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On the other side of the castle, away from Silver Eve, a few witches plot in a jail cell. A wizened old man draws many glyphs on a young man and promises that he will turn into an ooze and be able to escape this cell. What he fails to tell him is that there is a horrifying leech guarding the outside of the castle walls, and the man fuses with the leech to create a large monster that invades the castle town during the festivities. The Knights are deployed but have a difficult time fighting the many arms of the monster, and most witches cannot figure out what type of monster they’re fighting. As the giant leech feeds on blood, it grows stronger and covers more of the city, seeking out even more victims.
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Adapted by Suzuka Oda
Mayumi had been searching for a mysterious star she saw when she was four years old, and her obsession had fueled her dream to become an astronaut. But years of dead ends and nagging from her parents have caused her to all but give up her dream, something she’s decided to do on the day of her fourteenth birthday. The day before is when she fatefully meets the president of the Pretty Boy Detective Club, a group of dreamily beautiful young men with unique talents who agree to take up the case to help find her missing star. All of them get swept up in something much larger than an astronomy conundrum, and Mayumi comes to accept several things about herself that she had mostly spurned until that point. ![]()
Illustrated by Rito Kohsaka
Lord Kudo and Miyo have a fateful meeting at the Usuba house, the home of Miyo’s maternal family, where her grandfather and cousin (of sorts) explain that Miyo does, in fact, have a gift, and this is what has been causing her to have nightmares and deteriorating health. Arata challenges Lord Kudo for the right to protect Miyo and have her live in the Usuba mansion where she will learn to harness her power, and Arata’s Usuba powers are meant to control other gift-bearers like Kudo, regardless of how strong they are. In another part of the kingdom, someone has unleashed many grotesqueries, leaving Kudo and his unit to pick up the pieces. ![]()
Illustrated by Miya Tashiro
Princess Mio is taken hostage by the king of Totodoto who wants to put her and many other unhumans up for auction in a corrupt, black market auction house. At first, Mio laments her situation and the unhuman guard who is assigned to her. When she realizes her guard is from her kingdom, she decides to take charge of the situation, and she creates a plan that will hopefully provide an opportunity for many of the unhumans to escape. The auction exposes the king's corruption, and the citizens of Totodoto become upset with their sovereign. Mio also meets her fiancé for the first time! ![]()
Trapped in a game within The Beach, Usagi races to find Arisu who has been tied up and left in a room while his time winds down towards certain death in Borderland. Usagi is desperate to avoid the militant faction who are trying to root out the witch by pulling innocent people to the beach and threatening to throw them into the bonfire. Others are murdering any and all people they come across in case they are the Witch in order to end the Ten of Hearts game.
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Chihiro begins a fierce battle with Sojo, and the two with their enchanted blades are very evenly matched. They take turns exchanging powerful magical attacks while Sojo goads Chihiro about his father's selfishness to keep the swords hidden for the time he had, even though he admires the craftsmanship it took to make such beautiful weapons. Elsewhere on the battlefield, things are very perilous for the Anti-Cloud Gouger special forces. Later, Char reveals a bit about her time when she was imprisoned with her mother, especially how she was able to escape.
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Illustrated by Takeshi Obata
Mirai is unsatisfied with his life, as he is treated like a slave in his home and feels like he has no escape. He decides suicide is his only option. Upon leaping to his death, he is saved by an angel that gives him the choice to accept powers. In doing so, he is unwittingly thrust into a battle against 12 other humans who have also been chosen, and the prize at the end is ascension to become God of the world. For the most part, Mirai tries to keep out of the way of these other candidates, but trouble comes to find him sooner than he would like. ![]()
At a young age, Allen Walker was constricted into the fight against the Millennium Earl and his deadly cruel Akuma, machines built upon the grief and sin of humans longing for the souls of a dearly departed loved one. With a powerful weapon embedded into his left hand and a cursed eye that can see Akuma trapped inside their human hosts, Allen is on a mission to find Innocence, a material that can be manufactured into new weapons to take on the Earl. This will help build up the power of the Black Order, the group of exorcists sworn to protect humanity and fight the Millennium Earl's Akuma weapons.
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Katsuma-san finishes telling the history of Haretake and the evil lurking inside their foe who now has Tsuki hostage. Katsuma tells of Haretake’s goal to unseal the sessho-seki stones and unleash whatever evil is lurking below and the attempt Haretake will make to control the power inside. With this knowledge, Katsuma sets Konosuke, Aki, and his new apprentice Bokutake off and through a jar to go rescue Tsuki. But Katsuma’s jar drops Konosuke off in a gambling den in the clutches of one of the generals of the Tsuchimikado clan. This would-be professional gambler toys with Konosuke, at first lulling him into a false sense of security, but eventually prodding him to gamble with something very high stakes, much more valuable than money.
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About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
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