Makoto and her cat Chito move in with her distant relatives away from Tokyo in Aomori, a small town in the countryside of Japan. There, Makoto hopes to complete her training as a witch. Her family knows about her powers, but Makoto isn’t supposed to talk about it to non-relatives. That doesn’t stop her from telling Nao, a girl at her school she befriends. Makoto often gets lost around Aomori, so occasionally she’ll take Chito with her, who has walked the neighborhood enough to not get lost. Makoto does some basic magic with her young cousin, Chinatsu, who isn't a witch. The two, along with Kei, Chinatsu's older brother, ready an abandoned plot of land to make a garden, as growing plants is part of Makoto's study of magic. Makoto's sister, Akane, also makes a surprise visit to see how Makoto is settling in, and Akane accidentally has Makoto unleash a pretty powerful spell to summon crows.
Mitsuki started at a new high school far away from her middle school in the hopes of starting fresh. She has some social anxieties and desperately wants to make friends, but doesn’t know how. Four best friends on the boy’s basketball team invade the quiet sanctuary of her job at a café, but without their screaming entourage of adoring girl fans, the boys are decent. One of them is in love with Mitsuki's coworker, and he's convinced if he comes around often enough, she'll fall in love with him too. The boys are initially rude to Mitsuki, but they slowly prove they're good people and become Mitsuki's friends. Another girl at Mitsuki’s school, Reina-chan, also becomes her friend, but she has a slightly unhealthy obsession with the basketball boys that we don’t quite get fully explained (preliminary signs point to a boys-love fantasy). Mitsuki and Reina-chan go to the first Basketball game, and Mitsuki leads the crowd of admirers in cheers that help the boys get to their first victory.
Vol 1: Fantasy heartbreaker, illustrated by Stephanie Hans, letted by Clayton Cowles
For Ash's 16th birthday, his best friend Solomon (Sol) creates a new role-playing game that will knock everyone's socks off. Ash's kid sister, Angela, tags along, and the group is rounded out by Chuck, Isabelle, and Matt. The players build their characters, and Sol passes out special dice to each of them, reserving the D20 for himself as the master. They role, and they find themselves inside the game. Two years later, they come back to the real world, unable to speak about what has happened. Angela is missing an arm, and Sol is missing entirely. Twenty five years later, Sol's D20 finds its way back to Ash, who brings the gang back together again to decide what to do. Before anything can be decided, the five are sucked back into the game again. Sol is now the Grandmaster, and he insists they play again to defeat him this time. The group tries to work together to defeat Sol, but they discover their personal motives don't perfectly align this time.
Yuki and Itsuomi get closer as she teaches him more signs and they spend more time together. Rin and her crush go on their first “date” to Costco to pick up supplies for the diner, but Rin is a little too embarrassed to be alone in the car with him for that long. She invites Yuki and Itsuomi to go as a double date, so the four have fun picking out interesting items and necessities that are all oversized. Afterwards, Itsuomi invites Yuki to his place where they eat pizza and she teaches him more signs. They are interrupted by Emma, a former paramour of Itsuomi’s, and Yuki doesn’t know how to feel about the two of them.
Asa runs into a young man at a museum who has a photograph of the monster she saw when the typhoon took her family. He refuses to talk to a “nobody” like her and scuttled off with a ton of research on the monster. Asa and Mr. Kasuga are then conscripted to help identify the creature should it make an appearance during the opening ceremony of the 1964 Tokyo Olympics. Asa makes the acquaintance of The Blue Impulse - some of the best aerial maneuver pilots in the country - as they practice making the Olympic Rings for the Opening Ceremony. The Government is using this display as an important symbol of peace, and, because of this, the Defense Forced won’t be allowed to intercede during the Opening Ceremony should the monster return.
Ragna has now teamed up with Crimson, who for reasons unknown wants to rid the world of dragons. Their next target is Disas Trois, the Tempest Cell, a dragon who harnesses the power of the wind to destroy towns and people. A band of hunters comes across Ragna and Crimson, and Crimson cleverly manipulates information out of them about the Tempest Cell, whom the hunters are all running from. Ragna, after using all of his strength in the last battle at the end of volume one, can't move his muscles from exhaustion. Crimson decides to use non-magical guns and embue them with Ragna's Silverine powers so that the bullets will be deadly to Disas Trois. As the group of Crimson and failed hunters re-enter the destroyed down below the Tempest Cell, they find Disas Trois mutilating the women of the town with his wind power, slowly cutting their limbs until they perish from blood loss or pain. Elsewhere, we meet another dragon monarch who is working against the humans and deploying her dragon soldiers to various human cities.
This volume is a retelling the tale of Persephone and Hades. We start off with Hades, overworked and trying to keep the Underworld in check. Many mortals are coming to him without any idea of how they died, which is a big problem for him in determining where they need to go. He travels to Olympus to figure out why they can't remember and stumbles upon a party, a celebration for Artemis getting her first temple. Zeus convinces Hades into putting the work talk on pause, and goads him into telling who he has a crush on. Hades, who is embarrassed by this line of talk, can't quite tell his brother who she is because he doesn't know her name. Meanwhile, Persephone fights with her mother, Demeter, about going to the party. Demeter is determined to keep working to preserve the perpetual summer the mortals enjoy, but Persephone is tired and wants to blow off some steam -- and potentially see that shy, cute guy. Zeus gets too involved, and Hades and Persephone end up on a stolen carriage in a pretty big pickle, but at least they're getting a chance to talk to each other.
High school student Senri Nakajou hasn't fully grappled with what happened the night his parents were murdered. Senri's twin brother, Kazuto, told him to hide - said he'd take Dad's abuse that night - but Senri would still feel it. Their special bond as twins visited all the pains the other felt, as well as flashes of what the other was seeing as it happened. But Dad didn't hit anyone. Instead, a man broke into the house, murdered Mom and Dad, and kidnapped Kazuto. Now, as a teenager, Senri caught a glimpse of the man who may have ultimately murdered his brother too - a scar on his arm in the shape of the Kanji for Fire. Senri sets off across the country to track down this Fire Man and, hopefully, find out what happened to his brother.
Adapted by Aki
Ruri makes it to the capital, but she has been traveling as a cat in order to avoid attention. She is introduced to the king's advisor, and later, the king himself, as a cat, so now she's not sure how she'll be able to tell them she's a human! The Dragon King and Ruri also have similar magical wavelengths that compliment each other, so King Jade ends up sneaking off to visit her every chance he gets. Ruri indulges in a life of laziness and luxury for quite some time before she remembers her ultimate goal: get revenge on Asahi. Ruri decides to visit the kingdom of Nadosha after hearing they may be preparing for war (on Asahi's recommendation, most likely), and what she finds is desolation and starvation.
I've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students.
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