasn’t confessed her true identity to the king, so Asahi’s repetitive accusation of kidnapping a human named Ruri bewilders most of the dragon court. After a botched attempt to escape the castle, Asahi starts to see what the world is like without her magic charming everyone, but she still doesn’t understand why people aren’t falling over themselves to help her. Ruri finally gets a moment of sweet closure by lecturing Asahi about her gullibility, but it may take several years of hard labor on Draconia’s prolific farm to sort everything out.
Illustrated by Wes Craig, colored by Jason Wordie, lettered by Tom Napolitano
After their village and civilization is destroyed, Kaya is tasked by her dying uncle to take her half-brother, Jin, across the world to Monk Islands. There, he will be safe and be able to communicate with the gods and gain his promised powers. Once he comes into his own, he will be powerful enough to destroy the evil Atrian Empire and restore humanity to glory. But along the way, Kaya reunites with a childhood friend and supposed betrothed, Seth of the Lizard Riders. They’ve been tasked with killing a fierce beast, the Magron, and could use Kaya’s strength and magical arm. Jin despises the detour, but the money could bring them much needed supplies, as long as they survive the fight and aren't betrayed along the way.
Illustrated by Chris Shehan
Best friends Kenny and Ted live in a small town in Ohio in the 1980s. Ted plays on the baseball team, and Kenny is trying to hide the fact that he's gay and has a crush on his best friend. One day, they find an advertisement for wish-granting glasses in the back of an old comicbook. They think nothing more of it until the specs arrive, un-summoned. When they decide to use a wish to make the town bully disappear, they start down a dark path of wishes as they try to fix their mistake, and as Kenny tries to make life better for himself and Ted. Rarely does any wish turn out without unintended consequences, so Kenny descends into an out-of-control spiral of wishes and ramifications.
Illustrated by Ryan Browne
The population of the planet Earth reaches eight billion, and out of thin air pop in genies - one for each person. For the group in the bar, a quick wish to keep the building and its inhabitants safe means they are spared some of the horrors of what happens in the first eight seconds. For a few years, they’re fine being inside and letting the people destroy themselves, but soon, some start to venture out into the world. They find a few mega-cities at war with one another, a few safe havens, like for artists or families, and slowly, the group start to use their wishes to find a place for themselves in all the chaos. |
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
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