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The Knights continue to battle the Leech monster and try to get the wounded citizens to the doctors, who are secluded away from the festival and the city. With Coco being attended to by doctors, Qilfrey has to go after Cuestas alone. Beldarut watches over Coco while Qilfrey is away, and he shows Coco a handy spell where she can make her essence into a smoke creature to follow her master. She hopes to convince Cuestas to come with Qilfrey, but a brimmed hat unexpectedly shows up, and the entire plan goes awry.
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Aria is a young witch who lives all alone in a secluded forest, protected by a magical barrier put in place by her dearly departed grandmother. She has to keep to herself to keep the existence of magic and witches safe. One day, a talking white wolf wanders into her sphere, cold and alone, and the two become friends due to their want of companionship. Aria names the wolf Gwyn and offers to let him stay with her. Gwyn begins to notice a few off things, like Aria seems to never do magic, and he wonders about the barrier that seems to have let him and other humans into Aria’s space… there’s more to this world than Aria may know or has been told about!
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On the other side of the castle, away from Silver Eve, a few witches plot in a jail cell. A wizened old man draws many glyphs on a young man and promises that he will turn into an ooze and be able to escape this cell. What he fails to tell him is that there is a horrifying leech guarding the outside of the castle walls, and the man fuses with the leech to create a large monster that invades the castle town during the festivities. The Knights are deployed but have a difficult time fighting the many arms of the monster, and most witches cannot figure out what type of monster they’re fighting. As the giant leech feeds on blood, it grows stronger and covers more of the city, seeking out even more victims.
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Illustrated by Rito Kohsaka
Lord Kudo and Miyo have a fateful meeting at the Usuba house, the home of Miyo’s maternal family, where her grandfather and cousin (of sorts) explain that Miyo does, in fact, have a gift, and this is what has been causing her to have nightmares and deteriorating health. Arata challenges Lord Kudo for the right to protect Miyo and have her live in the Usuba mansion where she will learn to harness her power, and Arata’s Usuba powers are meant to control other gift-bearers like Kudo, regardless of how strong they are. In another part of the kingdom, someone has unleashed many grotesqueries, leaving Kudo and his unit to pick up the pieces. ![]()
Illustrated by Miya Tashiro
Princess Mio is taken hostage by the king of Totodoto who wants to put her and many other unhumans up for auction in a corrupt, black market auction house. At first, Mio laments her situation and the unhuman guard who is assigned to her. When she realizes her guard is from her kingdom, she decides to take charge of the situation, and she creates a plan that will hopefully provide an opportunity for many of the unhumans to escape. The auction exposes the king's corruption, and the citizens of Totodoto become upset with their sovereign. Mio also meets her fiancé for the first time! ![]()
Chihiro begins a fierce battle with Sojo, and the two with their enchanted blades are very evenly matched. They take turns exchanging powerful magical attacks while Sojo goads Chihiro about his father's selfishness to keep the swords hidden for the time he had, even though he admires the craftsmanship it took to make such beautiful weapons. Elsewhere on the battlefield, things are very perilous for the Anti-Cloud Gouger special forces. Later, Char reveals a bit about her time when she was imprisoned with her mother, especially how she was able to escape.
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Katsuma-san finishes telling the history of Haretake and the evil lurking inside their foe who now has Tsuki hostage. Katsuma tells of Haretake’s goal to unseal the sessho-seki stones and unleash whatever evil is lurking below and the attempt Haretake will make to control the power inside. With this knowledge, Katsuma sets Konosuke, Aki, and his new apprentice Bokutake off and through a jar to go rescue Tsuki. But Katsuma’s jar drops Konosuke off in a gambling den in the clutches of one of the generals of the Tsuchimikado clan. This would-be professional gambler toys with Konosuke, at first lulling him into a false sense of security, but eventually prodding him to gamble with something very high stakes, much more valuable than money.
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Dera arrives to “rescue” Yuru from the clutches of the Kagemori clan, but after the fierce battle and the long night, they share a tense breakfast, a truce, and lots of information. Yuru still has many questions about what all of this means for himself, his sister, and his future. The Kagemori clan offers him a place to stay with Asa, but ultimately Yuru refuses and takes up the quest to find his missing parents with Dera. He also has a lingering mission to figure out the mysteries of his ten years in the Higashi village that now seem like a farce.
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Booklist review
Sara's Rating: 8/10 Suitability Level: Grades 10-12 Publisher: Square Enix Publication Date: November 19, 2024 ISBN: 9781646093113 (Paperback) Tags: Rating: 8/10, Suitability: High School, Manga, Art, Action Adventure, Humor, Magic, Square Enix |
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
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