Vol 6: The Vow, illustrated by Sana Takeda
In the aftermath of the attack on Ravenna, Maika has been badly burned, many Arcanics were killed, but the Federation forces have stopped their attacks, for now. Maika and Zinn have a bit of a heart-to-heart about facing their pasts, so Maika decides it's time to stop running from hers. She summons her grandmother, the Ancient Wolf Queen, which also brings her face-to-face with her aunt - the Warlord - who is none to happy to finally have her hands on her deadly niece. Maika and the Baroness of the Dusk Court are finally reunited, but it's not a happy occasion. The Federation begin another assault on Ravenna, this time with canisters of gas that turn Arcanics into raging zombie-type creatures, and Maika decides to call on the power of the Mask fragments she's been collecting to try and save everyone in the city.
Vol 1: Fantasy heartbreaker, illustrated by Stephanie Hans, letted by Clayton Cowles
For Ash's 16th birthday, his best friend Solomon (Sol) creates a new role-playing game that will knock everyone's socks off. Ash's kid sister, Angela, tags along, and the group is rounded out by Chuck, Isabelle, and Matt. The players build their characters, and Sol passes out special dice to each of them, reserving the D20 for himself as the master. They role, and they find themselves inside the game. Two years later, they come back to the real world, unable to speak about what has happened. Angela is missing an arm, and Sol is missing entirely. Twenty five years later, Sol's D20 finds its way back to Ash, who brings the gang back together again to decide what to do. Before anything can be decided, the five are sucked back into the game again. Sol is now the Grandmaster, and he insists they play again to defeat him this time. The group tries to work together to defeat Sol, but they discover their personal motives don't perfectly align this time.
This volume is a retelling the tale of Persephone and Hades. We start off with Hades, overworked and trying to keep the Underworld in check. Many mortals are coming to him without any idea of how they died, which is a big problem for him in determining where they need to go. He travels to Olympus to figure out why they can't remember and stumbles upon a party, a celebration for Artemis getting her first temple. Zeus convinces Hades into putting the work talk on pause, and goads him into telling who he has a crush on. Hades, who is embarrassed by this line of talk, can't quite tell his brother who she is because he doesn't know her name. Meanwhile, Persephone fights with her mother, Demeter, about going to the party. Demeter is determined to keep working to preserve the perpetual summer the mortals enjoy, but Persephone is tired and wants to blow off some steam -- and potentially see that shy, cute guy. Zeus gets too involved, and Hades and Persephone end up on a stolen carriage in a pretty big pickle, but at least they're getting a chance to talk to each other.
Illustrated by Dev Pramanik, colored by Alex Guimarães
House Atreides is the prequel to the original Dune series. In this story, we follow along with several different plot lines. Baron Vladimir travels back and forth between Arrakis and Giedi Prime, overseeing his spice production. Teenaged and Duke-Presumptive Leto travels to the planet Ix, the Machine Planet, to learn from the House Vernius. Upon arrival, Leto finds a desolate place and is surprised to discover the entire planet operates underground. In another part of the galaxy, the son of Emperor Elrood Corrino plots to assassinate his father and take the imperial seat. Shaddam and his advisor slowly poison the Emperor in the hopes that no one will suspect assassination. The Emperor also sends the planetologist, Pardot Kynes, to Arrakis to begin study of the planet and how it has such deposits of Spice. On Giedi Prime, Rabban participates in hunts of real people, including a child Duncan Idaho, who is fighting for the freedom of his family.
Illustrated by Lee Garbett and Jorge Coelho
Collected here is around 20 single issues that survey Loki's time as an Agent of Asgard. This storyline immediately follows the adventures of Kid Loki. THIS Loki took over Kid Loki's body and is trying to erase some of his evil deeds from his past by taking on missions to serve the great good of Asgard. On the throne is the All-Mother, a triumvirate including his mother, Freya, and two others, who give Loki missions but secretly plot against this good Loki in order to secure what they think is a more prosperous future for Asgard. Loki make some new friends, including Verity Willis, who is a human lie detector. This also includes events around Original Sin, where a tenth realm, the realm of Heven, opens, and Loki, along with Thor, try to bring Heven into the Nine Realms under Asgard.
Vol 3: Flame War, illustrated by Chris Samnee, colored by Matt Wilson
After the attack in his family, Owen decides that there will be no stopping the barrage of ninjas from coming, so he decides to travel to the Temple of the Scorched Earth to get involved in the fight once again. A fierce ninja lady attacks Owen on the plane but bursts into snakes just as he’s about to fireball her into oblivion. No one in the Scorched Earth clan has any idea who she could have been or how she disappeared. The Scorched Earth clan attacks the Temple of the Flaming Fist, with the help of some of Owen’s old foes and a couple friends. The two sides clash in an epic battle that finally brings us into the chamber of the dragon everyone talks so much about, but what they find there isn’t what anyone expected.
Vol 1: Destiny, illustrated by Giuseppe Camuncoli, colored by Matt Wilson
Thirty years ago, the US sealed itself off from the rest of the world. No communications in or out, no people in or out. In the absence of this global superpower, the world fell into war and used terrible means to establish two warring factions: The Pan-Asian Prosperity Zone, and the Alliance Euro-Afrique. Now, America has broken its silence and sent a message to both: we have the cure for your current deadly virus, set to wipe out almost all human life within the next few years, and you have to come here to get it. The two sides assemble a team of seeming misfits - America experts, epidemiologists, soldiers, a journalist - and send them into a place no one has set foot for three decades. Just as their helicopter crests the ocean walls of California, all hell breaks loose, and it quickly becomes a much different mission, full of Americana, action, and mystery.
Vol 1: The End of the World, illustrated by Martin Simmonds
Cole is an FBI agent who investigates conspiracy theories, and his undercover work has brought him to an exclusive party with tons of Flat Earth Society members. He’s whisked away on a private jet to the End of the Earth, which actually is an ice wall like the conspiracy theories state. Before Cole can investigate further, an elite team rushes in and “saves” him, bringing him back to the Department of Truth, where Cole learns that the power of belief can actually shape the world and its history. It's the Department's job to stomp out these dangerous theories and try their best to keep the Truth as truth.
Vol 1: Shadows, illustrated by Scott Hampton, P. Craig Russell, Walter Simonson, Coleen Doran, and Glenn Fabry
When we first meet Shadow, he is at the end of a three year prison sentence for armed robbery. He's just about to get out when his wife is killed in a car accident, along with his best friend, who was going to give Shadow a job when he got out. Lifeless, penniless, and jobless, Shadow is reluctantly recruited by Mr. Wednesday, a peculiar man with one eye and a penchant for some supernatural business. Mr. Wednesday and Shadow encounter several larger-than-life beings who claim to be from various pantheons from around the world, brought to America by immigrants for centuries. Shadow is abducted a few times by some other powerful beings working against Mr. Wednesday, but he always manages to escape or be set free with only a few bruises. After one of these occasions, Shadow comes to work at a mortuary in Cairo, Illinois, for Mr. Ibis and Mr. Jacquel. This volume concludes just as Shadow and Mr. Wednesday reconnect, and the real work is about to begin.
Vol 1: Kids Love Chains, written by Cates, Geoff Shaw, and Dee Cunniffe
Ellipses Howell (or El to her friends) lives outside The Dome and works in a comicbook store that sells vintage titles from before The Event. The Crossover Event was an unexplained phenomenon that ripped a hole in our reality and let superheroes and other fictional characters spill out into Denver, Colorado. One of the supers put up a force field to not only keep the other superstars in, but to protect them from the outside world that is now bent on destroying them. This field is now known as The Dome. Ryan is the son of a baptist minister who has been chosen to fulfill a special mission with almost no details as to what he’s expected to do, just that he is the only one who can do it. With shop owner Otto, the three rescue a young comicbook girl and try to get her back to her parents, but they’ll have to go into The Dome - and the war zone - to do it.
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