Volume three has the continuation of the story with the master artist, Madarame, who has been accused of abusing his apprentices and passing off their art as his own. Lady Ann tries to get the current apprentice, Kitagawa, to open up about Madarame’s crimes so that The Phantoms can change his heart. Kitagawa doesn’t reveal anything, and rather asks Ann to pose nude for his paintings. The assault on Madarame’s castle reveals another ally for the Phantoms, but the fight gets too overwhelming, and the group backs out for the day. The next day, they leave their calling card for Madarame, which allows the "treasure" of his heart to materialize into something they can take. The group of five then assault the castle again, but their carefully laid plan is heavily thwarted at every turn.
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An attacker infiltrates the hideout of Barry and Falman. Envy and Gluttony try to take out Ling and Barry, but they’re called back “home” by Wrath. Barry follows the intruder back to another Laboratory, where they find Lust. Mustang and Lust have an epic showdown. Meanwhile, Armstrong “breaks” Ed’s automail as an excuse to go to Resembol. Once there, the two join up with Breda and a few others to make an illegal trek across the desert to the ruins of Xerxes. There, they meet up with an old ally and learn some pivotal pieces of Colonel Mustang’s previous plans. Ed also recognizes some alchemical seals in the ruins, and runs in to a group of Ishvalans who knew Winry’s parents during the war. The Ishvalans tell Ed how the Rockbells died, and Ed gets a new target for his revenge. Hohenheim, Ed and Al’s father, also makes a visit to Resembol, and learns of the fate of his wife, his children, and his house, and readers may connect that Hohenheim looks an awful lot like another character we've seen already.
Welcome to a wild world of dinosaurs, outlaws with fun nicknames, and magic. The Doolin brothers, Duke and Dan, are just trying to get back to their loot but they’ve got robotic cops after them. Their other brother, Dave, just wants to find a quiet place to raise a girl he rescued. The Doolin father, “Death”, gifted each of his sons with a skull of a vampiric race, rumored to have magic capabilities. One grants a brother immortality, another skull grants the power to open portals to another dimension. This portal magic can be manipulated and used to decapitate adversaries. Dave and Dan leave the young girl with a friend, another outlaw and bounty hunter named “Symphony”, while they try to recover the third magic skull. Dave and Dan are captured, and an execution date is set for three months time. Meanwhile, Symphony teaches the girl how to shoot and how to protect herself. This all comes in handy when bounty hunters come after her, and she has to flee the city. All the attention garners some anger from another outlaw, “The Cherub of Golgotha”, who is upset that she is becoming more notorious than he, the previously most notorious child outlaw.
Fushigi Yûgi has been in and out of publication since 1995. The original series, Fushigi Yûgi: The Mysterious Play, is one I've previously reviewed. There is also another series, Genbu Kaiden, that came out after the original, but not one I have had the chance to get my hands on. Genbu is a prequel to the original series. Byakko Senki is set after Genbu and before the original, but you don’t really have to read any of the others in order to understand this story. This book makes reference to Genbu, but Watase explains all you need to know.
Suzuno is a sweet, ten-year-old child who loves her parents very dearly, growing up in 1920s Tokyo. Her father has a book, The Universe of the Four Gods, that he forbids Suzu from touching. Then, the Kantō earthquake of 1923 strikes and destroys her home. Suzu’s father tells her to open the book in order to save her, and she is transported into the book to the country of Xi-Lang. There she meets Ning-lan, a woman who can turn into a tiger. Later, Ning-Lan and Suzu meet brothers Karm and Kasal, who tell Suzu the legend of the Priestess of Byakko. When Ning-Lan turns on Suzu, Suzu is transported back to Japan, and is immediately beset upon by human traffickers. She is rescued by a boy named Seiji and Dr. Oikawa, a friend of her father’s, but she loses the book in the process. A significant time jump occurs. Suzu is in high school, struggling with dreams and slivers of memories from losing her family to being attacked by a tiger. Seiji joins the military in hopes of establishing a life for himself, and while an injury ends his military aspirations, he asks Dr. Oikawa for Suzu’s hand in marriage.
Illustrated by Joëlle Jones
This story sets down a new origin story for Kara Danvers, also known as Kara Zor-El, and her life looks an awful lot like another famous Kryptonian. Kara's pod crash lands in a corn field outside Midvale, a farming community somewhere in the United States. Kara is taken in by a couple and raised as their own. Now, Kara's a teenager, battling normal Earth-teenager things like zits and homework, but it's all compounded with her secret powers and trying to figure out who she is. She keeps having this strange dream of people saying goodbye to her. Luckily, she has two amazing best friends, Jen and Dolly, who keep her grounded, even if they don't know about her abilities. Then, at a track meet, a powerful earthquake brings tragedy to Kara's life. Kara must overcome her grief, and figure out her powers, in order to stop a much more sinister plot from destroying her town, and everyone she loves.
Hachiken’s first equestrian competition is finally here, yet still amidst the planning for the Fall Festival. Hachiken likens the pressure of competing to taking a difficult exam, and this helps him focus on riding and jumping with Chestnut, his horse. Ayame Minamikujou, a competitive girl from Mikage’s middle school, is also competing in the equestrian match, and her overconfidence doesn’t hide the fact that she doesn’t understand the rules of the competition. She swears to be the rival of Mikage, even though Mikage is in a higher class than Minamikuyou. So she sets her sights on Hachiken as well. Once the competition is over, it’s time to make the final preparations for the Fall Festival, but Hachiken is litterally running himself ragged with all the different events he’s coordinating!
Vol 1: Preludes and Nocturnes, illustrated by Sam Kieth, Mike Dringenberg, and Malcolm Jones III
A secret society led by a powerful occultist attempts to capture Death in order to gain eternal life, but their ritual goes awry, and they capture Dream (also known as Morpheus), Death's young brother. Fearing retribution, the group decides to keep Morpheus imprisoned, and hands down the stewardship to successive generations. Seventy-some years later, a mishap allows Morpheus to escape, and he gathers the tools of his office, and the key to his power, that were separated upon his capture before he is able to exact his revenge on the progeny of his jailers. |
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
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