Illustrated by Posuka Demizu
Emma, Ray, and Norman decide to bring a few more children into the "know" and have them help gather supplies and make preparations. To that end, Gilda and Don are recruited, although they at first don't quite believe what the three are telling them. Sister Krone figures out what the children are up to, but offers to help, because she wants to unseat Isabella and take over as Mom. Through this partnership, the kids find out that each of them has been fitted with a tracking device, and both adults have devices that will locate them anywhere on the grounds. But Mom always seems to be one step ahead of all of them, and has Sister Krone transferred away.
The escape plans have slowed way down in favor of world building in this volume, and it turns out that there are a lot of layers to a society farming children. We see more about the competition to become Moms and what the girls on the farm have to do to secure such a position. With more accomplice children, there are more angles of the chess game to explore, and the story has gotten a lot more intriguing. Demizu's art for Sister Krone employs a bit too much of the Jim Crow stereotype for me, but is otherwise still beautiful.
VIZ rates this as Teen Plus for gore and violence.
Sara's Rating: 9/10
Suitability Level: Grades 10-12
Reviews of previous volumes in this series: vol 1, vol 2
Tags: Rating: 9/10, Suitability: High School, Manga, Dystopian, Horror, Demons
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