After the death of his mother, musician Erik travels back home for her funeral and stumbles upon a mystery of her past. Erik enters his mother’s study late at night and finds a ghoulish figure clutching a photograph of a strange musician. The man in the photo captivates him, and he chalks the ghost up to grief. Erik begins to dig into who the musician could be, and his search leads him to the former owner of a jazz club in New York. A room full of mementoes from the club give Erik some clues into the man’s identity, but furthers the mystery of the ghoul who now haunts him.
Illustrated by Chris Wildgoose, colored by Andrew May
Three teens named Sam - Samir, Samuel, and Samantha - all stumble upon a budding alien life form in the woods on their way to school. The alien links their minds and is hungry to devour human psyches. Each of the three Sams is struggling with their own demons, especially their acceptance amongst their peers. Samuel runs a vlog that pleads with other teens not to be brainwashed by the acceptable narrative. Samir struggles with being the "perfect" Muslim and keeping his family together. Samantha is trying to get out of this small town and craves the fresh start where everyone won't know her past. And Chip, as they name the alien life form, feels their pains, their struggles, and is manipulated into carrying out their selfish agendas on friends, foes, and family.
Teenager Marjorie Glatt is running her family's laundromat after a tragic accident took her mother's life. Her dad glides through life from his room to the table for food, then back to his room again. Marjorie is basically in charge with keeping the business afloat and making sure her brother does everything he's supposed to do. Marjorie dodges bullies at school and unruly customers at home, all while trying her best to fend of Mr. Saubertuck, who wants the laundromat so he can finally open his luxurious spa and yoga studio. Then there's Wendell, a ghost in the Land of Ghosts who is dissatisfied with going to his group therapy sessions. He sneaks his way back to the land of the living and finds himself in a ghosts' playground - a laundromat. His midnight playtime unknowingly is making Marjorie's life more difficult. The two come together to hopefully solve both their problems.
Illustrated by Dean Ormston, David Rubín, and Max Fiumar
Presented in this oversized, library edition is two stories from the universe of Black Hammer: Sherlock Frankenstein and the Legion of Evil, and Doctor Andromeda and the Kingdom of Lost Tomorrows.
The first story follows Lucy Weber as she tries to piece together what happened with her dad. Ten years ago, her father, Black Hammer, and many other heroes, disappeared when they were fighting "Anti-God." Most believe the heroes were killed in the explosion, but Doctor Andromeda and Lucy have reason to believe that the heroes were transported somewhere else, and she uses her journalism experience to put together clues. Her trail leads her to needing to find Sherlock Frankenstein, one of the major super-villains of Spiral City.
The second story details how Doctor Andromeda discovered the Para-Zone and was able to harness its energy to give him super power. The U. S. Government was particularly keen on his development as a potential weapon to help in the fight against Hitler. One day, Doctor Andromeda discovers that there is intelligent life out there, and he rushes off to meet it. He makes a huge mistake that costs him his family, and he many years trying to right the wrongs he's committed against his wife and only son.
Illustrated by Joëlle Jones
This story sets down a new origin story for Kara Danvers, also known as Kara Zor-El, and her life looks an awful lot like another famous Kryptonian. Kara's pod crash lands in a corn field outside Midvale, a farming community somewhere in the United States. Kara is taken in by a couple and raised as their own. Now, Kara's a teenager, battling normal Earth-teenager things like zits and homework, but it's all compounded with her secret powers and trying to figure out who she is. She keeps having this strange dream of people saying goodbye to her. Luckily, she has two amazing best friends, Jen and Dolly, who keep her grounded, even if they don't know about her abilities. Then, at a track meet, a powerful earthquake brings tragedy to Kara's life. Kara must overcome her grief, and figure out her powers, in order to stop a much more sinister plot from destroying her town, and everyone she loves.
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