Illustrated by Sara Soler
Althalia and her grandmother, are both special witches - they are "bruja", tasked with keeping a natural order between the living and the spirit realm. But, their kind have been hunted for centuries by an order of catholic priests that can trace their lineage back to Cortez himself. Lia and her two best friends use their supernatural abilities to tackle all manner of evil spirits, including renegade demons who escape cursed dolls. One day, while in a museum full of Aztec treasures, tragedy strikes, leaving Lia to take on the world - both living and spiritual - in a grief-fueled rampage. While Lia’s training may not be complete, she is a strong witch, and she’ll suffer no fools, even demonic ones.
Vol 7: Devourer, illustrated by Sana Takeda
Maika has been captured by the Dusk Court, and the Baroness is bringing her back in a magic-and medically-induced coma. Through wrestling with her guilt, we learn more about the background of the Baroness and why she has had to do the things she's done to her friend. Inside Maika's mind, she and Zinn relive some of Maika's memories that have been trapped away, including what happened to her mother. Kippa continues to fight as staunchly as ever, even trying to gain some allies among the witches and Dawn Court nobility, in order to save Miss Maika from what the Dusk Court plans to do. The intrigues of the past, including the efforts of Maika's father to harness the power of the Old Gods, continue to come to light and make everything in the present much more complicated.
Jinwoo has to wait a few days for the results of his re-ranking, but in the meantime, he needs money and fireproof items in order to get through the last levels of the dungeon and retrieve the materials to make the elixir of life for his mother. He decides to join an excavation team, low-rank hunters who go in after a raiding party has taken out most of the monsters in order to mine the dungeon for valuables. Of course, he’s great at mining because of his brute strength, and some of the miners take a liking to him. The next day, he goes to mine again, but the luggage carrier for the raid team didn’t show up. Jinwoo volunteers to go so he can learn more about the raiding parties and how they clear out a dungeon. He has a bad feeling before stepping into the gate but brushed it aside. He comes to regret this as the party is faced with tons of high-level orcs that nearly kill them until Jinwoo uses his stealthy attacks to save them.
Illustrated by Jon Sommariva
While panhandling in the subway one day, Luz is bumped onto the train tracks and saved in part by her friend Bee, but mostly a stranger named Paco. Paco turns out to be an orphan just like Bee and Luz, so Bee invites him back to their hideout: a trailer in a junkyard. There, he meets Felix, Gracie, and Justin. Paco asks them all if they wish for a better life, and when they say yes, he and a fairy whisk them away to Neverland! Paco has brought them into the middle of a war between the Neverlanders and the pirates from Otherland who want to harvest the magic from the island.
Owner, the spirit who runs the inn, is back again taking secrets from desperate folks or saving them from interesting predicaments. A odd-couple husband and wife come to Owner and find out their individual secrets could have saved them a lot of heartbreak over the years. Owner later tasks Butterfly and Spider to care for a baby who mysteriously shows up at the inn, and the two are terrified when the child starts disintegrating into cherry blossom petals. Afterwards, the two accidentally break one of Owner's clay vessels he uses to contain secrets, and the secret escapes. Spider and Butterfly must now learn how to make a new vessel out of bone clay, and they must retrieve the secret to replace it.
Jinwoo gets “recruited” to help talk to his sister’s friend who is an aspiring hunter. He takes her along on a raid to show her how difficult the hunter life is. The C-Rank gate morphs as the team goes in, and becomes a Red Gate - a gate that transports them to another world. Within the team is an A-Rank hunter, several B-Rank hunters, and a handful of C-Ranks. The A-Rank abandons the lower rank hunters, but Jinwoo helps them and keeps them alive while he works through the bad guys. He tries out his newest skill, which lets him raise shadow soldiers from defeated enemies. Later, he goes back to the dungeon to which he earned a key, and he grinds through several levels before discovering the recipe to make an elixir that might bring his mother out of her sleeping-sickness coma. In order to find all the ingredients, he decides to finally reclassify and stop pretending he's an E-Rank hunter.
Book 2: Muad'Dib, adapted by Brian K. Herbert and Kevin J. Anderson, illustrated by Raúl Allén and Patricia Martín
Paul and Jessica are trying to survive in the terrifying desert of Arrakis. They are equipped with stillsuits, which help keep them from dying of dehydration, but they also have to be careful not to attract the giant sandworms nor the attention of the Harkonens, who are still looking for them or any survivors from their hostile takeover in volume one. The two search for the Fremen and hope to win them to their cause against the Harkonens, who are sure to make like difficult for them as they have before.
Illustrated by Gabrielle Kari
William Shakespeare and his faithful page are leading double lives - while not writing plays or trying get his actors to put on the best plays, William is a crime-fighting masked vigilante known as The Bard, assisted by his helpful Page. The two confront evil-doers such as the crime-boss Falstaff, and the menacing Puck who is working for the vengeful Oberon. During their adventures, The Bard and Page get marooned on an island with a hungry wild beast who teaches Page magic and tricks The Bard into embracing it. They also find themselves in Verona in the middle of a civil war between two powerful houses.
We open on a castle under siege, and Lady Talli receiving the final words from her father, Lord Borin, before he sends her and her noble knight, Alan, off on into the wilderness on a speedy horse. Cunning archers see the fleeing pair, and one lands an arrow in the horse’s haunches while other soldiers on horseback pursue. Lady Talli and Alan manage to evade capture in the next town over with the help of a bumbling old man and his grandson. The two agree to take Lady Talli to the port in exchange for lots of money. Lelo, the grandson, and Pavel, the old man, have some secrets of their own - Lelo is a highly skilled fighter with unnatural speed, and Pavel used to be a famous adventurer and treasure seeker. The four are helped along the way by true believers who recognize Talli for who she really is: a descendent from the Moon Goddess, and the last Summoner.
Ayumi has a troubled home life - her dad left long ago and her mom neglects her in favor of alcohol. When she receives a letter from her dad about meeting one night, she jumps at the chance to find out why he left. Instead, she finds herself transported to a magical fantasy world with dragons and astral sorcerers known as Saigami. She immediately meets Sean, a noble-born from the Zenosa Clan of dragon-rearers who is also a Saigami. Along with Sean’s friend Reyji, the three travel to Zaosz, the capital and seat of The Saigami Order, hoping to find some answers about how she came into this world. Along the way, Ayumi discovers she has the power of a Flame Saigami, which means she now has to prove herself to The Order in a matter of a few weeks, or risk being destroyed.
I've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students.
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