Book 2: Muad'Dib, adapted by Brian K. Herbert and Kevin J. Anderson, illustrated by Raúl Allén and Patricia Martín
Paul and Jessica are trying to survive in the terrifying desert of Arrakis. They are equipped with stillsuits, which help keep them from dying of dehydration, but they also have to be careful not to attract the giant sandworms nor the attention of the Harkonens, who are still looking for them or any survivors from their hostile takeover in volume one. The two search for the Fremen and hope to win them to their cause against the Harkonens, who are sure to make like difficult for them as they have before.
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Adapted by Haiji Nakasone
Rentt is a mediocre adventurer trying to get ahead in a dungeon, when he accidentally finds a dragon on a level where there should be no dragons. He wakes up much later, but his body is strange, and his voice isn't working. He realizes that he has woken up as a skeleton after the dragon has finished devouring him! Unsure of why he was reborn this way, Rentt puts his (absent) nose to the grindstone yet again in order to level up, but this time as a monster. He hopes he can level far enough to gain back a body and a voice. Along the way, he stumbles across another adventurer from his guild who he hopes can help him re-integrate into society and possibly figure out why he woke up as a monster.
Illustrated by Gabrielle Kari
William Shakespeare and his faithful page are leading double lives - while not writing plays or trying get his actors to put on the best plays, William is a crime-fighting masked vigilante known as The Bard, assisted by his helpful Page. The two confront evil-doers such as the crime-boss Falstaff, and the menacing Puck who is working for the vengeful Oberon. During their adventures, The Bard and Page get marooned on an island with a hungry wild beast who teaches Page magic and tricks The Bard into embracing it. They also find themselves in Verona in the middle of a civil war between two powerful houses.
Illustrated by Dustin Nguyen
Eight young children play amidst destroyed buildings and derelict cars that spell out with certainty an apocalypse they all lived through. Some doodle on the buildings, others strum guitars. All of them are vampires. A few find rodents to eat, but then, they smell something they've never encountered before - a human - and it starts to make them salivate. A few of them attack the human and taste blood that is more delicious than anything they've had before, so they continue to hunt for more humans. Half of the group is reluctant to leave the city and disobey their creators, but the others can never go back to draining rats again.
Kafka in his Kaiju form battles the powerful Kaiju from volume two and gives him a run for his money, but the bad guy ultimately escapes. Kafka also goes toe-to-toe with Vice-Captain Hoshina. He barely escapes with his life, and Hoshina vows to take down Kaiju No. 8 the next time. The bad Kaiju Kafka fought is given the code name Kaiju No. 9 and becomes a top target for the Japanese Defense Force. Kafka is finally promoted to Officer from Cadet, but there’s hardly any time to celebrate before a new group of Kaiju attack the base itself - tons of wyvern are working together, which they never do, and there's a main humanoid, high-level Kaiju pulling the strings.
Illustrated by Yusuke Nomura
Team Z is back in tournament play, and they have to not only win, but outscore their opponent to stay in Blue Lock. One of their own betrays them, however, hoping to be able to stay on after Team Z is kicked out by being a top scorer. All of their weapons and strategies are leaked to their opponent, and the betrayer even stops helping Team Z midway through the game, making it effectively 12-on-10. Against these tremendous odds, they still managed to bring together the team and overcome their adversaries, but their betrayer plans to do it all over again with their next opponent. Luckily for Team Z, their next opposing team believes they can win on their own terms and reject the chance to win by cheating. Now, Team Z will have to figure out how to play with a teammate who clearly doesn't want to be on their team any more!
Illustrated by Gavin Fullerton, colored by Chris O'Halloran, lettered by Tom Napolitano
Poor little Jamie is terrified of the monsters in the closet that come out at night and try to eat him. His father, Thom, is trying to convince him that when the move from New York to Portland, the monster will stay here, and he doesn't have to be worried anymore. Behind all this fear is a tumultuous family situation. Thom and his wife fight constantly, but he's trying to make things better. Trust has been broken between them, but they're both hoping the move will offer them a chance to hit reset, and they can remember why they fell in love in the first place. Much to Thom's dismay, Jaime's nightmares keep visiting him every night, and the monster didn't stay in New York.
Struggling manga artist Ichiro could really use an assistant or some sleep. Or both. When his publisher sends over a strange, attractive young lady with no experience to assist, Ichiro is about to drop from exhaustion and takes her on despite her lack of experience. Shiori turns out to be fantastic at shading, landscapes, backgrounds, you name it! He can hardly make pages fast enough for her! But this otherworldly beauty is actually from another world, and her strange customs get Ichiro in trouble when he accidentally becomes her mate! While she looks for a way out of her ancestral traditions, they decide to try taking it slow with dating and being co-workers.
Illustrated by Dustin Irvin and Damien Torres
Widow Sarah Winchester moves to California and begins work on a sprawling mansion where construction must never cease. She assembles a team of laborers who work around the clock to keep building new wings of the house. Despite the enormous labor force, her project is plagued with setbacks. Robber barons try to take part Sarah's land for the construction of the railroad, but Sarah and her niece sabotage the survey equipment night after night. Other members of the California wealthy want in on Sarah's inner circle, and sabotage her when they are rebuked. A member of her crew accidentally stabs a co-worker and swears it was because of tricks played on him by vengeful spirits. And then there is the question about the spirits themselves and the role they played in the building of the Winchester Mystery House. |
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