Nai is a young boy searching for someone important to him, and all he has for a clue is a valuable bracelet that may entangle him with a secretive organization known as Circus. First, he finds himself being saved repeatedly by Gareki, a young man himself who has a tragic past and who society had not treated kindly. Gareki isn’t exactly a law-abiding citizen, having a strong affinity to making and dissecting explosives, and running afoul of Circus himself, the two nevertheless find themselves in the sights of the organization and somewhat on their way to finding Nai’s important person, and finding more about themselves along the way. Set in a world that is past fantasy, past steampunk with flying airships, magical creatures, and possible chimeras.
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Illustrated by Elisa Romboli
In a United Kingdom that has already been ravaged by war, soldiers have magical Medium Stones that augment their deadly fighting skills. Uriel is dissatisfied with the powerful Eden Army, which uses their Medium to oppress and exploit others. She steals a Justice Light, a powerful type of medium, and absconds to join the Eclipse Rebels in the fight to bring Eden down. Uriel also has a mind for inventions and hopes her inside knowledge and creativity can bring more solutions to the Eclipse as they face a foe much larger and much more powerful than they. Along the way, Uriel has to prove herself to the rebels by not only providing them with valuable information but attuning with a stone that already has a master.
Vol 4: A Frenchman on Mars
Seraphin and his aethership make it to Mars and find a world teeming with strange life forms and weird versions of aetherite that solidify after you walk through a seeming puddle. Searching for the previous Prussian expedition turns up no survivors, including Seraphin’s father. But Gubbard reveals the true nastiness of his plan to get Seraphin and the others to agree to go to Mars in the first place, and it is steeped in deception! Seraphin is wounded and wakes up abandoned by his fellows. He stumbles upon what he thinks is a winged beast, badly injured, but still he feels the need to save the creature from being a feast to other beasts. The creature ends up being a prominent figure in a fractured Martian society, one half dying out, the other exiled to the desert.
Vol 3: The Knights of Mars
The Knights of the Aether are hiding out at Seraphin's grandfather's house in Brittany. Seraphin's father travels to London to a society of the best minds, a group he calls "The International Society of the Aether." He seeks to showcase aether ships and to recruit anyone willing to be an ally against the Prussian forces. But, their meeting is sabotaged, and Seraphin loses contact with his father. Meanwhile, King Ludwig's sister begs for more information about her brother's whereabouts, and she won't believe he is traveling to Mars. Then, the Prussian forces are upon them, and it will take everything the Knights have to outwit and escape them, on board a ship hurtling towards Mars!
Vol 2: The Moon-King
After the dangerous runaway liftoff from the end of volume 1, the aethernauts, the professor, and the king make it to the moon. The ship has sustained some damages from leaving Earth’s atmosphere, and they’ll have to slingshot around the moon using the moon's gravity if they want to get back to Earth. However, the aether has other plans for them and pulls them to the surface of the moon. On the dark side of the moon, they will have 14 days of lunar daylight before descending into 14 days of lunar night. The lunar day brings about melted snow and provides a thin atmosphere, so the crew sets about repairing the ship. More discoveries on the moon help in repairs and preparing them to return without the balloon that helped them float in Earth’s atmosphere. But, many of these discoveries are too alluring for the king, and he decides to explore on while the rest of the crew returns to Earth.
Vol 1: The Space Race of 1869
After a tragic science experiment claims the life of a family member, Séraphin his father find themselves in the castle of the King of Bavaria, working with a small crew on an engine powered by the legendary substance known as Aether. But there is more involved than just science and engineering in this tale of political intrigue and invention. Séraphin recognizes someone in the castle as a person who tried to sabotage everything, but none of the adults believe him. Instead, Séraphin and his new friends swear to protect the project and the King as the Knights of the Aether. |
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