Momo and the class nerd, who she’s nicknamed as Okarun, fight about what is actually real - monsters or aliens. Okarun sends Momo to a building rumored to have high alien activity, while Momo sends Okarun to a cave rumored to be haunted by demonic ghosts. Both find out the other is right. Momo is assaulted by aliens and they attempt to probe her, while Okarun finds a creepy ghost grandma who is obsessed with eating his penis. The two fight out of their terrible situations but now are being followed by the grandma ghost. Momo brings Okarun to her grandmother’s house where she can protect them with her substantial supernatural power. The three devise a strategy to try to get the ghost grandma off their tails.
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Illustrated by Werther Dell'edera
The War is over, and Russian soldiers evict German citizens from Prague to return to their country. In the midst of this, a puppeteer asks to tell a Russian soldier a horrifying tale, and the two sit in front of his puppet stand. The puppeteer begins with Radek, a Jewish doctor who has papers hiding his true heritage. He treats patients in the hidden basement of a shop, where one tells him of a golem whose mud lies in the rafters of the synagogue. The golem is the sworn protector of the Jewish people, and he begs Radek to help bring him to life. Being a man of science, Radek believes none of this, but finds mud in the rafters and appeases the professor with an attempt. He is stunned beyond measure to find he has risen a true golem named Yossel!
Shiva’s auntie comes back for her and is horrified to find an Outsider chasing after them! Town guards load the two into the back of a wagon and shoot arrows at Teacher, which do nothing but stun him, and they manage to get away. Shiva and her aunt set back up in their old house in the eastern village of the town, but Shiva misses Teacher. Shiva doesn’t have any signs of having been touched and cursed by an Outsider, but that isn’t true for other folks in the town. She runs away from the king’s men once again and finds herself in the forest with Teacher. The two go back to their house but Shiva is so exhausted she falls asleep on the floor of the hallway, unable to make it to her room.
Nene is “invited”, or rather, kidnapped, by Natsuhiko, an upper classman, and taken to a tea party with Nanamine Sakura. She is assistant to Tsukasa-kun, who is Hanako-Kun’s “little” twin brother, and is in a similar arrangement as Nene and Hanako-Kun. Later, another school mystery shows up who can control time. The three-pronged mystery includes one supernatural with the power over the present time, one with the power over the future, and one with the power over the past. The Clock Keeper if the Future starts to wreck havoc on the students by speeding time up in their classroom or making students speed their aging until they are old people. Hanako-kun and Nene enlist the help of a classmate who has the power of one of the Clock Keepers, as they must help Nene’s best friend escape the clutches of the other Clock Keepers.
Illustrated by Dustin Nguyen
Eight young children play amidst destroyed buildings and derelict cars that spell out with certainty an apocalypse they all lived through. Some doodle on the buildings, others strum guitars. All of them are vampires. A few find rodents to eat, but then, they smell something they've never encountered before - a human - and it starts to make them salivate. A few of them attack the human and taste blood that is more delicious than anything they've had before, so they continue to hunt for more humans. Half of the group is reluctant to leave the city and disobey their creators, but the others can never go back to draining rats again.
Illustrated by Dustin Irvin and Damien Torres
Widow Sarah Winchester moves to California and begins work on a sprawling mansion where construction must never cease. She assembles a team of laborers who work around the clock to keep building new wings of the house. Despite the enormous labor force, her project is plagued with setbacks. Robber barons try to take part Sarah's land for the construction of the railroad, but Sarah and her niece sabotage the survey equipment night after night. Other members of the California wealthy want in on Sarah's inner circle, and sabotage her when they are rebuked. A member of her crew accidentally stabs a co-worker and swears it was because of tricks played on him by vengeful spirits. And then there is the question about the spirits themselves and the role they played in the building of the Winchester Mystery House.
Nene is being followed around my magical fish who can “swim” in anything. They are trying to recruit her to become a princess in the magical fish kingdom. They view her as already belonging to them because she ate a mermaid scale (way back in volume 1). Hanako-kun has been pushing Nene away lately since she’s been asking more questions about his life, so for a split second she considers the offer. But, she finds out she’d be a fish and not a mermaid, so she bolts! Minamoto finds a ghost who is creepily asking people if they remember him, so instead of exorcising him, he tries to help the ghost with his unfinished business. Hanako-Kun’s worst enemy, his brother, continues to mess everything up and set the Mysteries against our trio.
Vol 5: A Game of You, illustrated by Shawn McManus, Colleen Doran, Bryan Talbot, George Pratt, Stan Woch, Dick Giordano, lettered by Todd Klein
Barbie, who we first met in A Doll’s House, is back again - this time as a long absent princess of a small realm within The Dreaming. Joining her on this adventure are Wanda, her neighbor and a trans female, Thessaly, who is apparently centuries old and a witch, and the lesbian couple of Foxglove and Hazel. Barbie is called back to her dream realm when one of her faithful subjects crosses realms and ends up in the Waking World looking for her. The Cuckoo, the villain of Barbie’s dreams, has also stationed an agent in Barbie’s building who tries to manipulate the other occupants into attacking Barbie in her sleep, but Thessaly is stronger, and she forces the agent to give up the Cuckoo’s plan. She then barters passage for herself, Foxglove, and Hazel to enter into Barbie’s dream to save her.
This volume takes over from volume two with the video that Ushio and Ushioh made to explain how they have been working together to stop the shadows. Ushioh then remembers everything that happened from the moment she copied Ushio, and she shows Shin and Sou from her own memories what happened to Ushio. Ushioh then remembers all the practice she did in using her special shadow powers, and the three go to an abandoned medical facility on the island to investigate further. Several paths lead to this facility, and before long, the pairs of Mio and Tatsu, and Master Negume and Ginjiro also enter the medical facility. They all learn much more about the shadows’ plans, but are once again unable to stop everything bad from happening, so Shin loops back for a fifth time.
Illustrated by Rowan MacColl
Alexa moves in with her grandpa in Savannah after her parents are arrested for nonviolent offenses. Her google-able past makes her an instant target for the school bullies, but she also finds some friends a group of three girls: Chloe, Skye, and Fae. The four blow off some steam after school one day with a drunken bonfire in the forest, and they come back with more than they bargained for. All four start exhibiting signs that they've delved into the Fae world and are slowly transforming into fairies. To make it worse, Alexa's grandpa starts dating a woman who also seems like she has fairy magic, and she's not leaving Alexa's family and friends alone until she restores a powerful fairy to the Fae world - someone she feels is in Alexa's friend group. |
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