Shiva’s auntie comes back for her and is horrified to find an Outsider chasing after them! Town guards load the two into the back of a wagon and shoot arrows at Teacher, which do nothing but stun him, and they manage to get away. Shiva and her aunt set back up in their old house in the eastern village of the town, but Shiva misses Teacher. Shiva doesn’t have any signs of having been touched and cursed by an Outsider, but that isn’t true for other folks in the town. She runs away from the king’s men once again and finds herself in the forest with Teacher. The two go back to their house but Shiva is so exhausted she falls asleep on the floor of the hallway, unable to make it to her room.
Nene is “invited”, or rather, kidnapped, by Natsuhiko, an upper classman, and taken to a tea party with Nanamine Sakura. She is assistant to Tsukasa-kun, who is Hanako-Kun’s “little” twin brother, and is in a similar arrangement as Nene and Hanako-Kun. Later, another school mystery shows up who can control time. The three-pronged mystery includes one supernatural with the power over the present time, one with the power over the future, and one with the power over the past. The Clock Keeper if the Future starts to wreck havoc on the students by speeding time up in their classroom or making students speed their aging until they are old people. Hanako-kun and Nene enlist the help of a classmate who has the power of one of the Clock Keepers, as they must help Nene’s best friend escape the clutches of the other Clock Keepers.
Jinwoo gets “recruited” to help talk to his sister’s friend who is an aspiring hunter. He takes her along on a raid to show her how difficult the hunter life is. The C-Rank gate morphs as the team goes in, and becomes a Red Gate - a gate that transports them to another world. Within the team is an A-Rank hunter, several B-Rank hunters, and a handful of C-Ranks. The A-Rank abandons the lower rank hunters, but Jinwoo helps them and keeps them alive while he works through the bad guys. He tries out his newest skill, which lets him raise shadow soldiers from defeated enemies. Later, he goes back to the dungeon to which he earned a key, and he grinds through several levels before discovering the recipe to make an elixir that might bring his mother out of her sleeping-sickness coma. In order to find all the ingredients, he decides to finally reclassify and stop pretending he's an E-Rank hunter.
Nasa and Tsukasa attend a summer festival, and Nasa can’t handle how cute she looks in a yukata! On recommendation from Kaname, Nasa starts reading Shōjo manga to brush up on being romantic with Tsukasa, and his efforts are not in vain. Tsukasa enjoys the uptick in attention and romantic gestures she receives from nasa. Later, Kaname inspires the two to bathe together in the same room at the bath house, but they weren’t actually alone after all, leading to a mildly awkward interaction with a stranger.
Sakura, Li, Kero-Chan, and Yue all feel it - the presence of Clow Reed. But how is that possible since he died so long ago? Sakura continues to fight a formless enemy who always uses another creature or creates a natural phenomenon that Sakuramust subdue. Each time she does, the Clow Cards she summons to help her are transformed - Reed’s magic circle on the back is changed into a distinct one Kero-Chan believes is a representation of Sakura’s own magic. These new cards are therefore more part of Sakura than Clow. But this takes a terrible toll on Sakura; she leaves battles completely exhausted and begins to run a fever, but even sickness isn't going to stop her from saving her friends and getting to the bottom of this mystery.
Book 2: Muad'Dib, adapted by Brian K. Herbert and Kevin J. Anderson, illustrated by Raúl Allén and Patricia Martín
Paul and Jessica are trying to survive in the terrifying desert of Arrakis. They are equipped with stillsuits, which help keep them from dying of dehydration, but they also have to be careful not to attract the giant sandworms nor the attention of the Harkonens, who are still looking for them or any survivors from their hostile takeover in volume one. The two search for the Fremen and hope to win them to their cause against the Harkonens, who are sure to make like difficult for them as they have before.
Adapted by Haiji Nakasone
Rentt is a mediocre adventurer trying to get ahead in a dungeon, when he accidentally finds a dragon on a level where there should be no dragons. He wakes up much later, but his body is strange, and his voice isn't working. He realizes that he has woken up as a skeleton after the dragon has finished devouring him! Unsure of why he was reborn this way, Rentt puts his (absent) nose to the grindstone yet again in order to level up, but this time as a monster. He hopes he can level far enough to gain back a body and a voice. Along the way, he stumbles across another adventurer from his guild who he hopes can help him re-integrate into society and possibly figure out why he woke up as a monster.
Illustrated by Gabrielle Kari
William Shakespeare and his faithful page are leading double lives - while not writing plays or trying get his actors to put on the best plays, William is a crime-fighting masked vigilante known as The Bard, assisted by his helpful Page. The two confront evil-doers such as the crime-boss Falstaff, and the menacing Puck who is working for the vengeful Oberon. During their adventures, The Bard and Page get marooned on an island with a hungry wild beast who teaches Page magic and tricks The Bard into embracing it. They also find themselves in Verona in the middle of a civil war between two powerful houses.
Illustrated by Dustin Nguyen
Eight young children play amidst destroyed buildings and derelict cars that spell out with certainty an apocalypse they all lived through. Some doodle on the buildings, others strum guitars. All of them are vampires. A few find rodents to eat, but then, they smell something they've never encountered before - a human - and it starts to make them salivate. A few of them attack the human and taste blood that is more delicious than anything they've had before, so they continue to hunt for more humans. Half of the group is reluctant to leave the city and disobey their creators, but the others can never go back to draining rats again.
Kafka in his Kaiju form battles the powerful Kaiju from volume two and gives him a run for his money, but the bad guy ultimately escapes. Kafka also goes toe-to-toe with Vice-Captain Hoshina. He barely escapes with his life, and Hoshina vows to take down Kaiju No. 8 the next time. The bad Kaiju Kafka fought is given the code name Kaiju No. 9 and becomes a top target for the Japanese Defense Force. Kafka is finally promoted to Officer from Cadet, but there’s hardly any time to celebrate before a new group of Kaiju attack the base itself - tons of wyvern are working together, which they never do, and there's a main humanoid, high-level Kaiju pulling the strings.
I've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students.
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