Illustrated by Posuka Demizu
Now that the world has been turned upside down, the Ratri clan desperately try to reestablish a similar government and farm system to put the world back to what it was. They plan on making all the farms like Lambda so none of the children they raise as food will have free will or rise up against them again. They prepare to make one last stand against Emma and her friends back where it all began: Grace Field House. Mom has now become Grandma, the head of the whole farm system, and she wields enormous power as the leader of the Sisters who work the farms.
Gon and his new friends are still within their hunter trials, having completed one phase of several. In Phase Two, the applicants have to please a pair of Culinary Hunters who specialize in gathering ingredients from strange places and foraging for what they need to survive. The two judges have vastly different trials and pallets to please, and many of the applicants are weeded out in this phase. Afterwards, Gon and Killua are given a special chance to get their hunter’s license going up against the Chairman in an effort to take a ball away from him, but his speed and agility prove to be too much for the two of them. In Phase Three, the remaining applicants have to reach the bottom of a tower. The four acquaintances, plus Ton (the slimy guy who has been trying to mess people up all trial), all end up in the same challenge - Majority Rules - and they find out what Ton's motivation has been in trying to sabotage the trial.
Vol 6: The Vow, illustrated by Sana Takeda
In the aftermath of the attack on Ravenna, Maika has been badly burned, many Arcanics were killed, but the Federation forces have stopped their attacks, for now. Maika and Zinn have a bit of a heart-to-heart about facing their pasts, so Maika decides it's time to stop running from hers. She summons her grandmother, the Ancient Wolf Queen, which also brings her face-to-face with her aunt - the Warlord - who is none to happy to finally have her hands on her deadly niece. Maika and the Baroness of the Dusk Court are finally reunited, but it's not a happy occasion. The Federation begin another assault on Ravenna, this time with canisters of gas that turn Arcanics into raging zombie-type creatures, and Maika decides to call on the power of the Mask fragments she's been collecting to try and save everyone in the city.
After clearing the house controlled by a demon with drums, Tanjiro and Zenitus come across another strange demon slayer, Inosuke, who likes to wear a warthog mask. Inosuke has an extremely hard head, both physically and metaphorically, and he can’t stand anyone doing anything better than him. Zenitsu reveals he knew Tanjiro was hiding a demon in his backpack, but trusts that Tanjiro needs to protect her. The growing group travel to a mountain to face an unknown demon threat, and they find other demon slayers caught up in a deadly web. They find a whole family of spider-type demons all over the mountain with many kinds of traps set for the slayers. The group, including hard-headed Inosuke, must work together to overcome the demons.
The brothers are separated for the first time in the whole series. Al is with a couple chimeras, Dr Marcoh, Winry, Scar, and Mae. They send Mae back to her country with the secret of the homunculi, but she is tricked into going back to Central City instead. Al takes his whole group back to Reole where it all began, and they find Hohenheim working to rebuild the town. Meanwhile, Ed is with another couple chimeras, and they run across Greed in Ling’s body. They decide to work together against the homunculi after Greed regains some of his memories about Wrath going after his friends. Hohenheim reveals that the day will be soon upon them when the homunculi will act on their plans for Amestris, so the different factions start putting plans into place, including Mustang and what he can do from Central Command.
Illustrated by Tsukasa Abe
Four adventurers return home after a ten-year journey to fight the Demon King. They take their rewards, enjoy a powerful meteor storm that happens once every fifty years, then go their separate ways. Frieren is an elven mage, and she plans on traveling the world to gather as much magic as she can. Himmel, the human hero, settles down in the capital city and grows old. Fifty years go by and Frieren returns to take her friends to a secluded place to enjoy the meteor shower. Afterwards, Frieren visits Heiter, a priest with an unnatural love of alcohol, who tricks Frieren into taking a young girl as her mage apprentice. Fern becomes exceptional at magic, and the two travel around, continuing to gather odd magical spells and helping people in villages. Frieren and Fern take odd jobs like beautifying statues and cleaning once pristine beaches. Frieren chases some of the memories of her adventure party while desperately trying to understand the meaning behind many of the words and actions of humans.
Illustrated by Yoshi Yoshitani
Starfire’s daughter, Mandy, is trying to live a life outside of the shadow of her famous mother. Mandy has taken on a very dark persona, died her hair black, and wears lots of dark colors, trying desperately to stand out away from her bright, effervescent mother. When Mandy gets paired with the popular Clare for an English assignment, she discovers someone who maybe can be her friend, or even more than that, outside of people seeing her for her famous family and superhero friends. Starfire's past on her home planet catches up with her and makes like more complicated for Mandy, who really wants nothing to do with any of the super-powered politics of Tamaran. Mandy must believe in herself and her own strength to get through this newest challenge.
Part 1: Phantom Blood
The beginning of this series is, in fact, bizarre. We immediately open to a human sacrifice that activates the strange powers of a stone mask crafted by the Aztecs. The narrative jumps forward to the 1800s with a man name Brando on his deathbed. He tells his son, Dio, to go to a man named Joestar who owes him a favor and will take Dio in. He vows not to tell Dio why Joestar owes him this favor, but tells the reader instead. Years ago, Joestar believed Brando was saving him after a carriage crash, rather than noticing Brando was robbing him. Dio swears to surpass his father’s station and beguile the Joestars into giving him their family fortune. The first act in this plan is to usurp the true heir, Jonathan, who everyone calls JoJo. Dio proceeds to make JoJo’s life miserable. After witnessing some of Dio’s worst deeds, we flash forward again, seven years this time. Dio and JoJo are about to graduate college, JoJo with a degree in archaeology. He’s been secretly studying the ancient Aztec mask that now belongs to his father. Dio and JoJo are somehow frienemies, but secretly Dio is still plotting to nap the Joestar fortune, and it’s up to JoJo to get to the bottom of it and thwart Dio’s plans, which also include this mysterious mask.
Makoto and her cat Chito move in with her distant relatives away from Tokyo in Aomori, a small town in the countryside of Japan. There, Makoto hopes to complete her training as a witch. Her family knows about her powers, but Makoto isn’t supposed to talk about it to non-relatives. That doesn’t stop her from telling Nao, a girl at her school she befriends. Makoto often gets lost around Aomori, so occasionally she’ll take Chito with her, who has walked the neighborhood enough to not get lost. Makoto does some basic magic with her young cousin, Chinatsu, who isn't a witch. The two, along with Kei, Chinatsu's older brother, ready an abandoned plot of land to make a garden, as growing plants is part of Makoto's study of magic. Makoto's sister, Akane, also makes a surprise visit to see how Makoto is settling in, and Akane accidentally has Makoto unleash a pretty powerful spell to summon crows.
Mitsuki started at a new high school far away from her middle school in the hopes of starting fresh. She has some social anxieties and desperately wants to make friends, but doesn’t know how. Four best friends on the boy’s basketball team invade the quiet sanctuary of her job at a café, but without their screaming entourage of adoring girl fans, the boys are decent. One of them is in love with Mitsuki's coworker, and he's convinced if he comes around often enough, she'll fall in love with him too. The boys are initially rude to Mitsuki, but they slowly prove they're good people and become Mitsuki's friends. Another girl at Mitsuki’s school, Reina-chan, also becomes her friend, but she has a slightly unhealthy obsession with the basketball boys that we don’t quite get fully explained (preliminary signs point to a boys-love fantasy). Mitsuki and Reina-chan go to the first Basketball game, and Mitsuki leads the crowd of admirers in cheers that help the boys get to their first victory.
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