Illustrated by Mia Ikumi
Earth is under attack from aliens who are disgusted by the way humans are destroying the planet. They infect animals with chimera properties to make monsters. Ryô Shirigane, a rich high schooler, and Keiichirô Akasaka, a “café owner” and researcher, want to protect the world from these aliens. They infuse five girls with “red data” animal DNA - DNA from endangered animals - to become warriors against the chimera animals. When they’re not fighting, the girls work at Café Mew Mew as a way to gather information from customers. Ichigo is the first warrior to awaken to her transformation powers and found by the two guys, and she must find the other four teammates while fending off attacks from Kish, one of the aliens who has keyed in on Ichigo. Ichigo also has to juggle her time with her crush, Masaya, who is also interested in endangered animals and saving the planet.
0 Comments
Chloe is a late-20-something actress who had one major role in her teens and can’t seem to find another gig. On the way home from an audition she bombed, she’s attacked by ghosts and demons who have escaped Hades and are drawn to her for her superb occult power. Luckily, the Ghost Reaper Kai comes along and saves her, and turns out to be her biggest fan! He convinces Chloe to combine forces with him - literally - where she absorbs him and is able to transform into a Ghost Reaper with a magical scythe that is the embodiment of Kai.
Silver Eve is coming, and the Atelier has been asked to help out. With his grandfather still in the hospital, Tartah, Coco’s friend and masterless apprentice, needs help running their booth in a prime location for the festival. Tartah and Coco also spend a significant amount of energy trying to make the world easier to navigate for their friend Custas, who has lost the use of his legs. They create an ingenious flying cape for him. As they muse philosophically about magic not going more directly to the people who could benefit from it most, bandits attack Custas and his master in hopes of getting his cape. Help comes from a witch, but probably not through methods The Order would teach or condone.
Sakura continues to collect Clow Cards in a few new adventures. Her class gets a new substitute Math teacher, Kaho Mizuki, and it's someone from Tōya's (Sakura's brother) past. She can make predictions, and often they come to fruition. Syaoran warns that she is incredibly powerful, and tells Sakura not to trust her, but Sakura has a warm, floaty feeling evey time she talks Mizuki-san. Mizuki is the daughter of a local shrine family where Sakura tries to buy a charm, but instead she, Syaoran, and Tomoyo get sucked into a maze. Then, the school goes on a field trip to the beach, and one of Sakura’s classmate scares her with a ghost story about a test of courage that happened inside a cave on the very beach they're visiting. The next day, Sakura’s class has to do the same test of courage, and Sakura is petrified. When classmates start disappearing inside the cave, it's up to Sakura to figure out why and save them all.
Sakura continues to collect Clow cards with her fabulous outfits, only in this volume, she has a rival: Syaoran, a transfer student from Hong Kong who seems to hate Sakura right off the bat. Kero figures out that Syaoran is a descendant of Clow on his mother’s side, and thinks he has a claim over Clow’s cards and magic. However, since Sakura released the deck, Syaoran can’t collect the cards on her behalf. Some of the cards in this volume are more difficult to capture. Sakura runs into an entirely different card - one that she has to call by its name in order to capture. There’s also another thing about Syaoran - he also seems to like Yukito, making him Sakura’s rival for magic and love.
Here's the latest series pulling on my nostalgia and purse strings alike. Kodansha has released an anniversary edition of Cardcaptor Sakura in hardback, and of course I need to get all of them.
Fourth-grader Sakura Kinomoto, with her latent magical ability, accidentally sets free a deck of magical cards, called Clow Cards, from inside a book in her father’s study. She’s also awakened “Cerberus,” nicknamed Kero-San, the Guardian of the Seal, who gives Sakura the key to the book and the ability to capture the cards again. These cards have gone out into the world and will wreck havoc in their own ways depending on their magical affinity. Sakura must capture the cards and use their abilities to capture even more cards.
Lord Beldaruit tells Coco a story of Qifrey’s past and why he has such a strong prejudice against the Brimmed Caps. Because of this, Coco decides to break off from the group and go to the Tower of Tomes to seek answers for Qifrey’s struggles as well as seek a solution for her own mother. But getting to the Tower proves to be much more perilous than Coco believed it would be. The Tower is guarded by fierce water dragons that spring out of the lake and attack any movement they sense on the banks of the lake. Qifrey races after her to save her from the guardians of the Tower, but he's still not fully healed from his previous injuries, and he must rely on Coco's originality and ingenuity to save them both.
The Sailor Scouts have a new enemy who has put a spell over the entire Jûban district of Tokyo, and is setting loose little concentrated spheres of evil - lemures - to turn all the beautiful dreams into nightmares. This new enemy is headed by Queen Nehellenia, the queen of the New Moon, of the dark side of the moon. She has found a way in through all the protections on Earth, and is attacking it from the inside. The Dead Moon Circus is her front to besiege the people of Jûban, and her efforts are affecting Mamoru-san. To complicate things even more, the scouts find they can’t transform in the face of this new enemy, but instead have to gain a new power up.
Rayearth is one of those interesting series broken up into parts. While this is volume four if this series, it's labeled as "Part Two: Book One." In the 25th Anniversary Edition, Part Two is in a different boxed set than Part One.
Hikaru, Umi, and Fuu are still reeling from their major battle that closed out Part One. The three try to adjust back to normal life, but the weight of what happened in Cefiro weighs heavy on them. The three meet up in Tokyo Tower again to try to come to terms with what has happened when suddenly, they are transported again! This time, the world they enter is in shambles. The ocean is gone, the sky is black, and the only thing they can see is a castle standing tall above a jagged, rocky island. The three are taken to the castle, where they reunite with what’s left of the old cast, and they are told what grim fate has befallen Cefiro. They also discover that there are several invading forces from other worlds desperately clawing at Cefiro’s borders, all vying for the chance to install themselves as a new ruler. Our Magic Knights pick up the mantle once again in defense of this once-beautiful world.
Coming off the interruption of the Second Test for Agott and Richeh, the apprentices and Master Olruggio travel to the Hall of Witche, where they can get medical attention for the badly injured Master Qifrey, and where they have to answer the questions of Lord Beldaruit, Wise of Teaching, about what happened during the test. The apprentices show Coco around the Hall, and she continues to be amazed by the magic employed by witches. The apprentices are also given a make-up test opportunity: they must surprise Lord Beldaruit, wise of teaching, who seems to be not easily impressed, with some form of magic that will rekindle his awe for magic. But, instead of the rest being just for Agott and Richeh, Beldaruit gives all of Quifrey’s apprentices the opportunity to take and pass the Second Test, including Coco.
|
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
All
Archives
September 2024
|