Vol 5: A Game of You, illustrated by Shawn McManus, Colleen Doran, Bryan Talbot, George Pratt, Stan Woch, Dick Giordano, lettered by Todd Klein
Barbie, who we first met in A Doll’s House, is back again - this time as a long absent princess of a small realm within The Dreaming. Joining her on this adventure are Wanda, her neighbor and a trans female, Thessaly, who is apparently centuries old and a witch, and the lesbian couple of Foxglove and Hazel. Barbie is called back to her dream realm when one of her faithful subjects crosses realms and ends up in the Waking World looking for her. The Cuckoo, the villain of Barbie’s dreams, has also stationed an agent in Barbie’s building who tries to manipulate the other occupants into attacking Barbie in her sleep, but Thessaly is stronger, and she forces the agent to give up the Cuckoo’s plan. She then barters passage for herself, Foxglove, and Hazel to enter into Barbie’s dream to save her.
Illustrated by Yasmine Putri, colored by Arif Prianto, lettered by Wes Abbott
In a reimagining of the DC Universe, Jor-El and Lara escape a crumbling Krypton in a rocket and crash land in a fantasy, Medieval Europe inspired time, just as Lara is giving birth to Kal-El. A prophet in a neighboring kingdom warn of a danger coming from the sky, who will look like humans, and who will destroy the world. Naturally, many suspect the Els as the subject of the prophecy, and some work to take out the indestructible family. The Els struggle between several kingdoms on the brink of war with the Kingdom of Storm and the Amazonians.
Vol 1: Jewel of the Gravesend, illustrated by Jacquelin De Leon
Zatanna Starr, the daughter of renowned Coney Island illusionist Ezra Starr, is not a fan of crowds and performing. She’s much rather hang out with her friends or boyfriend and ride Coney Island’s coasters, grab cotton candy, walk her pet rabbit, or laze around at the beach. Her whole life changes when they visit a traveling band and find Mirror Script, a backwards script trick magicians used to use to hide their spells and tricks. Everyone else seems to have difficulty reading it, but Zatanna is able to read it just fine. What's more, whatever she reads comes true, and she can't figure out how this illusion is working! Diving deeper into this mysterious world unlocks other secrets about her family and her past that she must confront in order to truly understand what she's capable of.
Vol 2: The Enemy Delusion, illustrated by Eric Zawadzki
The adventure continues right where we left off - Zahn and Sera have stolen a piece of technology from the house of El, but the can't figure out how to unlock more than its surface-level recordings to what, Sera assumes, is more information on the genetic manipulation Lara did to her. Later, Zahn and his classmates are analyzing the damage from an earthquake to a vital system. Zahn proposes rerouting the system to share the resources with the lower caste, and he's punished instead of applauded. Elsewhere, Sera is likewise reprimanded for proposing a new strategy to fighting deadly pests in the upper atmosphere of the planet. Zahn gives the group of dissenters, Midnight, the idea to go after the structure his classmates were just working to fix, but they are planning to take the attack too far, and he fears how many people might be in danger.
Illustrated by Jess Taylor
Taylor and her associates are posing as a makeshift family in a small town outside Metropolis, but they’re actually refugees from another planet, hiding from a cruel enemy called The Vane who destroyed their world. For an extra measure of protection, Taylor’s general and pretend father made Taylor’s disguise a human boy, even though Taylor’s true identity is The Galaxy Crowned, Princess of Cyandii, and she feels out of place in her male body. She also has a guard "robot", an adorable sentient corgi who follows her and records what happens daily. When a girl named Kat movea to their small town, Taylor’s facade starts to really distress her, and she breaks her cover to reveal her true self to Kat. The community, however, isn't as accepting of having an alien in their midst.
Vol 4: Seasons of Mist, illustrated by Kelley Jones, Malcolm Jones III, Mike Dringenberg, Matt Wagner, Dick Giordano, George Pratt, P. Craig Russell
We open up on the Garden of Destiny, who is visited by the Three Fates. He is unsettled by what they reveal, so he calls the rest of his family to a meeting: Despair, Desire, Delirium, Death, and Dream. The family chides Dream for his short temper, particularly in the case of his former lover, Nada, who he condemned to torment in Hell for not agreeing to become his queen. He eventually sees their side, and decides to re-enter Hell to free Nada. This might be the end of him, as Lucifer told him so on their last encounter. He says his goodbyes and readies his kingdom, but when he enters Hell, he finds it eerily empty. Lucifer meets up with him and tells him he’s let all the demons go, he’s released all the tortured, and the dead have gone back to wherever they came from. He gives the Key to Hell to Dream and peaces out, knowing the possession of the key is going to make Dream’s life miserable. Shortly thereafter, hosts of deities show up at Dream’s castle, all with a claim to the Key to Hell.
Illustrated by Robyn Smith
Nubia and her friends are hanging outside the local convenience store, sharing or bemoaning how they will spend their upcoming summer vacation. Oscar shows up, someone Nubia likes, and the other two make a quick retreat. Nubia psyches herself up to talk to her crush, but the store is held up by robbers at gunpoint. When Oscar is threatened by a gunman, Nubia does the only thing she can think of to save his life: throw an ATM at the perpetrators. But this breaks one of the cardinal rules of her moms: don’t use her superpowers, and definitely don’t do it in front of people and/or cameras. Amera and Danielle, Nubia’s moms, go into damage control to see if this is another situation where they need to up and move. Instead, they stick it out with the help from someone special from Prince Securities. This kicks off a series of decisions where Nubia acts against her moms’ rules, but usually only in order to protect someone she cares about. Nubia has to come to terms with her abilities and the responsibilities they bring, all while figuring out who she wants to be.
Illustrated by Álvaro Martínez Bueno, colored by Jordie Bellaire
A group loose associates find themselves in a large, extravagant house on a beautiful lake, seemingly without other people or houses around them. They all discover they know Walter - some grew up with him, some crossed paths with him only a few months ago - but he was always heavily invested in them, someone who was right there at the right time and maybe faded away since. Then, Walter appears in the house and explains his intentions. He reveals he is part of an alien race, and his people intend to destroy the Earth, but he was tasked with picking the best of humanity to be saved. They will all be safe from the coming apocalypse in this lake house, where they will also have all their needs provided for, but everyone else they know and love will be horrifically killed. And they’re supposed to be thankful. But not all of them can sit idly by and enjoy the bounty of their sanctuary. Some of them start exploring their idilic prison and discover what was probably meant to be hidden from them forever.
Illustrated by Steph C.
Jessica Cruz is a high school junior with lots of difficult decisions to make. She has to decide to renew her DACA status, something that will put a target on her back but might help keep her undocumented parents safe. She has to fill out college applications and hope her own undocumented status won’t jeopardize her goals. She helps her family around the house as much as she can, and she has landed a prestigious museum fellowship. All of this leaves little room for friends and hanging out. When her father is taken away by ICE agents, Jessica finds herself stuck between two warring Aztec gods - one says she should be a bridge for her family and friends and lean on them, the other tells her to take action against ICE and save her father by using her anger to fuel her.
Illustrated by Manuel Preitano
Willow loves her broken community of Down River in Gotham, and she often is found at protests trying to get City Hall’s attention. Her mom is a brilliant professor fighting brain cancer, so out of desperation, Willow gets mixed up coordinating an illegal gambling ring for her mom’s former friend, E. Nigma. Willow enjoys the work and the money that allows her to secure treatment for her mom, but her friends notice she’s slipping away and not as involved in saving the community anymore. One night, Killer Croc attacks Willow, telling her he’s protecting Down River from E. Nigma and warns her to stop helping him. The attack leaves Willow with special powers and the ability to talk to dogs. She discovers Poison Ivy has been working with E. Nigma to lower property values in Down River to make gentrification more attainable, but Willow draws the line when the next target is her favorite delicatessen.
I've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students.
Search this site
Ratings, Audience, and Subject Tags