Hotaru is pretty sure she’s the type of person who will never fall in love. So she thinks nothing of it when she shares her umbrella with the despondent Hananoi, who has just been dumped. He asks her out and thinks she’s the girl of his dreams, but Hotaru only agrees to go out with him on a trial basis for a month. Hananoi is determined to do everything to get Hotaru to love him, so he does extreme stunts like digging in the snow for a few hours to help find a lost hair pin. To her surprise, she enjoys spending time with him, but by the end of the trial period, she still hasn’t figure out if she loves him or not. Is what she feels actually love, or just fondness for a person?
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Illustrated by Lee Garbett
Doctor Strange, Sorcerer Supreme of Earth, is murdered in cold blood in the entryway of the Sanctum Santorum. But, Stephen Strange is a crafty man. He has contingency plans for his contingency plans. His younger self arrives as part of a fail-safe he set in place years ago in case his affairs wouldn't be entirely in order. And he's not the only people to arrive upon the death of one of Earth's mightiest protectors - several invaders from other dimensions and realms set up shop on Earth, and they're all fleeing a magic-devouring baby-shaped monster with three "mothers" that scout for places to "eat". It's now up to his younger self to solve the mystery of his murder and keep everything from becoming baby food.
Illustrated by Pablo Túnica
Aella is an adventure-loving girl stuck on a tiny island where nothing interesting ever happens. Her mother often leaves her behind to go on grand voyages, and Aella dreams of the day she can join her mother on one of her adventures. When a band of Knights comes to the island claiming to be seeking the destruction of demons, Aella's inner monster is awoken. She has the spirit of a fierce demon, Xir, inside of her, which has the destructive capabilities to wipe out life as they know it. Aella and a young knight steal away to find the seer who first told of Xir's rebirth, hoping there might be a way to expel the demon from Aella. But Aella isn't the only member of the family harboring a big secret - her mother turns out to be one of the most fearsome pirates on the known seas, and she's not giving up her powerful daughter so easily.
Clementine trudges through the wilderness with her bad prosthetic leg and a knife that she proficiently uses to kill Walkers. She happens upon three girls out on patrol, and one takes pity on Clem after seeing how much pain her leg is in. They take Clem inside the city to a man who had learned a thing or two about medicine and prosthetics, who sets Clem up with a much better-fitting leg. On her way out, she happens to walk next to Amos, an Amish boy on Rumspringa who is taking his horse-and-buggy up north to a "job" where the reward is flying in a plane. The two continue to this work site together, having decided safety in numbers, and find more teenagers recruiting able-bodies to build houses and get a homestead ready for folks that is far away from the Walkers. Nothing about The Twins seems trustworthy to Clem, who is always ready for any interaction with other people to go sideways at any moment.
Stories by Cullen Bunn, Michael Fleisher, Doug Moench, illustrated by Don Perlin, Bill Sienkiewicz, Ibrahim Moustafa, and Matt Horak
Several of Moon Knight’s adventures are collected here in this volume. The first story is a two-issue arc from Werewolf by Night, where Marc Spector is employed to capture a werewolf and bring it back to a live, captive audience for $10,000. In the next adventure, Spider-Man and Moon Knight team up to infiltrate the underground of crime families. The last adventure is a journey through time with Keng the Conqueror, with both Keng and Moon Knight them chasing sacred artifacts of Khonshu that could re-write reality itself.
Illustrated by Gaia Cardinali
Jordan River is sort of enjoying a day at the museum with his family - mom, dad, and two younger twin brothers. The parents ask Jordan repeatedly with helping out and making sure the twins are occupied. When he slips away to find a moment for himself, he wanders into a fantasy kingdom and finds a prince and his knight beset by wolves. Despite never having held a sword before, Jordan picks one up from a fallen knight and protects the prince, who seems to have just performed magic. Back at the palace, Jordan discovers magic is forbidden, but his bravery has earned him one favor from the Queen. He asks to be trained as a knight, as he has no interest in returning home. There is more in this kingdom’s past that Jordan wants to help discover, especially once the Oracle tells him he will be instrumental in saving it.
Vol 1: The Cauldron of Life, illustrated by Justin Greenwood, colored by Daniela Miwa
Shahidah is a scholar who hails from the House of Wisdom in Baghdad, and she finds herself in Wales searching for the Cauldron of Annwn, one of the Thirteen Treasures of the world, and an object said to give eternal live. But Shahidah is not alone in her quest. Following close behind her, led by one of her fellow scholars, is the forces of Margul Khan. If the Margul gets ahold of eternal life, he is sure to conquer the known world! Shahidah uses her quick wits, and sometimes impressive fighting skills, to track down the mystery of this supposedly mythological item.
Arslan and a trusted general, Daryun, have found the hide out of the former royal strategist-turned-hermit, Narsus, and they try to get Narsus to join up with Arslan even though the king grew to despise Narsus. According to Daryun, there is no better war strategist, and Narsus does live up to his reputation several times while they are in his home. While Arslan is trying to remount a force to protect the capital city of Ecbatana, the Lusitanian forces descend on the city and try all manner of dirty tricks to get the sturdy walls to fall. They try torturing prisoners of war in front of the other soldiers to demoralize them; they appeal to the slaves inside to revolt against the solders; and they send assassins through secret water passageways to try to kill or capture the queen, who is the lone royal family member left in the capital to help keep everything together.
Illustrated by Liver Jam & POPO (Friendly Land)
Mathias is “cursed” with the lowest crest, fourth of four, and he’s learned as much as he can within his limitations. He’s decided that if he reincarnates himself, he might get the strongest crest, or he’ll keep reincarnating until he gets it. As luck would have it, he’s successful on the first try! He has no idea how many hundreds of years into the future he’s gone, but he’s reincarnated into a young boy’s body, and everything is very different. His crest is thought of as the worst, while his “brother,” who has Mathias’ old crest, is considered the best. Combat skills have also declined, so Mathias, with all his knowledge of magic and fighting from his previous life, defies all expectations as a strong magic-wielder and swordsman.
Itadori and his classmates continue to battle a special grade demon. As soon as the two are clear of the building, Itadori unleashes Sukuna to defeat the demon. But, Sukuna doesn't want to go back to sleep. He rips out Itadori's heart, and tells Fushiguro that he can survive in Itadori's body without a heart. If Sukuna changes back or Itadori wrests control from him, he'll die. Once the crew figures out that mess, headmaster Satoru Gogo decides to personally tutor Itadori because he will continue to be targeted by other demons because of Satoru's power. An upstart demon decides to interrupt their training, and Gogo decides to use his battle with the demon to explain to Itadori how jujutsu powers work. Gogo enjoys himself immensely as he shows off just how powerful he is.
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