Vol 6: The Vow, illustrated by Sana Takeda
In the aftermath of the attack on Ravenna, Maika has been badly burned, many Arcanics were killed, but the Federation forces have stopped their attacks, for now. Maika and Zinn have a bit of a heart-to-heart about facing their pasts, so Maika decides it's time to stop running from hers. She summons her grandmother, the Ancient Wolf Queen, which also brings her face-to-face with her aunt - the Warlord - who is none to happy to finally have her hands on her deadly niece. Maika and the Baroness of the Dusk Court are finally reunited, but it's not a happy occasion. The Federation begin another assault on Ravenna, this time with canisters of gas that turn Arcanics into raging zombie-type creatures, and Maika decides to call on the power of the Mask fragments she's been collecting to try and save everyone in the city.
Makoto and her cat Chito move in with her distant relatives away from Tokyo in Aomori, a small town in the countryside of Japan. There, Makoto hopes to complete her training as a witch. Her family knows about her powers, but Makoto isn’t supposed to talk about it to non-relatives. That doesn’t stop her from telling Nao, a girl at her school she befriends. Makoto often gets lost around Aomori, so occasionally she’ll take Chito with her, who has walked the neighborhood enough to not get lost. Makoto does some basic magic with her young cousin, Chinatsu, who isn't a witch. The two, along with Kei, Chinatsu's older brother, ready an abandoned plot of land to make a garden, as growing plants is part of Makoto's study of magic. Makoto's sister, Akane, also makes a surprise visit to see how Makoto is settling in, and Akane accidentally has Makoto unleash a pretty powerful spell to summon crows.
Vol 1: Fantasy heartbreaker, illustrated by Stephanie Hans, letted by Clayton Cowles
For Ash's 16th birthday, his best friend Solomon (Sol) creates a new role-playing game that will knock everyone's socks off. Ash's kid sister, Angela, tags along, and the group is rounded out by Chuck, Isabelle, and Matt. The players build their characters, and Sol passes out special dice to each of them, reserving the D20 for himself as the master. They role, and they find themselves inside the game. Two years later, they come back to the real world, unable to speak about what has happened. Angela is missing an arm, and Sol is missing entirely. Twenty five years later, Sol's D20 finds its way back to Ash, who brings the gang back together again to decide what to do. Before anything can be decided, the five are sucked back into the game again. Sol is now the Grandmaster, and he insists they play again to defeat him this time. The group tries to work together to defeat Sol, but they discover their personal motives don't perfectly align this time.
Ruri makes it to the capital, but she has been traveling as a cat in order to avoid attention. She is introduced to the king's advisor, and later, the king himself, as a cat, so now she's not sure how she'll be able to tell them she's a human! The Dragon King and Ruri also have similar magical wavelengths that compliment each other, so King Jade ends up sneaking off to visit her every chance he gets. Ruri indulges in a life of laziness and luxury for quite some time before she remembers her ultimate goal: get revenge on Asahi. Ruri decides to visit the kingdom of Nadosha after hearing they may be preparing for war (on Asahi's recommendation, most likely), and what she finds is desolation and starvation.
Illustrated by Lee Garbett and Jorge Coelho
Collected here is around 20 single issues that survey Loki's time as an Agent of Asgard. This storyline immediately follows the adventures of Kid Loki. THIS Loki took over Kid Loki's body and is trying to erase some of his evil deeds from his past by taking on missions to serve the great good of Asgard. On the throne is the All-Mother, a triumvirate including his mother, Freya, and two others, who give Loki missions but secretly plot against this good Loki in order to secure what they think is a more prosperous future for Asgard. Loki make some new friends, including Verity Willis, who is a human lie detector. This also includes events around Original Sin, where a tenth realm, the realm of Heven, opens, and Loki, along with Thor, try to bring Heven into the Nine Realms under Asgard.
Vol 4: The Crystal Kingdom by Clint, Griffin, Justin, and Travis McElroy, illustrated by Carey Pietsch
The trio is on another mission to bring back another relic, a transmutation stone that is acting kind of like King Midas. It's currently on a floating laboratory that is slowly being consumed by pink crystal that transforms everything it touches. With their favorite team of Regulators (including Killian and Carey), they travel to the laboratory in special space suits to keep out any crystal particles that might transform them. They have to find the transmutation stone and save the laboratory before it's engines can't handle the weight and it crashes to the planet below, which will turn all of that into crystal too. Just in case that isn't all too complicated, Kravitz, an agent of Death, tags along to try to right the wrongs of people escaping death, which includes most of the people on the laboratory!
Vol 3: Flame War, illustrated by Chris Samnee, colored by Matt Wilson
After the attack in his family, Owen decides that there will be no stopping the barrage of ninjas from coming, so he decides to travel to the Temple of the Scorched Earth to get involved in the fight once again. A fierce ninja lady attacks Owen on the plane but bursts into snakes just as he’s about to fireball her into oblivion. No one in the Scorched Earth clan has any idea who she could have been or how she disappeared. The Scorched Earth clan attacks the Temple of the Flaming Fist, with the help of some of Owen’s old foes and a couple friends. The two sides clash in an epic battle that finally brings us into the chamber of the dragon everyone talks so much about, but what they find there isn’t what anyone expected.
Somewhere in the world, someone is trying to raise the terrible demon lord, Gyumaoh, which made all the Yokai (demons) on Earth even more violent than before. A Buddhist monk, Genjyo Sanzo, and three warriors, Son Goku, Sha Gojyo, Cho Hakkai (all of whom have some Yokai blood in them), are tasked with stopping the revival and putting things back to normal. They travel through the world in a tiny dragon that can transform into a Jeep, and fight many battles along the way. The son of Gyumaoh tries to thwart the warriors, and he sends several of his henchmen to stop them or slow them down long enough for the revival to go off as planned.
Alice and Mari are deposited through the demon’s teleportation back in Mari’s hometown in Japan. After walking through town and showing Alice the wonders of a claw machine, Mari leads her back to her home, but she discovers something terrible that Alice suspects could be a trap. Alice and Mari are rescued and returned to school, but Mari realizes something else about the witches at school that could also be terrible. Alice is reassigned away from being Mari's tutor without explanation, although many, including Alice, believe it is because she is opening her heart to Mari, and losing her magic.
Vol 3: Petals to the Metal! by Clint, Griffin, Justin, and Travis McElroy, illustrated by Carey Pietsch
The trio is back on another assignment, this time to find the Gaia Sash, which has been put to use by a thief named Raven who has holed up in a vault in the city of Goldcliff. The three meet a local cop, Hurley, who has a connection with Raven and might be able to help them slow her down. Hurley and Raven were racing teammates in the highly dangerous Battlewagon races that are super popular (and super illegal) in Goldcliff. Raven escapes the tower, but Hurley knows Raven will be in the next Battlewagon race. The only way to get to Raven is for the three heroes and Hurley to form a new battlewagon team and try to take her down in the race, and watch out for the twelve other teams trying to take down and beat them!
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