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Adapted by Dubu
After the Jeju Island raid, Jinwoo and Jinho are primed to start their own Hunter Guild. They’re short a few founding members, however. But, Hunter Cha surprises them both when she comes knocking and asks to join the guild. Jinwoo decides to test her, regardless of having seen her in action and knowing she’s S-ranked. After putting her against two of his shadow warriors, he’s still not convinced. Then, an A-ranked gate opens, and Jinwoo gets recruited to help another guild fill up their ranks and take down the magical beasts inside. At the same time, though, a dungeon break happens inside his sister’s school, tearing him between two critical places at once.
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Adapted by Dubu
The battle with the ants rages on with the S-Class heroes taking on the queen when an even more fearsome warrior enters the battlefield: the ant king. Jinwoo and his shadow soldiers engage with hordes of ants on the surface and draws the attention of the ant king after it takes down several hunters. And, because one team travels with a camera crew, much of Jinwoo’s battle was televised for most of Korea to see. The footage also caught the attention of the Americans, who are now heavily trying to recruit Jinwoo. ![]()
Illustrated by Amelie Fleu
10 years ago in Molly’s village, many of the men went off to fight in a mysterious war, leaving the village largely unguarded. The women decided to band together and create an order of warriors of the strongest and bravest women left to take up the duty of keeping everyone safe. As Molly turns 10, she can now become an apprentice and start training to become a Shepherdess Warrior. She starts going on missions across the wilderness. Her friend, Liam, desperately wants to join the order, but he’s not initially allowed because he’s a boy. Along with their trusty steeds, the Shepherdess Warriors patrol and learn skills like archery, sword-fighting, and more. On one mission, the apprentices and their master encounter a fearsome creature of black magic that they cannot overcome. The warriors must travel to the island of the witches to ask for their help in combatting the beast. ![]()
Konosuke wakes covered in bandages and can’t remember a thing. As he slowly recovers, he realizes he had a job to report to in a few days, so he focused on recovering from whatever made him so injured. His memory is still very hazy, but this has happened before. He slightly remembers two other people, but can’t make anything more out. Meanwhile, Tsuki and her captors are on their way to their destination and reveal the memory wipe on Konosuke has been successful. In another part of Edo, a young blind ichiko (fortune teller) has arrived. Aki looks to set up shop while she tracks down the descendants of the woman who saved her mother. Her quest leads her to the doorstep of Konosuke just as he recovers his memories and becomes distraught at Tsuki’s disappearance, and Aki finds herself entangled in Konosuke’s quest.
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Master Rei and Mira collect rainwater in a spare room, and through magic, they are able to swim in the bucket and delve into the water’s memories. Mira is able to see the town without any of the people, and she expresses a desire to come to the real town one day. This makes Master Rei hopeful. Later, Capri visits again and, disguised as Mr. Cappy, goes on an adventure with Mira inside the house. The two bond over a love of an author, and Capri discovers later that the author will be hosted for a book signing in town. With the help of Master Rei and Mr. Cappy, Mira attempts to come closer to the village and contain her anxieties so that she can attend the signing. At the end, Master Rei is informed of a new young girl in the area who needs his attention and is struggling with a similar affliction to Mira.
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Illustrated by Chris Wildgoose, colored by Msassyk and Diana Sousa, lettered by Simon Bowland
The world is dying - scarce farmland is being fought over by orcs and a desolated human population, but now the two sworn enemy races find themselves in a tentative alliance against a more violent foe - the Vangol. In an effort to ally the races, Tara, a promising young healer and cousin to one of the most powerful orc overlords, is stationed with the human warrior Callum Battlechild and his group known as “The Last Men”. Their mission is to discover how the Vangol are finding their way so far in from the shores where they land, but to also secure the shrinking farmlands from further violence. ![]()
Master Rei tries to help Mira overcome her shyness and make new friends, but it seems Mira is only comfortable talking to cute animal-type creatures, rather than others her age. Later, Master becomes sick and their magic goes wild, so the roles are reversed as Mira takes care of her master for a change. Once Master is feeling better, the two get to work replenishing some of the Master's medicinal ingredients, and Mira is shocked to see the cost in labor and ingredients. Then, Stella, one of Master Rei's old friends, comes by and finally gets to meet Mira, who she only knows through Rei's letters. Stella is an inventor and has created many awesome things, including crayons that draw in the air. Lastly, Rei and Mira reminisce about when Mira first came to live with Master Rei and how they started on the path of finding a way to control her powers.
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Illustrated by George Kambadais, colored by Josh Burcham, lettered by Ed Dukeshire
Five friends from our world have been transported to the land of the Forgotten Realms and, after fighting so many monsters and escaping many times from the Big Bad, Venger, they’re looking forward to possibly having a good night’s rest along with their pal Uni the Unicorn. But their sleep is interrupted when monsters attack their camp and a portal opens up. On the other side, find themselves in Waterdeep and trying to save a young girl cursed with Wild Magic that can surge at any time, a labyrinth with Beholders, and other monsters that test them to their limits! ![]()
Illustrated by Rito Kohsaka
As Miyo received no formal training with he Saimori family, she begins etiquette training in order to feel more worthy of her husband-to-be. And her trainer is none other than Lord Kudo's sister, Hazuki! She's also plagued by nightmares, which Kudo tries to keep away, but he's not always successful. With the increased activity of grotesqueries, he's kept busy at the office, and the strain takes a tole on Miyo's physical health. As Kudo continues to look into Miyo's family history, he also meets a strange young man -- Arata Tsuruki -- who, officially, is dispatched to help the Anti-Grotesquerie Unit, but he also seems to be connected somehow to Miyo's Usuba clan. ![]()
Illustrated by Haruki Niwa
Since a tragic traffic accident took both her parents at a young age, Alice has lived with her aunt and uncle and their many children. She aspires to go to high school, but her grumpy uncle has made it very clear that he has neither the patience for her, nor the funds to keep up with her dreams. After seeing an ad in a paper for new maikos in her home city of Kyoto, Alice jumps at the chance to return and possibly escape her family, find a new job, and potentially reconnect with a childhood friend. But, the Kyoto she finds upon arrival is now what she expects. Everything is slightly off - streets and shrines aren’t where she expects; no one seems to pay for anything with money; and, there are anthropomorphized animals talking to her. She then finds out that her reasons for becoming a maiko are not pure enough. Alice must find a profession that will fulfill her life’s purpose, or she’ll risk being expelled from this Kyoto before being reunited with her friend, or worse, suffer even more dire consequences. |
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
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