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One year for his birthday, Yuta's mother gives him a smartphone and requests that he record her often, as she is dying and won't know which moment will be her last. Yuta complies and tries to capture as many memories as he can, but he can't bring himself to go into the hospital to see her last breath. Then, he runs from the building just in time for it to explode. Then, we realize we are in a theater and have been watching a movie Yuta put together of all the footage of his mother, and he's debuting it in front of his classmates. Most of them are horrified, and Yuta takes their criticism very harshly. He runs to the roof with the intention of killing himself, but instead meets Eri, a girl who loved his film but believes he can make a better one. The two of them spend many days in Eri's secret hideout, watching movies together, until Yuta gets the inspiration to make his second film. This film also has a surprise twist, as Yuta can't help himself.
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Illustrated by Ryan Browne
The population of the planet Earth reaches eight billion, and out of thin air pop in genies - one for each person. For the group in the bar, a quick wish to keep the building and its inhabitants safe means they are spared some of the horrors of what happens in the first eight seconds. For a few years, they’re fine being inside and letting the people destroy themselves, but soon, some start to venture out into the world. They find a few mega-cities at war with one another, a few safe havens, like for artists or families, and slowly, the group start to use their wishes to find a place for themselves in all the chaos. ![]()
Adapted by SUOL
Our heroine is stuck in a terrible Cinderella-style nightmare, both in real life and as she’s sucked into a popular game! After her mother passes away, her wealthy father reluctantly brings her into his home where her two half brothers treat her horribly. She finally manages to move away by getting into a prestigious university, where she gets addicted to a fantasy romance sim. After defeating the game on the normal mode, she decides to attempt on the hard mode, which is actually playing from the “villainess’s” perspective. She realizes she has much in common with Penelope, the villain, and yet she is still thwarted and killed quickly. Frustrated, she falls asleep, and, upon waking, finds herself in the role of Penelope in the game! Now, she must use her knowledge of the game world and what she's learned from her past to navigate five male characters and convince them not to kill her for the slightest misstep. There's no reset button this time! ![]()
Illustrated by Rito Kohsaka
Miyo may be the oldest daughter in the prestigious Saimori family, but her step-mother, step sister, and father bear her no love. She is constantly demeaned lower than a servant, and generally abused by the family. When her stepsister gets a marriage proposal, her father decides it’s not good to have Miyo continue to be around the house, so he enters her into a marriage arrangement with a very eligible but purportedly despicable man, Lord Kiyoka Kudo. Miyo tries her hardest to prove she can be a nobleman’s wife, but she lacks refinement and education, and worries Kudo will break off the arrangement and leave her homeless. But what she doesn’t know about Lord Kudo is why his previous betrothals all failed - that he’s not looking for a typical noble woman to be his wife. ![]()
On the camping trip continued from the previous volume, Nasa and Tsukasa’s friends surprise them with a Wedding Reception to finally be able to celebrate the couple in public. Nasa has to pull it together to make a meaningful wedding toast, which impresses Ms. Tokiko, Tsukasa’s grandmother. Nasa enthralls part of the group with his astronomy knowledge, while Tsukasa bribes the rest with fireworks. The next morning, Ms. Tokiko gives Nasa the Moon Rock and tells him to make Tsukasa happy. When they return from their camping trip, they find out their apartment is almost ready for them to move back in. Nasa also gets a volunteer teaching position at an all girls high school helping to teach coding.
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Nasa realizes he is gaining a bit of weight from being happily fed and eating with Tsukasa, but she hasn’t gained an ounce he’s determined to shed the pounds and thinks he can jump back into his high school workout routines easily, but he realizes very quickly, he’s out of shape. Later, Kaname convinced a boy at her school to pose nude for her upcoming art project, but in true Kaname fashion, it’s mostly a ruse. Nasa convinces Tsukasa to go camping to stargaze, and the entire crew invites themselves or gets invited. They start off with an invigorating hike, setting up the glamping site, and Nasa even gets lost! Lucky for him, Tsukasa can always find him at night.
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Adapted by Mutsumi Okubashi
Williams slays a wyvern and manages to become a Paladin as a reward. Since the lord of Whitesails has no men or resources to help the people of Beast Woods, William uses his money and influence to put together a band of mercenaries and trades folk who can fight back the beasts but also establish the villages as trading outposts. William becomes an unofficial lord of Beast Woods. On one of their quests, they run into a formidable chimera who lures them into a trap and decimates the group, even with William’s strength and skill. Will spirals into doubt and panic as he believes he is leading people into situations that are too dangerous. ![]()
Vol 2: A Fairy Tale of New York, illustrated by Terry and Rachel Dodson
Claire and her family adjust to her life as the modern-day Adventureman incarnation, and that means getting sucked into dastardly plots. Claire meets a Chris, Central Park buggy driver who a descendant of the Crossdraw Kid. The Kid is a title passed down from generation to generation, and Chris' grandpa was one of Adventureman's former allies. The two try to figure out why the ghosts of New York Past have been way more active and violent. Just as these ghosts kick up their ghastly ways, Claire is running out of the serum that gives her the Adventureman powers, so it's up to her family to discover the formula while still making it in time for son Tommy's opening night of A Christmas Carol. ![]()
Being a moth keeper means having the fate of the whole Night village on your shoulders. Knowing this, Anya takes the oath anyway and sets about training to become the next moth keeper. She is responsible with guiding the moths out of their home, made from a covered tree stump, but getting them back in by sunrise. The moths then pollinate the most important tree in the village, which will also induce a multitude of other desert plants to grow and sprout flowers. One night, Anya decides she isn’t satisfied with just knowing what life is like in the Night village. She visits the villages of creatures who thrive in daylight. Her exhaustion the next night leads to the moths flying away from her sight, and it's up to her and the power of other moon creatures to get the moths back before the tree withers from lack of pollination.
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Illustrated by Carola Borelli, Gab Contreras, and Tom Chu
Three sisters - Rose, Poppy, and Violet - try to solve the mystery of the murder of their mother, Jasmine. Jasmine and Rose ran a flower shop together, but previously, Jasmine hunted Nazis in World War II, and even brought home an older pistol as a trophy. She trained all of her daughters to be fighters, even to regard each other as competitors and enemies, in order to strengthen them for the violent world they would grow into. Now, Poppy is married with two kids, Violet has a successful modeling career, and none of them speak to each other nor use the fighting skills they honed. But, they come together and try to follow leads faster than the detective on the case so they can deliver their own brand of justice to whoever murdered their mother. |
About MeI've been reading manga and comicbooks for years. Now, I write reviews and other helpful things for School Librarians, teachers, parents, and students. Search this siteRatings, Audience, and Subject Tags
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