Effie is dropped on her aunt's doorstep in the middle of the night after her mother passes away, and at first, the two can't stand each other. Selimene believes there has to be some sort of mistake, that an old lady like her can't possibly look after a young child. Selimene's housemate, Carlota, warms to Effie instantly, and tries to make her comfortable. Effie starts school and makes some new friends, and eventually she and Selimene begin to get along. There is something strange about Selimene and Carlota, who claim to be herbalists and acupuncturists. Effie finally gets the full picture about her aunt's strange life when her magical powers begin to awaken, and Selimene and Carlota reveal they are witches! The three must cure a mysterious curse that is affecting one of Effie's idols, singer Tily Shoo, who is nothing like Effie imagined!
0 Comments
This 20th anniversary edition collects vols 1-2 of the original run of Chobits.
Hideki is a broke, cram school student trying to get into his dream college. He wishes he had enough money to afford a persocom, artificial intelligence beings who look strikingly like humans. Hideki’s luck turns around one day when he finds a persocom in the trash pile. He takes her home and tries to fix her up, even though he knows absolutely nothing about technology. His cram school classmates tries to help him out, but there’s something different about Chi - she has no memory and no operating system! Hideki seeks out opinions from other experienced persocom programmers but has little luck. Meanwhile, he has to teach Chi everything, from language to manners and how to wear clothes (panties are not worn on heads!).
Vol 5: Warchild, illustrated by Sana Takeda
Maika’s bleeding heart gets her involved in a major battle between the Federation and the Arcanics at the city of Ravenna. It turns out, she is exactly the warrior that the city needs to quell the chaos and start organizing who can fight. Kippa is tasked with helping out with the city’s children, and her miscalculation leads to a terrible tragedy. The Cumaean witches reveal they have created six abominations, powerful magic users that they crafted into unquestioning warriors. The six wreck havoc on Ravenna. But, their presence is not all welcome. The leader of the Federation forces, someone Maika knows from her past, is not at all happy with how the witches created these warriors. Elsewhere, The Dawn Court's Warlord and her wife, the Baroness of the Dusk Court, make their own contributions to the battles of the Arcanics, and they vie for control from each other over the vast Dawn Court airship fleet.
Illustrated by Boichi
Kohaku and Senku take the warm spring water back to Kohaku’s sister, and it turns out she lives in an entire village of around 40 adults! The guards bar Senku from entering - no outsiders are allowed, rules are rules. But Kohaku’s sister, Ruri, might know some things about the time before stone! Senku meets Chrome, another science-minded person, and he wins him over in a battle of wits. This gives Senku access to all of Chrome's vast stores of elemental supplies. Senku is determined to win over the villagers and enlists some of them in making antibiotics to cure Ruri’s sickness. That way, they’re sure to let him in the village and he can figure out how she knows so much.
Vol 1: The End and Everything After, illustrated by Terry Dodson, Rachel Dodson, letters by Clayton Cowles
Former cop Claire and her son Tommy are big fans of the stories of Adventureman and his squad of superhero friends, who protect a city that looks an awful lot like New York meets Gotham. The last Adventureman book left things on quite a cliffhanger that didn’t seem very favorable to the Super squad, so Claire challenges Tommy to come up with his own ending. Claire manages her boisterous family dynamic with the quiet of her late mother’s bookstore, both playing different games with her hearing aides. One day, a mysterious customer comes in and leaves an older, possibly first edition copy of Adventureman with Claire, and the fiction starts to bleed into her reality. Men made of bugs chase Claire, she finds a mysterious skyscraper she’s never noticed before, and relative strangers, who resemble fictional characters, begin to help Claire.
Itadori isn’t your average high school student - he’s super fast and really strong. One day, his fellows in the Paranormal Research Club discover a cursed object and awaken a demon. Sorcerers from the Jujutsu Academy try to clean up the mess, but Itadori decides to ingests the object in a move to control the demon. This should have killed him, but instead, he is able to control the demon from within his own body. The Jujutsu reveal that, under normal circumstances, Itadori would be killed to destroy the part of the demon inside him, but they instead seize the opportunity that Itadori might be a perfect vessel for controlling this powerful demon, and they ask him to help retrieve the rest of the cursed items around the world and destroy the demon instead.
Toma is out of the hospital, but his older brother blackmails Tai-chan into figuring out Toma’s reasoning behind skipping college and going straight into the workforce. With Tai-Chan’s birthday coming up, Futaba and Toma shop together to find a great present. During their time together, Futaba admits that she has wanted to be like Toma - strong, athletic, admired - and Toma admits he’d rather be more like Futaba. The four attend a fireworks festival together and Tai-Chan continues to make opportunities for Futaba and Toma to be together, but Futaba explains why his efforts are no longer necessary, and she may have accidentally admitted something to Tai-Chan that she wasn’t ready to admit.
This latest installment in History Comics presents the events leading up to and including the accident of the Challenger. This is done through a group of four students and their teacher, set 400 years into the future, where the students are tasked with a history report on Challenger Day, a holiday commemorating the lives lost during the space craft's explosion. The narrative is comprised of four parts: history of the space program, where particular attention is placed on the Space Shuttle program in particular; the history of Challenger crew, where each member shares their biographical information through the use of AR technology in the students' classroom; the accident itself, presented by the teacher and given all due gravitas; and the Rogers Commission, told largely by Richard Feynman through AR again.
Volume two has even more adventures in the life of a yakuza hit man trying to carry out his duties as a househusband. In this volume, we see The Immortal Dragon attend fitness classes and punish himself fiercely for accidentally entering the women’s locker room. He also puts a serious hit on laundry stains. The cops following him into a birthday party have to eat some serious crow (and cake) when they find out the herbs he's been growing and distributing really are basil and oregano, not street oregano. Also presented is another installment in the adventures of Gin the cat, which really could be another hilarious and entertaining series on its own.
Volume three is the start of the next story arc. In this portion of the story, the members of the Black Moon are trying to steal the Mystical Silver Crystal, and they’re after Chibi-usa, a strange girl who literally fell out of the sky and demanded Usagi’s Crystal. Chibi-usa pledges not to let Usagi out of her sight until she has the crystal, so she casts a spell over Usagi's family and moves in as a "cousin" of the family. The Black Moon pick off the Sailor Scouts one by one and weaken Usagi’s confidence in herself and her team. Towards the end, Chibi-usa finally opens up and reveals who she is, where her "home" is, and why the Black Moon is after her.
|
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
All
Archives
September 2024
|