This volume collects two short stories: Blood of the Sardaukar and Whispers of a Caladan Sea.
In the first sorry, we follow along with a commander of the Sardaukar forces the night they were deployed against House Atreides. We discover that he originally had a deep hatred for Duke Paulus, who spoke up and eventually went to battle agains the commander’s father, who was the noble of the planet of Borhees. The House Atreides seized the planet, while the children of the noble family were conscripted into becoming deadly Sardaukar. In the second story, we come upon a group of Atreides soldiers who were ordered into the caves to protect the stores of supplies hidden inside. They become trapped during the battle of Arrakeen and know there is no survival. The men ask Vitt to tell them a tale and distract them from their impending doom. Vitt is of an ancient line of Jungleurs, storytellers with powers like the Bene Gesserit, power to make their words come alive and entrance their listeners. Vitt bids the group to remember the sea on Caladan, and all the treasures it held, as their oxygen slowly runs out.
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Illustrated by Elisa Romboli
In a United Kingdom that has already been ravaged by war, soldiers have magical Medium Stones that augment their deadly fighting skills. Uriel is dissatisfied with the powerful Eden Army, which uses their Medium to oppress and exploit others. She steals a Justice Light, a powerful type of medium, and absconds to join the Eclipse Rebels in the fight to bring Eden down. Uriel also has a mind for inventions and hopes her inside knowledge and creativity can bring more solutions to the Eclipse as they face a foe much larger and much more powerful than they. Along the way, Uriel has to prove herself to the rebels by not only providing them with valuable information but attuning with a stone that already has a master.
Vol 2: On a Cold Winter's Night, illustrated by Marcos Martín & Muntsa Vicente
Friday is on her own to solve the biggest case of her life, but she'll have to get over crippling depression and through tons of cryptic clues in order to do it. As she starts to piece together the last few cases Lancelot tried to solve, she realizes there's a much bigger picture that she'll need to look at to connect all the dots. Some of her sleuthing introduces some magical objects and mystical beings, so Lance's hunches for the supernatural being involved prove correct!
Vol 3: The Treacherous Hope, illustrated by Eric Zawadzki
The culminating fight between Midnight and the military is here, and Sera knows there's something fishy going on. There's also world-shattering quakes happening, and thanks to the data solid, Sera and Zahn know this is spelling the end of their world. Regardless, Sera desperately tries to stop Midnight from attacking the city's structures. She is determined to make the last days of Krypton peaceful and happy, rather than filled with violence and bloodshed. Zod has other thoughts, as he leads the military against the very rebel organization he built up. He's convinced that Krypton needs new leaders, ones who might save the planet, and he has no idea how close their demise is. Meanwhile, Lara and Jor-El welcome their baby boy into the dying world and see him away on his spacecraft.
Vol 2: A Fairy Tale of New York, illustrated by Terry and Rachel Dodson
Claire and her family adjust to her life as the modern-day Adventureman incarnation, and that means getting sucked into dastardly plots. Claire meets a Chris, Central Park buggy driver who a descendant of the Crossdraw Kid. The Kid is a title passed down from generation to generation, and Chris' grandpa was one of Adventureman's former allies. The two try to figure out why the ghosts of New York Past have been way more active and violent. Just as these ghosts kick up their ghastly ways, Claire is running out of the serum that gives her the Adventureman powers, so it's up to her family to discover the formula while still making it in time for son Tommy's opening night of A Christmas Carol.
Vol 1: Leaping into the Light, illustrated by Bruno Redondo, Rick Leonardi, Neil Edwards, Adriano Lucas, Scott Hanna, Andy Lanning, lettered by Wes Abbott
Dick Grayson returns to his beloved city of Blüdhaven to find that the city has elected a Zucco as mayor. He is instantly on edge because a Zucco murdered his parents years ago. At the same time, Grayson has inherited quite a bit of money, so after some introspection, he decides to use it for the homeless in the city, starting with inviting lots of hungry folks to grab slices of pizza. During the celebratory mood, Dick's wallet gets swiped. He enlists Barbara Gordon, aka Oracle aka Batgirl, with her enormous repertour of tech gadgets and knowhow, to help him track down the wallet-snatcher AND figure out why a Zucco is mayor. Along with all of this is the introduction a new villain, so Nightwing and Batgirl have their hands full in this adventure!
In a little village on the Kirisaki mountains, an oni searches for food and raids the villagers' crops out of necessity. Meanwhile, a serpent yokai they call Venom has taken up residence in the village shrine, and they must make peace with the hungry and angry Hulk Oni to help vanquish the snake devil. We move forward in time to modern day Japan where a teen girl named Mariko has just learned that her family history was hidden from her, and that a powerful oni is after her for her blood. Mariko sets off on a journey to rediscover her past and save the only family she has left.
Illustrated by Carola Borelli, Gab Contreras, and Tom Chu
Three sisters - Rose, Poppy, and Violet - try to solve the mystery of the murder of their mother, Jasmine. Jasmine and Rose ran a flower shop together, but previously, Jasmine hunted Nazis in World War II, and even brought home an older pistol as a trophy. She trained all of her daughters to be fighters, even to regard each other as competitors and enemies, in order to strengthen them for the violent world they would grow into. Now, Poppy is married with two kids, Violet has a successful modeling career, and none of them speak to each other nor use the fighting skills they honed. But, they come together and try to follow leads faster than the detective on the case so they can deliver their own brand of justice to whoever murdered their mother.
Illustrated by Hayden Sherman
Five women from an inmate-staffed fire crew in California are battling the latest blaze in the drought-stricken state. One of the inmates on the line realizes she knows the forest they're in, and tells the rest of her line-mates that her previous partner, the one who set her up to go to jail, has a mansion in a few valleys over. She tempts the crew with promises of it being abandoned because of the fire, but even more so with the promise of tons of cryptocurrency that she knows how to steal. With it, the five could set themselves up, disappear, and get back to the lives they had before being arrested. It seems like an easy heist and fast ticket out of their current problem, but just like the many stages of a wildfire, much of it goes wrong. |
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