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This story follows a gardener who can see ghosts, and a ghost who has fallen in love with the gardener. Hamal tries to go about his day at the nursery where he works, but customers constantly complain about his odd behavior and how he talks to himself. But Hamal is actually talking to the ghosts, including his best friend, Blue. Blue and a few other ghosts keep getting swept into a creepy, dead forest. A reaper approaches Blue and reveals there is an unlicensed necromancer in the vicinity, and asks for Blue’s help, but Blue is sure it's Hamal, and he can’t betray him like that. The reaper catches up to them anyway, but gives Hamal a way to make balance between the world of the dead and the world of the living - work for the reaper, but the jobs aren't as gnarly as one might think working for a creature of death.
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While watching the news, Takemichi finds out his middle school girlfriend and her brother are killed by by a fierce gang, the Tokyo Manji. He goes about his day, has another horrible time at work, and his on his way back home, he falls onto the subway tracks and gets transported back to his middle-school self. He comes back in time to be jumped into the Tokyo Manji gang with a few of his friends. He runs into Hinata, his girlfriend, and is determined to use this time-jump power to save her. Later, he finds Naoto, Hinata’s little brother, and he becomes connected to Takemichi’s power to time leap between present day and his past. The two of them must work together to stop the gang and save everyone.
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Vol 1: From the Dead, illustrated by Declan Shalvey, colored by Jordie Bellaire
Mr. Knight is back consulting with the New York Police Department, but don’t identify him as the vigilante Moon Knight, or they might be obligated to arrest him. Moon Knight helps take care of bzd guys in situations that would endanger the members of the NYPD - he tracks one to a secret lair in the underground and another to a (mostly) abandoned building where human trafficking victims are stashed. Steven Grant's therapist tells him that he doesn’t have Dissociative Identity Disorder, but instead that he has experienced trauma, both in his childhood and as in his adulthood as a mercenary, and that he has come up with other personas as a way to justify his crime fighting and need to save people. ![]()
This slice-of-life story focuses on several high school students, including one who is a robot. Nano is trying to lead a normal high school life, but the giant wind-up key protruding from her back means all her classmates know she’s a robot despite Nano trying to hide it. Yukko and Mio talk constantly about homework because Yukko often forgets to do it. The serious Mia often times sits out the crazy antics of Yukko or participates in unconventional ways that drive Yukko crazy.
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Hotaru is pretty sure she’s the type of person who will never fall in love. So she thinks nothing of it when she shares her umbrella with the despondent Hananoi, who has just been dumped. He asks her out and thinks she’s the girl of his dreams, but Hotaru only agrees to go out with him on a trial basis for a month. Hananoi is determined to do everything to get Hotaru to love him, so he does extreme stunts like digging in the snow for a few hours to help find a lost hair pin. To her surprise, she enjoys spending time with him, but by the end of the trial period, she still hasn’t figure out if she loves him or not. Is what she feels actually love, or just fondness for a person?
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Illustrated by Lee Garbett
Doctor Strange, Sorcerer Supreme of Earth, is murdered in cold blood in the entryway of the Sanctum Santorum. But, Stephen Strange is a crafty man. He has contingency plans for his contingency plans. His younger self arrives as part of a fail-safe he set in place years ago in case his affairs wouldn't be entirely in order. And he's not the only people to arrive upon the death of one of Earth's mightiest protectors - several invaders from other dimensions and realms set up shop on Earth, and they're all fleeing a magic-devouring baby-shaped monster with three "mothers" that scout for places to "eat". It's now up to his younger self to solve the mystery of his murder and keep everything from becoming baby food. ![]()
Illustrated by Pablo Túnica
Aella is an adventure-loving girl stuck on a tiny island where nothing interesting ever happens. Her mother often leaves her behind to go on grand voyages, and Aella dreams of the day she can join her mother on one of her adventures. When a band of Knights comes to the island claiming to be seeking the destruction of demons, Aella's inner monster is awoken. She has the spirit of a fierce demon, Xir, inside of her, which has the destructive capabilities to wipe out life as they know it. Aella and a young knight steal away to find the seer who first told of Xir's rebirth, hoping there might be a way to expel the demon from Aella. But Aella isn't the only member of the family harboring a big secret - her mother turns out to be one of the most fearsome pirates on the known seas, and she's not giving up her powerful daughter so easily. ![]()
Clementine trudges through the wilderness with her bad prosthetic leg and a knife that she proficiently uses to kill Walkers. She happens upon three girls out on patrol, and one takes pity on Clem after seeing how much pain her leg is in. They take Clem inside the city to a man who had learned a thing or two about medicine and prosthetics, who sets Clem up with a much better-fitting leg. On her way out, she happens to walk next to Amos, an Amish boy on Rumspringa who is taking his horse-and-buggy up north to a "job" where the reward is flying in a plane. The two continue to this work site together, having decided safety in numbers, and find more teenagers recruiting able-bodies to build houses and get a homestead ready for folks that is far away from the Walkers. Nothing about The Twins seems trustworthy to Clem, who is always ready for any interaction with other people to go sideways at any moment.
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Stories by Cullen Bunn, Michael Fleisher, Doug Moench, illustrated by Don Perlin, Bill Sienkiewicz, Ibrahim Moustafa, and Matt Horak
Several of Moon Knight’s adventures are collected here in this volume. The first story is a two-issue arc from Werewolf by Night, where Marc Spector is employed to capture a werewolf and bring it back to a live, captive audience for $10,000. In the next adventure, Spider-Man and Moon Knight team up to infiltrate the underground of crime families. The last adventure is a journey through time with Keng the Conqueror, with both Keng and Moon Knight them chasing sacred artifacts of Khonshu that could re-write reality itself. ![]()
Illustrated by Gaia Cardinali
Jordan River is sort of enjoying a day at the museum with his family - mom, dad, and two younger twin brothers. The parents ask Jordan repeatedly with helping out and making sure the twins are occupied. When he slips away to find a moment for himself, he wanders into a fantasy kingdom and finds a prince and his knight beset by wolves. Despite never having held a sword before, Jordan picks one up from a fallen knight and protects the prince, who seems to have just performed magic. Back at the palace, Jordan discovers magic is forbidden, but his bravery has earned him one favor from the Queen. He asks to be trained as a knight, as he has no interest in returning home. There is more in this kingdom’s past that Jordan wants to help discover, especially once the Oracle tells him he will be instrumental in saving it. |
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
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